as the title suggests, I compile here a list of things in the game I do not like.
Hopefully it is not too late in the development of the coming expansion to eventually avoid those ‘issues’.
Also, consider I like all the rest
Boss design: some of them are ok (like Krieg or Cronley). But who finds the fight versus Loghorrean actually interesting or funny ?
See also next point.
As a corollary: 1 Shoot mechanism, mostly at Lucius, some other monsters can be quite punitive as well (but somewhat less).
Long time ago I started a discussion on him, and I still think this (same issue playing this build: http://www.grimdawn.com/forums/showthread.php?t=63153 and moving all the time)
Balance: not talking about item designs as they are constantly reviewed, but about monsters (mostly boss/nemesis). Most build will have a somewhat easy time versus certain boss/nemesis, and a very hard time against others. This is really bad. All monsters should have a similar level of difficulty.
They must play differently with different skills (as they are, that is good), but present a similar difficulty for a given character/difficulty/level.
For those 3 points, which are similar in the main subject, one can criticise Diablo 3 for several things (and there is a reason I’m playing Grim Dawn, rather than Diablo 3), yet I very much like their boss fights. As per point 3: they are all very different, yet they present an overall similar difficulty.
And any decent character/build can kill them (by decent I mean carefully crafted).
3b) As a corollary: Crucible: only very specific build can reach the end. Forget about playing a build you have fun with. Obliged to play one of the few specific build that can do it.
Attributes: all physique. Why are attributes there at first ? A new player, who does not know well the game will naturally put points in spirit and cunning and discover very late his character is screwed. At this point he will be discouraged and disappointed. Granted we now have a potion, yet a very unique and rare one. Some players may search whats happening, but most won’t even bother and abandon the game.
(I know every character will put some points in cunning/spirit, yet it does not feel natural for a caster to place points in physique - I know this is a big discussion for this game, and, in my opinion, a huge shortcoming).
Rogue like dungeons: not talking exclusively about the ones requiring a skeleton key but those chaos rifts. Granted they are related to side-quest, yet for softcore player it feels bad to have to pass by some part of the game.
5b) Even worse: in Malmouth you have to go through a 2 levels rogue like dungeon … no choice here.
I’m a softcore player for a reason, do not force me in rogue like gameplay. Leave it to the “Hardcore” option.
Maybe I will add some more later.