This game needs Paragon Levels

Genre homogenization has been an issue for games in general lately, especially MMORPG’s. ARPG’s often get perceived as MMORPG’s for various reasons so they get hit by the same thing. People in masses get an idea of how their game should be and think every other game should be like that because it’s a standard. Even though all it does is lead to every game being the same and half-baked.

Well.

I guess if you’re going to go on a rant then at least read some of the thread beforehand. Pretty sure noone even mentioned botters here.

Anyways, that’s pretty low on the totem pole for most people when discussing why D3 stinks.

But you go, you. Tell them haters what for.

Sent from my SCH-R950 using Tapatalk

hate paragon levels. hate hate hate. it’s just an artificial treadmill for virtually zero reward. i’d rather farm and alt until they raise the REAL level cap and add more content.

there is exactly one post in the 39 before yours that mentions bots. So no, bots did not ruin the game for us and before you go on a rant, maybe you should actually read the thread first…

Infinite paragon is the dumbest thing i ever see…

What need the game its like 5 or 10 more lvl which will take a lot of time to get.

Because its gd its far far to fast to get max lvl…

So you will farm and kill monster for something.

No… and no… And NO.

Please go back to the worthless Diablo-III if you want paragon levels.

Grim Dawn is fine as it is, lightyears ahead of D3 in terms of value.

well magic words for the days is: Public & Private

When you know the difference, then you understand how freedom of speech works.

If something was needed to be added, it needs to be more clever AI, for everytime you pass normal, veteran, elite and ultimate with the same character, then the Ai/game ajust to the build that is being used, so if you’re all fire crazy, then the game just put in some more fire monsters what ever at you with higher fire resistance, and so on.

So you have to have a “Floating” build if Crate still want to keep the option open for changing skill points and so on. So the builds doesn’t end up being one trick ponies.

freedom of speech is about public speech, if you only dare to whisper something in private, you do not have it.

Oh I know. It’s ridiculous. Homogenizing a game generally alienates any long-term actual fans of a certain type of game or series. Seriously hope Crate keeps their conviction and does not begin trying to cater to all the obscene casuals who want the same thing in every game.

OK, seriously. This myth I must dispel.

It has nothing to do with casuals. I’m a casual. I never asked for homogenization in any MMO or APRG I played. It wouldn’t make sense, because I don’t play far enough or seriously enough to benefit from a lot of the features. While people were hitting Inferno in DIII, I was still stumbling around in Nightmare. While people were optimizing their Grifts and whatever, I was still playing through the RoS campaign. And while people in GD are hitting end of Ultimate and max level and complaining about how there’s nothing to do after, I haven’t even been inside Ultimate yet. It’s pretty hard for a casual to be on the same page. And if you include the casuals who, like in Crate’s stats, play through Normal once and then quit, how are they ever going to be in this conversation? Casuals have nothing to do with it.

It has to do with the advanced and loud forum/reddit population. Most of these people, in my experience, are actually very much hardcore players. Look even at this forum, how many people here asking for GD to be like DIII talk about how they have many hours in PoE or DIII or some other game? Those are not casual players.

As a general rule, forum and reddit goers are not casual. There are exceptions (i.e., me, and I’m semi-casual at this point, and a few people here and there), but most of the people making comments towards developers have made big investments into these games. Even if these people in your eyes are bad players, or are asking to make the game easier, that doesn’t make them casual, because they still play a lot, and they’re going to get to the end and optimize things. Certain semi-hardcore and hardcore players ask to modify game features, sometimes also making the game easier, to enable them to have a more streamlined experience with the game because they want to be able to put the game on the conveyor and treat it like a job they can just work on.

[ignoring the problem where certain games would actually benefit from being made easier in certain areas, but the reason for that is different from hardcore requests]

One of typical “standards” for MMORPG’s, for instance, is LFG, or automatic dungeon finder tool. Often blamed on casuals, yet the very first request for it in any game without LFG is going to be on some forum or subreddit, talking about how all true MMORPG’s must have LFG. LFG certainly makes the game more streamlined to get through for hardcore players - they don’t need to deal with all the group finding community aspect of the game. That’s not coming from casuals.

Casuals are almost always quiet because they don’t really go anywhere to voice their concerns, even if some of their concerns would have been to make the game easier.

/gets off soapbox

Yeah, I suggested something similar to Paragon Levels a long time ago. A lot of people will level a character to 85 then immediately begin leveling an alternate character because experience points suddenly become useless at the level cap. I don’t like that. All those hours invested into a character just to quit using them the second they reach the cap? What was the point of leveling them then? :undecided:

Paragon Levels are probably the best (and IMO, the only decent) part of D3: experience points remain useful for maximum level characters, so even if RNGesus royally screws you over during your grinding session, granting you zero legendaries - at least you gained something so your time doesn’t feel completely wasted. I don’t even like D3, but sometimes I’ll play my max-level Wiz occasionally just because I like the Paragon system.

Honestly I didn’t mind the paragon system either. I didn’t play D3 much longer after they implemented it but I don’t recall thinking it was a bad thing. Its other problems concerned me much more.

Should GD have something similar? Beats me but if they did do something like it I won’t cry rivers or anything over it.

Sent from my SCH-R950 using Tapatalk

Personally think D3 went for style over substance, only thing i’d “borrow” is transmogrification only cause i like to have a theme to a build! Are we not expecting an increase in level cap with the exspansion? I know i have very little chance of leveling all my differentt buiilds to level 85 by the time it comes out so i am more than happy to wait!

100% agree with you. :slight_smile:

As someone who’s played D3 solo, grinding for Paragon was HORRIBLE! While I understand that group play can be fun, I usually would prefer to be able to play something on my own pace without much hassle (which is something that D3 failed at spectacularly). Also what’s the point of playing something that never ends? That’s what made D3 boring for me. Some games are meant to reach a certain end, and that’s what the level cap is meant to do. I personally, don’t mind making alternate characters because from what I’ve played from GD so far, it has good different items that you build different characters with different playstyles that end up having different gearing specs. I’ve completed a Primal Strike Warder, a Lightning Trickster, a PRM Warlock, and I’m on my way to completing a Bleeding Conjurer, and then after that, I plan to make a Cadence Blademaster, and I have no regrets spending all that time to complete these characters.

We don’t need Paragon in any way.

What we need is an end game infinitely scaling objective to actually face, to which we can put our builds truly to the test. As is, right now, once you hit the level cap, and have gotten all of your gear, there isn’t much left to do. And the fact the gear grind is whatever the meta “run” is doesn’t help. Trove farming is probably by far the fastest way to obtain new stuff, but the least interesting by far as well.

Hopefully, Survival mode whenever it comes out will fill this need for an ultimate endgame objective, be it either by how long you last, or more effectively, how far/deep you can go.

Paragon isn’t a good system, no thanks. Last i heard D3 will abandon the system in the upcoming second expansion or heavily cap/modify it, even Blizzard realised the system was bad.

Only benefit of paragons in D3 is feeling of endless progression, nothing more (but only feeling).

disadvantages:

  1. Its making huge gap between veteran and new players.
  2. Its only way how to be in ladders (you need crazy high paragon level)
  3. In begining it was good. PL800 was real goal and challenge. Now PL800 is nothing, its just starting line when you start spending all points in main stats (str/dex/int) - ANY customization as originaly intended

As I wrote, it was good in begining but became worse and worse in every patch. It adds nothing deep to game. Its game design fault, every patch they are pushing ppl higher and higher in greater rifts -> more and more experiences -> more paragons. In past when you had PL400 you must thought which stat you want to boost. Now you have all maxed and just pushing main stat.

Paragons are plague of Diablo3 same as was Auction house.