-The Tree of Life-
This is just an ideea for something new in the game. Something new, different or something else to want to farm for.
The Tree of Life would be another tab next to masteries and devotion, that would have “Branches”, each branch representing a Symbol of Creation and each symbol beeing a sort of Diety/God for each class (2masteries) and give bonuses specific to those 2 masteries.
The experience for leveling up the Tree of Life would require maybe something new, like daily missions, that would take at least 20-30mins to finish.
You might have to go kill a monster, get his head, bring it to someone, then he/she makes something with the head, sends u to kill another monster with what she/he made, after which u find a letter that someone is traped and so on. It’s just an example of something that would not be fast.
Daily missions, every 12 or 24 hours, so you cant get to max level in 24h if u farm like a rat, and boom, ur done…and there’s always something new or different to do each day. Or maybe there would be an extra experience bar, in the tree of life tab, that would grow with monster kills, at half the normal rate u get for normal leveling up. So you would get to max level of 50 tree of life when u reach lvl 100 for player, or even after, cause u wouldnt get exp from quests that adds up to tree of life exp.
Maybe even some missions with a specific amount of time to finish them, and if u don’t…well…there is alawys tomorrow again.
There would not be any possible way to increase the experience gained for the tree of life. Not by potions / not by items.
At every 10th mission there would be a hard battle, with timer, and missions 10, 20, 30, 40 and 50 would only be completable in single player, lvl 10, only in normal/veteran, level 20 and 30 only in elite, level 40 only in ulti, and lvl 50 only in ulti after u kill logorean, this taking in account that it would be possible to exp that fast, which shouldnt be.
The Tree of Life - Branches:
1. Kether (Crown)
2. Chokmah (Wisdom)
3. Binah (Understanding)
4. Chesed (Kindness/Mercy)
5. Geburah (Strenght/Judgment)
6. Tiphereth (Beauty)
7. Netzach (Victory/Eternity)
8. Hod (Splendour)
9. Yesod (Foundation)
10. Malkuth (Kingdom)
11. Daath (Knowledge)
12. The Abyss (Darkness)
13. Ain Soph Aur (Limitless Light)
14. …
15. …
etc…
Each branch, at max level (50) would give a player the following:
+1 all skills(at lvl 25) and +2 all skills(at lvl 50)
+any type of bonus to specific mastery skills (maybe with option to choose 2 of 5-7)
+5 devotion skill points over the 55max limit (1 per 10 levels)
+1000 Health and Spirit
+250% to 2 types of damages native to the branch and player’s masteries
+25% res to 2 types of res native to branch (each branch having different, maybe 1 primary and 1 secondary)
+50% increase to all augment bonuses for only 1 type of item (only boots or only chest or only head etc), each branch having a different item type maybe with the option to chose 1 of 3
+5% of all branch bonuses from each player of the same branch in your party
+5% (0.1% per level) to 1 stat (physique, cunning or spirit)
+25% Light radius
+25% Movement Speed
+pet bonuses for branches that ar for pet masteries
+1 uber end level branch specific skill (direct or passive) / 50s recharge if direct
Just an ideea for something new to do i game, cause it feels like after u finish ulti u do same things each round, nemesis, celestials, sot, boc and port…restart…
And this ideea wouldnt require to create nothing new as in-game content…maybe 1 new npc that gives the quests, and some texts, and the quests can relate to in-game already existing monsters and places/npcs/items/etc.