I get that. As I said before, this is a matter of how quick crate can implement this without compromising the expansion. They can even do it after the launch anyway.
I don’t think that, regardless of when, this would hurt the community. It would not be default controls and they would still balance the game having mouse movement in mind. The only real question in my opinion is how easy would it be for them to implement it and, again, of course, without compromising the development of Fangz.
Would have to try it. It’s the same as patch changes. Would be better to see how it works as opposed to just looking at it as words in a post.
Personally I would expect no run-n-gun as that’s how it’s been.
But if I had to choose this or more game content before, what appears to be the final sunset, I would rather have more content and stuff to extend the playtime until a proper sequel is ready.
i was gonna say ‘no’ but that does indeed look surprisingly good, ngl. still probably leaning towards ‘no’ because it will be compared to poe2, there’s no way to win there. but i’d like to take this opportunity to demand a 3rd/1st person type game with your world & class design plz.
I wouldn’t bother. I enjoy it for PoE2 because the game was rebuilt around it. The way that skills work in GD is not going to benefit from it much, in my opinion. In a few weeks you’ll see this in action in Last Epoch where the game just gets WASD character movement and it’s going to feel bad in comparison to PoE2. But in both LE and GD, we get hybrid controller and kbm that allows us to do the more precise inventory/skill management is the best controls I’ve had for the genre in spite of enjoying WASD for PoE2.
If you want to do it for GD2 when you get there, go for it. But I wouldn’t use it for the original game.
I don’t like the idea of using WASD for older game like GD and D2 simply because of the muscle memory, I use QWERASDFZX as quickslot button instead of 1-10 in this genre.
I would use it. Personally, wasd in poe2 is good for me not because I can move and shoot, but because it feels natural, like in a FPS, move with left hand, point and shoot with right hand.
It’s a nice to have for some people, so if it is simple to do it and some people will enjoy it, why not?
I think it’s a cool idea but not necessary.
However here’s a suggestion. Maybe call it something different than “WASD” since lots of people will expect that to be run-and-gun. The marketing is important.
I’m a controller player myself, and while the controller targeting in GD is a little clunky, I’m still glad to have it at all. I’m once of those people with carpal tunnel and nerve damage, so controller is a huge relief.
That example is honestly pretty cool looking, but it’s not what I think of when I think “Grim Dawn”. I see the resemblance obviously, but it feels like a different game to me. It’s the camera angle mostly, I think.
Implementing the WASD controls part of DPYes officially could be nice just to appease that dedicated group. I’ve tried it, and DPYes’ implementation is still struggling to some extent. If people ask why it wasn’t done sooner: “because it was a community suggestion, not a part of our original design”. Some people are always going to complain, can’t avoid that.
It’s not all that helpful, but my opinion is a solid “maybe”.
People are asking for it, and Crate has a history of major content patches coming with both new and mod-originated features being made baseline. The camera angle is a meh, but it strikes my simplistic viewpoint as WASD being an adaptation of what you already have for controller, so not a huge leap.
Another game in the same universe being a 3rd-person hack and slash like that would be chef’s kiss though, and an immediate buy. Just saying
I think most people who would use stop cast/att wasd are already using controller, or should since the support is pretty good for it. I use controller exclusively (except for inventory), and I would not switch to WASD if support were added. If controller were not available to me though, I would take any WASD I could get.
If this is just a switch that you can throw and now everyone has access to psuedo-WASD, then sure, go right ahead. I don’t think anyone would argue against options.
The issue though, is what are we missing out on in exchange? Development time isn’t unlimited and based on this being something being asked about and not just throwing the switch, it seems like a not-insignificant amount of time may be required.
Since this is a change that I am not interested in using, and we’re maybe losing something else that I might want, I’d rather just have more content and leave the “modern aRPG” stuff for the modern aRPGs. I’m already not playing them.
As long as the game is not balanced around it I’m fine. I personally hate it in top-down view games (like ARPGs!) but can see the argument for accessibility etc.
First post, so a quick hello to start (had the game for years, just bought DLC on during the recent sale and fell in love).
I’m not a big ARPG guy and for me personally, even the mod demonstration you linked would have made me a much bigger fan of the game way earlier on. This is the first big ARPG I’ve been able to completely finish, I love it, but the top down mouse-only control style is what really held me back for so long, just like I never finished TQ, Diablo 2&3, or PoE 1. Put many hours into all these games separately, but never once have I finished an ARPG till Grim Dawn over this last week. Saw a comment on another demonstration from the same guy comparing it to another game I loved (and never finished, but because it was a janky mess and I was a kid with no attention span), Hellgate London. And yeah, that’s way more what I’m into. Dragon Age: Origins had the choice to switch between both, and it was lifesaving at times (mostly against mages) but I pretty much entirely play the game to this day in the third person, and so did my friends who’ve played it (all two of them). Just a whole lot more immersive, and that’s remembering just how truly jank their third person was too. I feel like (and with no facts to back this statement up) most people did too.
I love this game though already as it is, and I wish I’d given it this much time and energy sooner. I’m really looking forward to playing the next DLC after reading the teasers over the last few days. I really love what yall have done since I last played with my buddies a few years ago the game just feels great.
I think that for me and other veterans here it won’t make that much difference, after all we are already used to all the mechanics of the game, and I don’t see many people complaining, but if your vision is with those who are arriving now or with those who can still come, nothing prevents you from implementing this feature. I see a lot of ARPGs popping up and a lot of them mimicking grim dawn’s mechanics and trying to get to the level he did. GD will be one of the games that will become a legend when it is finished, and when GD2 is announced it will be a blast, I believe in the entire crate team.
Microsoft Windows has a mouse setting called ClickLock. It allows you to hold down the mouse button for a customizable length of time after which it keeps it “pressed” until you click again.
While it takes some getting used to, this setting has greatly reduced the hand strain I’ve experienced after long sessions in other ARPGs like Path of Exile. For whatever reason, though, it doesn’t work in Grim Dawn.
As a stopgap measure, I’ve been holding a keybind for the move command while the mouse steers, but it is also quite uncomfortable (as I’m sure WASD would similarly be after long periods). If ClickLock could be made to work in Grim Dawn, it would solve any and all input issues that I have with the game.
The only game i use WASD movement for is UT99 (thats the only FPS i play). But third-person action games for me work best with the mouse and the occasional modifier key. Its the reason i like Grim Dawn, D2, and Sacred 2.
The difference i think from a gameplay viewpoint is that FPSs rely on targeting the enemy itself, whereas ARPGs like GD incorporate non-enemy targeting, such as spraying a mob or aiming at a location NEAR an enemy, such as for AoE spells. Because of the heavy use of alternate but simultaneous attack types (main weapon attack, secondary attack type, spells, pet control, etc), WASD would be impractical or difficult to get used to.
If the WASD option was available, I’d still choose the point-and-shoot method.