A while back I commented about how annoying it was to transfer ancient hearts and other items that’s couldn’t be. Either trusting people to not pick up, joining games choosing a unlikely rift gate dropping them joining with needed character to pick up.
They listened and now all items minus augmented can be transferred.
My next request: please for the love of god allow devouring swarm to be able to break breakable items, barrels, doors ext.
I can agree with this. It may be thematically weak but it would add so much QoL to the Devouring Swarm player and it doesn’t really impact the game in any other meaningful way besides easing a player headache.
Or at least, take the breakable object targeting off of DS. One or the other really.
Example: Why has my character stopped moving in the middle of this critical fight? Oh, he is spamming DS at a crate in the corner. Oops, now I’m dead.
Unfortunately I suspect this is an engine issue. As DS is a ‘debuff’ that attacks once/sec rather than an attack in and of itself. Would require a vast overhaul of DS for little gain. Although it IS odd that DS would consider a crate a viable target…