Before ending session, I actually farmed most bosses like fayum one or typhon (failed to get anything good), so it added up, I also cleared whole maps, and since it’s glass cannon character it involved some backpedaling and running in circles. I also ended up getting lost in this new DLC, and tried to listen all this dialogs…but it was arduous. I mostly played on very fast, normal I think is slower than prepatched vanilla, I just couldn’t play on normal speed, once I tried very fast mode - it was awesome change.
In terms of gear and skills GD is of course far superior than TQ. Wish they would just upgrade their animations and at least lighting rendering. Assets are marvelous, but engine shows its age. Sadly D3 is still the king when it comes to combat impact, everything else can be shit, but their moment-to-moment combat feel is just really satisfying and molds perfectly with all this FX and sounds.
For now, I don’t see any hack’n’slash alternative for me, maybe Wolcen, but they are very slow with developement considering their dev team tripled in size.
Oh so that just means adding suffixes… and you can only do it to one item. Not much, then. I was hoping for something like GD did with Mythical Epics/Legendaries so you can get to use your favourite Epic/Legendary on higher levels too.
Uh, no. TQ only gets variety starting in Act 3 and even then it repeats a lot of enviroments. Greece is nothing but green plains for pretty much all of it, with the ocassional tomb and cave and the latter two all look the same. Even repeats layouts. Egypt is a giant map of sand with no variety whatsoever except for a couple of oasis. Act 3 gets better but still has a lot of green plains which still just look like the ones from Greece. Act 4 has actual variety, same with Act 5.
Meanwhile act 1 of GD has swamps, destroyed towns, caves with actual different layouts, an underground transit and underground lab. That’s way more than act 1 of TQ. Same with Act 2 having way more variety than Act 2 of TQ just for the fact is not an huge map of nothing but sand and repeated tombs. Then there’s forts, farmlands, an entire snowy road, a battlefield with mines, and the void areas. It seems you are just understating quite heavily how much variety there’s in the game to make TQ seem to have more or just have selective memory.
I can also oversimplify the amount of variety in TQ by saying is not but green plains, sand, snow, forest and the underworld areas of Immortal Throne. See how easy it is? I actually got tired way quicker to TQ enviroments than the ones in GD.
Not to mention how long the acts can get. I can beat all three difficults in GD in around 35 hours and that’s me doing everything. TQ can get so long even with the speed up option. Easily twice of GD.
And combat is faster? Are you serious? Combat in GD is way faster and more dynamic, TQ combat now feels stiff and clunky, specially with how your characters locks in place when targeting an enemy. Now to mention the really bad targeting.
Yeah, I love TQ to death, but every time I’m thinking about starting TQ I ask myself “Why not just start GD?”. I didn’t even beat Legendary (only killed Hydra). Grim Dawn ruined TQ for me, I guess.
I played TQ for a while, like 13h or something and felt way better than playing GD. To me, GD is just a copy of TQ with additional features, which are cool for a while and then it goes on cool down, making me think they’re not as cool, again for a while.
I finito’d TQ like maybe 7 times, only once on legendary (that was before anniversary) and I have to admit it’s WAY more exciting than finishing GD. I actually was never excited when I was finishing GD, it just seemed boring/shit to me. I basically don’t like the story at all, but the gameplay is good, while I can’t find anything I don’t like about TQ. It might sound bias or whatever, but actually I think it might be because I am more into the older games than the newer ones.
Maybe because when we play TQ, it feels like we’re going into a great adventures. We feel like being a part of the epic greek-egypt-oriental-norse mythologies. We really feel like we’re thrown back into the ancient times. It feels like we’re becoming kid again daydreaming about adventures.
While when we play GD, it feels more like we’re an inquisitor/detective/agent investigating mysteries in a grim, unknown world that ooze despair and depression at nearly every corner. And its more focused on gameplay/mix-maxing /experimenting builds. its more serious and somber.
Your point about nostalgia synergizes strongly with TQ’s world design being mostly from real world’s ancient civilizations and beautiful untainted nature sceneries.
I no longer can play in Titan Quest in any capacity when it just plays much more inferior to Grim Dawn. And the story doesn’t help either because i always found it boring. The first three acts are pretty much the same exact thing, follow a Telkine and it gets old by Act 3. Act 4 is much better in this department and i didn’t even finished Ragnarok because i found it boring as well.
I think I like both equally these days. It took GD a long while to catch up to TQIT, but considering the game was still in development that’s not really surprising. TQIT is simpler, but there’s nothing wrong with that, the atmosphere is brighter (again nothing wrong with that) while GD is more complex, edgy and darker overall. TQIT wil always have a place in my heart because if I hadn’t gotten into that game I would never had come across GD.
I loved TQ but I can no longer go back to play it after playing Grim Dawn. It would feel like a downgrade. Like, where is my devotion system, or my rogue dungeons or my nemesis bosses? And honestly, despite greek/egipcian/asian mythology being cool, I find TQ’s world building kind of unappealing and the story pretty bland. Other problem is that the game takes too long to complete at all the difficulties (and people complain about having to play GD’s campaign three times). It’s a great game but I think it’s starting to show its age at many aspects.
True, but then again you can never hit the level cap in a straight playthrough. Threw me the first time I did that in GD because I was only in the Asterkarn Valley when it happened with the rest of the base game and AoM Ultimate still to do. Really had to push myself to finish the game since there wasn’t much of a reason for me to continue playing a finished character. Don’t get me wrong I agree with Crate that characters should be finished. But in TQIT my character is still finished at L60-61ish because it’s planned that way and that’s the level I finish Legendary at.
In all seriousness, to me GD’s world is so boring and somehow repetitive that I rather play on a world that takes 20 hours to complete and is enjoyable rather than a world that takes only 6 hours but has only few memorable places that make me like them. Basically, taking that in account makes GD way longer than TQ to me.
In Anniversary you can hit level 50 - 60 at normal, if you have Ragnarok. But yeah, in TQIT you had a little over 60 (67 in my case) after you completely finish the game.
Act 1 is probably the worst in terms of length, and it becomes unbearable in repeated playthroughs. Not to mention hardly any distinct area, it’s either green plains or tombs, it becomes visually draining.
I hear you.
Everything I hated about TQ but put up with because I had to, jumps into my face if I try to play it again. I sometimes DO miss TQ, especially the maps were awesome, and it had dragons (well kinda), plus I am a little fed up with GD atm, but going back to TQ is not possible for me, alas.
If I had to play Grim Dawn for 1000+ hours exclusively I’d be throwing aetherial corruption into chtonic void. In the meantime there are new things to do in TQ since Immortal Throne. Ternion with vitality damage staves, physical caster battlemages that actually work, poison and bleed, traps are pets, new mastery, new weapon class, physical damage converted to elemental…
Act V is quality is a little below what it should have been, but if things get dull, checking Anniversary TQ is an option.