Titan Quest Anniversary Edition

i’ll go for meele with dream and throwing with earth
and i think i stick with 1h/shield for late game because both class are not tanky.

i like to try rune weapon instead of psionic touch

with max charges of rune weapon and heavy point for intel i think eruption and phantom strike hit bosses hard but not sure which one is better :confused:

Now I’ve got to go off and try a Stonespeaker. :smiley:

Might be worth joining up over on the www.titanquestfans.net website to get more advice.

Finally go this expansion, so I’m trying out this new mastery.

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc38b838brune8497.html?mastery=Runemaster&master1=10&master2=0&sa=0&m1=32-5-6-1-1-1-1-1-1-1-5-1-1-1-1-1-0-3-1-4-1-3-0-0&m2=0
Not on gaming pc, so this is just how I remember my skill distribution. Basically trying everything.
So far least usefull skills for my playstyle is Seal of Fire and passives Runewords: Explode and Burn and obviously Absorb.

I entered Act3, level 25 (full map clears, no gear farming, very fast mode). So far it looks like they improved monster level scaling since they are still around my level and not 5 levels below.

Character is dual wielding ranged weapons/melee hybrid. Runic Mines, Thunder Strike and Guardin Stones, do the work. Guardian Stones wiped out Telines and sub quest bosses almost alone, and they are not even maxed.
Thunderstrike 3-shotted new random Dark Conduit “boss” in Egypt (lvl40) from close range. Runic Mines are just too easy to abuse.
Character have 100+ or so DPS so it’s not twinked at all, since I started this game version fresh with everything deleted.

The build reminds me of assasin or ranger but melee range, with nuke skill (Thunderstrike). It’s not tanky, but so far 0 deaths, since traps and scrolls do the boss kills.

There are still some problems with this game.

  • The loot tables are all over the place, I got level 10 epic boots in first cave near helos when I was level 2 and for the rest of the act nothing else. It seems loot is very seed dependant, and again you have to restart game completely to hopefully get better seed.

  • Majestic chests can drop utter garbage. They should have guaranteed green or blue drops and to prevent farming, just be one-shot per character, same with bosses and hero monsters. Random is random, but some fights should have guaranteed rewards for your time and trouble.

  • You can play normal without investing much into skills and gear, I sometimes wait 4 levels before even looking at masteries, but it’s probably meant like that as normal is basically test run difficulty.

  • When game speed is set to “very fast”, movment speed from gear just lost it’s value, and also game seems much easier almost as you deal more damage and mobs still have slow animations and even slower reaction times. You can jump into crowd, drop rune mines, and they are dead before they react to your presence. On the plus side they have longer pursue leash. Sometimes loot takes some time before appearing on ground in this mode.

  • The component drops for recipes are still too low, making you complete them when they already lost its combat value or are far above their level.

There is more small issues but I try to enjoy this classic game again and not think about it. Overall game is improved, new content, some new sub-bosses, and I like to hear this dialogues with funky accents and ragdoll trash mobs.

i don’t know if runeword explode work with ternion attack? :stuck_out_tongue:
i guess it’s not but need someone confirm

Not sure it works with anything other than Rune Weapon. :undecided:

I don’t know whether it works with Ternion, but it does work with bows…

Huh, I have not tried this very fast game mode, I should check… I did find the game too slow compared to GD after trying.

Well, you have the option of fast or very fast. :smiley: I’ve not tried either yet, but very fast sounds too fast to me. Don’t want to be running around like a headless chicken.

I got used to it, I had a playeable Maenad mod I used for my Assassin, and that mesh has a way faster move and attack speed by default than the human - increased with all the pluses I got from items, and she moved like a cheetah. :smiley:

Been waiting to play through TQ for some patches to hit the AE version. Are spell casters still pretty OP (machine gun ice shards) or were they nerfed pretty hard?

Finished this expansion, and I can say you can clearly see it was done by different team, and by different I mean worse in terms of coherent game world building. It was too long and after 3rd portal I just switched to very fast mode like you do fast forward in boring movie.

Ended it just with this new class:




(I can’t hide this screens in spoiler tags)

Iron Lore map layout and quest desing were far superior and interesting - short and thought out paths between points of interest.

Still it’s same good old TQ, but new class and all the fixing they did would be enough and better. New weapons and items I came across are great additions, but obviously I won’t see them all. Same with ability to upgrade your epic and legendary items which is pretty cool idea, but you can do it only once per difficulty, so obviously aimed at max level items.

