Three devotion skills deal less damage

Playing with the devotion skills, found something werid.

Three problem devotion skills name: Scorpion Sting, Eye of Korvaak, Blades of Wrath.

First about other normal devotion skills, their descriptions are like this below (Tsunami as an example) :

A. When player equiped with a main-hand weapon, or equiped with nothing in both main-hand and off-hand, description says
QQ截图20241020072647
B. When player equiped with only off-hand, description says
QQ截图20241020072803

In situation A, though description only says 45% main-hand damage, but in actual game test, it dealt “45% main-hand plus 45% off-hand damage”. (Which is werid, feels like skill description bugged.)

In situation B,it dealt only 45% off-hand damage. (Which is normal ,feels correct.)

Then about 3 problem devotion, their descriptions are like (Scorpion Sting as an example) :

C. When player equiped with a main-hand weapon, or equiped with nothing in both main-hand and off-hand, description says
QQ截图20241020072535
D. When player equiped with only off-hand, description says
QQ截图20241020074508

In situation C, description says 15% main-hand damage and in actual game test, it dealt “15% main-hand damage”. (Which is correct.)
In situation D, description says 15% off-hand damage but in actual game test, it dealt no damage. Off-hand damage was actully ignored. (Which is wierd, feels like wrong)

So, according to situations above, the 3 problem devotion (Korvaak ,Scorpion, Assassin) skill, if player equiped off-hand weapon/shield, they dealt less damage than other normal devotion skills that has weapon% involved. Because they did not calculate off-hand damage.

:thinking:

By the way, during the tests, I built a mod, just changed the devotion skills a little bit, make them only have X% weapon percent damage left, so that I see the damage dealt more clearly.

Also wonder why this bug would only happen in three specific devotions.

2 Likes

looks like it’s tied to the template AttackProjectileRing.

*not sure why @mi023’s thread was posted in feedback instead of bug report tho, kinda looks like a bug report with the DEE/caster animation thing too

:thinking: Hmmm… just saw that post, the DEE/caster animation thing, that’s new, first heard.

I posted in bug report but Zantai moved it to feedback. Perhaps, I didnt offer enough evidences or details, so I added some today.

2 Likes

The only issue here is the lack of clear information about the % weapon damage component on the skill tooltip.

image

image

Off-hand damage is dealt as expected. The main-hand is prioritized. If no main-hand is present (this never happens in practice), the off-hand damage is used.

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Sorry about that I didn’t provide more detailed information about the bug. My bad. :laughing:
The situation D problem do exists, please allow me add some more info to show that.

First, to make a contrast, I use devotion “Scorpion”(Which is ‘problem’ devotion) and “Bat”(Which is ‘normal’ devotion) to compare.

Then,

  1. I bind them separately to the skill “Savagery”, so that I can trigger the two devotion skills when I use Savagery to attack.
    QQ截图20241022064914
    QQ截图20241022064841

  2. I made a mod, changed the two devotion skills above, removed other damage efftect, just left the weapon% effect. And let them both have 150% weapon damage, 100% chance on attack. Like images below:
    QQ截图20241022065015
    QQ截图20241022065038

  3. Changed the devotion Bat’s fourth point, removed the “6 vitality damage” effect.(Because I wanted to reduce interference) Original Bat’s fourth point was like this:
    QQ截图20241022072146

  4. Changed the Bat’s skill “Twin Fangs”, make it only shoot one projectile at a time. (Also because I wanted to reduce interference)

After that, I start the game, use the test character like images below:
QQ截图20241022064442
QQ截图20241022064508
QQ截图20241022064521
QQ截图20241022064601

This character only equiped with off-hand (a shield). The shield has 145 base aether damage, and 116% aether modifier.
QQ截图20241022075415
And the spirit was 400, which can bring 186% aether modifer. The training dummy at Ultimate difficulty has 5% aether resistance.
So, accroding to these data, we can simply calculate the damage of 150% off-hand damage:
QQ截图20241022070157
The theory result is 830 aether damage.
And here comes the test, I attack the training dummy with “Savagery” separately binding with two devotion skills, and make the devotion skill hit two training dummies. Result was like:

  1. TwinFangs, 833 damage. 833 is a little bit higher than theory damage, the extra 3 damage could be bare-hand damage (which is considered as 1 physical damage) .
    VID_20241022_0642422024102288205
    QQ截图20241022080454
  2. ScorpionSting, 2 damage. This 2 damage could be bare-hand damage (which is considered as 1 physical damage)
    VID_20241022_0642422024102289428
    QQ截图20241022080438

:thinking:
So with the test, it seems clear that ‘problem’ devotion skill “Scorpion Sting” didn’t take off-hand damage into calculation, while ‘normal’ devotion skill “Twin Fangs” do take off-hand damage into calculation.

:stuck_out_tongue_closed_eyes: Again, apologies, should have provide these earlier. Lazy got me.

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That’s working as expected. A shield is not a weapon under normal circumstances.

But Twin Fangs (and other devotion skills) take the shield as a weapon, and calculate 145 aether damage properly (as off-hand damage).

Here’s more info, the bug has not much about the shield.

When dual-wield two same swords with 1000 base chaos damage. Both 150% weapon damage for Scorpion and Bat’s skill:


The Scorpion Sting only get 5206 damage.

The Twin Fangs get 10306 damage, almost double of Scorpion Sting.

So obviously this is because Scorpion didn’t calculate off-hand weapon‘s damage. Scorpion only count one sword (which is werid), and Twin fang count two swords (which is expected).

As I said, that is working as expected. The issue with the ones that use damage from both weapons is in the tooltip.

Also tested when player only has one off-hand weapon equiped.

QQ截图20241022093832

Your test result was correct. When player only equiped one off-hand weapon (not shield), the bug does not happen.

Result below:


Clearly, in this situation, both devotion skills work properly, correctly.

:stuck_out_tongue_closed_eyes: So the Scorpion , Korvaak and Assassin devotion was special, they only use damage from one weapon instead of both weapons.
Only discriptions of them was wrong.

:thinking:
Emmm, sounds right.
Then we change the tooltips (especialy the three), everything would be fine. Thank you.
QQ图片20241022094420

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