As pointed out by Zantai, the amount of negativity on the forums (and on the internet in general) increased over the past years.
Censorship is never the answer, if someone is frustrated they need an ability to express it. But the critique and frustration are always loud, and the positive thoughts and feelings people have towards the game are rarely expressed, which forms a scewed picture of community sentiment in written form.
In here I invite everyone who, as myself, was quick on the expansion and its updates critique but never took enough time to praise the things they do like.
New enemy models
Big one for me. Love the new chtonian and giant models. Beronath and Dread are exquisite.
Charges, chances to reset, extra chance to use
Very strong mechanic features adding new layer to build making and a lot of customization options in the future
Ascended mods
Some people dislike it, I think itās a very cool feature, both for endgame customization and for more casual players who get wowed by this āā¦and hereās moreā moment, when they think their build is finished
Ascendant campaign with Altar customization
Campaign got included into the hardest content which I find to be a very good example of a combination of modern design + back to basics
Distinct visuals and feel of the new region and faction
Operation of lore expansion was a success
Plethora of new items with a lot of distinct identity
Enormous amount of new items and mods. No matter what class you choose, you have so many possibilities to develop your character and then even to migrate it to another dmg type, there seem to always be an item that you can hunt down and alter your gameplay.
And the items look very cool as well
Iām not a big fan of transmog, I like the characters to look āas intendedā by the items they equiped. And I find myself enjoying the looks of my chars more than I used to. The weapon design in particular went up a tier, IMO
Difficulty increase
Up until FoA the big difficulty remained as some distant thing for nerds that never enters the scope of the majority of players. But Ascendant mode with the Altar are organically ingrained into the game and give a very apparent incentive for farming leading more people into challenging content.
Melee is a thing
I play melee in every action game, if I can. GD is one of the few games in its genre that keeps melee as a playstyle of actually fighting enemies with your weapon swings at melee range, even if it means your ass gets pulverised
Continuous updates right after FoA release
As always, constant free updates to balance, itemization and content. Never ceases to amaze and is always appreciated
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