Sadly, not seeing myself playing it anymore, as singleplayer is bore and lenght and dullness of the expansion threw me off the rails…I would’t dare to do it 2 more times (tiered difficulty is dumbest thing invented to artificially prolong content…I seen it once, I get it, ok… don’t need to see it 3 more times because there is new enemy somwehere). Some new voice acting was atrocious (probably done for free…it must’ve been) and made me skip it quickly, not caring for a story anymore, because it was cutesy and formulaic and had the approximate depth of a cookie sheet. Mobs variations were out of whack and made no sense with their placement. New enemies like trolls sucked like a black hole and it made me think what the F I’m playing. You were walking around killing bosses and you didn’t even noticed it was some boss, until music cue changed.

Oh well. It was a good ride, but I overestimated it and looked through rose colored glasses. Negative reviews on steam are this time on point, but I didn’t believed it. Not worth the full price tag for sure…just like most other expansions that are just re-skinned assets. It might be that Norse mythos is not my taste, but good execution can change everything, this one failed to grab my interest.

Sometimes, the attempt to add some fresh content in some games is no more effective than a dose of geritol. Thumbs up for them for trying, they are enthusiastic and nice bunch, but sometimes it’s good to just move on and make a new game instead… or even remaster.

Imo TQ didn´t age very well.

I fired it up again when Ragnarok came out, but I just can´t play TQ anymore, it feels like walking through hip deep mud. Well I playing GD surely spoiled me a little.

I guess I sunk at least 2k hours into TQ back in the day, but it´s simply old now. It was awesome back then, but the feeling I had playing it, I can´t get that back now, alas.

:cry:

same here… I’d rather be playing Torchlight 2 than TQ at this point.

Games do not age. This is a meme. What matters is your own personal opinion and relationship to the game.
I freely can play everything from D1 to GD nowadays.

Also, level design, maps and overall atmosphere of Ragnarok is absolutely superb. This, along with incredible music, were it’s strongest points from the start.

I got to Nilfheim with an existing character before I got bored, and still did not came back. Sadly compared to GD the game is way too slow, as in it takes ages to kill enemies with some classes and advancing in levels is slow too.
What do you mean about upgrading legendaries? What does that actually entails?
My main gripe is how I have gotten used to the simple things in GD, like grouping components, adding them to epics and legendaries, using augments - without this often it feels green Rares are better in TQ than Legendaries.
So level progression is bad regardless of how you enter the new levels? I went in with a level 50 or so Assassin on Epic and I had to try hard to NOT kill enemies in one or two hits so I can find out what they did. Even bosses lasted not much more. And I got used to seeing Heroes in GD more frequently - compared to that, I did not even meet one in this game.
As you say the story is not good, and the levels are gigantic with not really interesting NPCs or quests. I mean, you just defeated Hades… you expect to do more than find some guy’s lost sheep. IT progressed the quests in epicness, this feels like a step back.

Game has always had slowness as a bit of a gripe, try using the fast or very fast options - might make it more fun.

Upgrading Legendaries: it’s a side quest

Nordic have increased the XP you get a bit, but levelling still takes longer than in GD. But then TQ is designed so you don’t reach the level cap, straight playthroughs will take you to around L60-61 without the expansion while the cap is L75. Not run through alll 3 difficulties yet with the expansion, but I would guess you’d finish in high 60s or low 70s and the cap is L85.

TQ still have great graphic and great gamplay from a 2006/2007 game.

Ofc doesnt have blood and gores as most of games but still its great…

My problem with new expansion is some voice actors and some in game models , but yet is okish.Also the game is very long now, you end lv 46 at normal dificulty , doing the epic and legendary will laste triple of time now.

I quess the legendary craftsmanship quest. Adding prefix and suffix to an item.

  • impenetrable of barbs

You finish the game at around level 74-75 right now in act 5 legendary vanilla. Voice acting in english version is terrible indeed. I just tried to play in english and could not stand it :D. But TQ has voice acting in other languages too, and it is occasionally better than english, including the new ragnarok content.

Actually, Grim Dawn is slow paced compared to TQ:AE:RAG. I always play with Very Fast setting. TQ world maybe larger and the character progression is slower, but the world is more engaging and combat is faster than in GD. In GD, there is no variety at all in world locations, not so much. Dark forest, dark swamps, dark dungeons, dark desolate towns, thats it.

I will return to GD, when FG will come out.

Mindray: I see, that your Level 46 character finished Normal in 51h 44m. Actually, if you use Very Fast setting, you can finish Normal in 27-30 hours. So it matters a lot, I cannot return to Normal or even Fast speed mode in TQ anymore. That is why when I return to GD character movement and enemies seems so slow. :frowning: But I’m craving for collecting every unique items and its illusions to have. So eventually, I will return. :slight_smile: