I’m in a map where most of the landscape has a fertility of 5%, and was covered in dead trees with some sparse random spots with 50+ fertility, higher water concentration, and clumps of red pines, and deers
My initial settlement wasn’t nearby any of those little woods so I collected all the dead trees for building as there was little else in hand, due to dryness of the land, I put some oaks(or maples?) around a well to shade it
When I started to expand to big crop fields, I have to cut down one maple tree but I didn’t think any of it, then I realized there were more maple trees in random locations where I didn’t plant them, and have been cleared of dead stomps
Do wind carry seeds? Do clearing the land allowed those trees to grow? If so, how? All the dead trees were pines
Is this an intended mechanic? Is it a bug? I used this map long time before but since I was trying to avoid being raided, I never paid attention if already was happening
As I said, just curious
Thanks
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If you cut a dead tree, after a while a new alive tree will grow back in the same spot, often (but apparently not always) with the same type of the dead one you chopped down. It has always been like this as far as I can remember.
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That’s cool, thanks!
I guess I never saw it before was before I was busy with other stuff, or there were lot of trees already