[Thought] Different Colored Damage Numbers

Hello,

It is no mystery that Grim Dawn features a wide range of possible damage types, from physical to elemental to aether and anywhere in between. However, we as players do not see those damages in our gameplay—sure, we know that they exists in the lines of code running through the game, but that is about it. It would be very helpful, for aesthetics and analysis, to have damage numbers differentiate in color (mixed damages would be partially colored to the corresponding damage types with the ratio of the coloration proportionate to the damage contribution of each damage type) appropriate to their damage types—say a lightning damage number would be blue, an aether one cyan—and critical hits would display a more intense version of the numbers.

Thanks for reading, feedback appreciated.

Yup, it’s been brought up several times in the past. Unlikely it will happen.