Would like some feedback on a concept, I’ve been thinking about this week; this is for when we will be able to craft Mythicals on a “gamble smith” which I hope will happen in future patch updates.:
Bulk of the Damage comes from Auras and “Attack/When Hit Procs” that release AoE Elemental Damage.
Pros:
- serviceable OA; great OA if Deadly Aim is active.
- minimum req DA threshold
- above average caster AR
- above average caster physical resistance
- regen sustain (Devotions + Vindictive)
- innate damage reduction sources
- very potent resist shred
- Devotions are 50/50 (offense/defense)
- Colorful and interactive gameplay.
- CC God (chance to confuse, fumble, KB & KD)
Cons:
- you stand still most of the time, with the occasional use of an offensive Inquisitor’s Seal.
- dependency on an MI you will most likely never get, without at least 1000+ hours of farming :eek:
- Is an eyesore to my personal aesthetics of a legitimate caster gameplay.
Notes:
The spammable and wide AoE properties of WoP will quickly fill the screen with stacking elemental storms. Casted on top a pool of BWC w/ Eldricth Fire. Fire damage from Vindictive Flame and Inquisitor’s Seal is further amplified.
Well I actually haven’t applied this on actual gameplay, but on paper it looks like it’s very viable from my PoV. Needing feedback to disprove or improve.