The WASD Elephant in the Room

Rather, what he means is that FoA may extend even further in time, and thus the new class.

He said “lose an extra mastery”.

I picked two very unlikely extremes. If you want WASD, it’s likely to cost more than 2 days, and it’s likely to cost less than an extra mastery.

What it will cost is in the middle somewhere. Maybe we don’t get some cosmetics, maybe there’s some quests cut, maybe it takes a month extra.

The only thing we know for sure is it isn’t as simple as just pushing a button, because if it was, they would just do it and not ask us.

So, what’s the cost?

It will certainly take more time but I sincerely doubt that the introduction of this feature will negatively affect the additional xpack content.
In any case, probably on March 17 “Z” will give us a message regarding this feature and everything will be clear.

@Oni_das_Alagoas In fact, he wrote so, and here I must admit that the colleague got a little carried away with fantasy :smile:.

Don’t worry about that, the programmer who might implement WASD is neither the 3D artist who creates cosmetics, nor the game designer who creates quests. Even when Crate had only a handful of employees those were separate jobs.

Afaik Crate has grown to about 2 dozen employees by now and are currently working on at least 3 other games, so maybe the cost is a few days less dev time on some other project.

btw Crate is currently looking to hire another programmer, maybe the new guy or gal will be assigned to that WASD task right away :wink:

You assume. Probably you’re right, but my whole point is that we don’t know what this will cost.

Maybe the programmer who works on this was one working on some other game system that doesn’t get included now. Maybe the programmer who gets WASD was actually more of an all-round guy who works part time on cosmetics. We don’t know.

If Zantai comes out and says that adding WASD will not cost content, then I will immediately withdraw all objections and be fine with it. But until we know what it will cost, everyone is just making assumptions and hoping.

We know that it will cost the programmer some time and effort. But after over a decade in the biz they are experienced enough to plan accordingly without neglecting other important tasks. I think you worry too much about extremely unlikely scenarios.

edit: I initially wrote that it will cost Crate some money, but yeah, we don’t know. I have no idea how Crate pays their employees. Maybe they are all chained to their desks and don’t get paid at all.

I think implementing WASD would take an afternoon, at most. The first thing you do when you start a new game project is draw a cube on the screen and move it around, probably with WASD. It’s not exactly hard.

Something that I would like is for WASD and mouse movement to work at the same time. If you’re pressing one of the WASD buttons, then clicking the mouse makes the character attack. But if you’re not pressing WASD, then clicking the mouse makes the character move. This “Simultaneous WASD” might have to be an option in the options.

  1. You’re assuming.
  2. If it was going to take “an afternoon, at most” they would have just done it.
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If this feature can help people to enjoy the game, then it’s fine to wait a couple of days. Or whatever it’s the cost. Accessibility deserve priority and if it requires from everyone just to wait a bit more it doesn’t seems a great price to pay to let as much people as possible to enjoy the game.

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It appears we have broad agreement that basic native WASD support would be a welcome addition to the game. With chars still limited to one action at a time, and with all movement patterns staying the same, it wouldn’t change any core mechanics.

Being mainly a ranged player, I would personally enjoy a PoE2-style strafe movement being introduced as well, but it doesn’t seem like a good use of resources. If you’re going to invest in a massive new set of animations in future patches, I’d strongly prefer a shapeshifting relic! Wereforms for every class! :tiger2:

I feel like the people against this would gut every accessibility feature in a heartbeat if only it gave them more content a day earlier.

Very selfish outlook.

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To be fair I don’t think they get the accessibility argument at all.

Most of them are saying that the implementation would only benefit people that want WASD just because of PoE2, totally ignoring people with hand/wrist problems; like carpal tunnel, tendinitis, arthritis, etc.

Anyway, I think crate has already made their minds internally about that matter. If they’re going to implement it, I’m sure they will organize it in a way that doesn’t hinder fangz’s development, also, they can just implement it post release. People are really making a big deal out of this.

It’s just as selfish to want accessibility features while it doesn’t benefit people who don’t need it. :stuck_out_tongue:

To move a cube around, yes. Not to integrate it with the rest of the game. Especially not if it has to work together with controllers and mouse actions/movement. And then you have to test it, make sure it feels right, can’t be exploited, etc.

^^

Similarly if it was an easy/obvious decision (as some seem to think) they wouldn’t have asked.

People really need to read, or re-read, Zantai’s post. He was real clear with what he’s offering for WASD.

Yes very selfish of me to live with a disability. Ancient sparta had it right.

God that was definitely a choice. I hope you never get old, dude.

Agreed. Happy to wait a bit longer. IF that’s all it will cost.

You’re wrong. I’m happy to have it, I just want to know what it will cost. It is a feature that is already available via mods or use of a controller on all platforms. It is also a feature that I would not use. I gain literally nothing from this, and it potentially costs content.

So from my perspective, you’re gaining nothing you don’t already have and you’re asking me to pay for it with potential content. That’s very selfish of you indeed.

I think you’re ignoring my argument in favour of calling me a bad person.

Once again, I’m not against WASD, I just want to know what it’s going to cost me so that you can get a third way to access WASD movement.

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I wasnt aiming at you. In fact, I believe your arguments are valid; crate needs to assess the road of implementation (if they’re doing it).

I was talking about prople that just answer with a “nah, scrap this idea” without considering other aspects than their own, not even evaluating the accessibility question because they would not benefit from it. This is not your case.

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maybe Zantai should clarify the time table. i don’t care but would this be patched in before the expansion, with the expansion or after the expansion ?
maybe people yell at clouds…?
also since there is already code for the controller how much work is this really ?