Too long between riftgates

The only place I really wish there was a riftgate that there isn’t one already is Tyrant’s Hold. It’s such a pain in the ass to get out there, and with the celestial smith out there it’s really the only out of the way place that I can see myself going to multiple times.

Steps of Torment could also use a gate closer to the entrance, but since that’s a place I generally prepare to go to and spend time in it’s not nearly as pressing.

I second this notion, and I propose the following suggestions:

I agree with this. It is a huge PITA to get to Shaded Basin or Tyrants hold.

I don’t like the idea of moving the Broken Hills riftgate. Riftgates should be at good start/stop locations.

What we need is to be able to repair the bridge at Twin Falls (from north side) so we can just take the riftgate there and then walk north to Tyrant’s Hold.

Same goes for the broken bridge that connects the Arkovian Foothills to the Broken Hills. Then we could take the Arkovian Foothills rift and walk west to the Steps of Torment.

These suggestions have been made time and time again. The devs don’t want them so they’re not going to happen. If they had wanted to change things around they’d have done so by now. And iirc Medierra said that when they changed the Twin Falls/Broken Hills area some time ago it “broke” the ability to make the bridge repairable.

It’s a bit uneven but it’s one of my main negative point about the game.

The only place in the entire game that feels like it needs a riftgate after my multitude of Ultimate runs is Tyrant’s Hold / Pine Barrens. The distance between Tyrant’s Hold and the Pine Barren’s rift feels really, really far, which is cumbersome because of the blacksmith that is there. I understand that he can craft legendaries and perhaps this large distance is to deter players from abusing the blacksmith, but it’s still annoying.

Otherwise all the other portals in the game feel fairly placed.

Thinking back to my very first playthrough, I think Old Arkovia could use a riftgate somewhere inside it. When I play now in multiplayer, usually the party ends up ripping a path straight through to the targets of Haruuv’s sidequest, then to Kilrian. However, on the first run, when I was trying to clear every room and didn’t know where to find the devotion shrines, Old Arkovia is an enormous area, with no riftgates inside it and no way of telling where the closest rift is if you haven’t played through already. Trying to explore/clear all of Old Arkovia in a single session made it particularly grueling.

Another place I’d ask for a riftgate is somewhere closer to Tyrant’s Hold - I’m pretty sure some of your mappers sunk a lot of hard work in making that area, and it has some cool gimmicks like the spike-floors, but it’s not currently rewarding enough to justify a 5-10 minute detour from the Jagged Waste’s rift. At most I’ll visit there twice per run - once for the devotion shrine in the yard, and again for the quest that the Deathmarks give you. If there isn’t a riftgate closer to Tyrant’s Hold, I think it should be expanded and turned into a ‘roguelike’ area like Valbury, SoT, etc. to give players more incentive to trek all the way out there.

Looking back on it, I think the riftgates felt the most frustrating during my very very first playthrough: the distance between rifts felt exponentially longer since I was meticulously sussing out every nook and cranny of the map to learn where the devotion shrines/hidden goodies are before moving on - there’s no hints of which mini-dungeons are just dead ends, and no way to tell which dilapidated buildings or critter-infested storage rooms have actual loot or which ones are better off ignored to save time. I’d almost suggest adding more riftgates specifically to Normal/veteran mode, and leaving elite/ultimate as it is for when the player is more familiar with the map.

Yes it’s too long. Especially when levels are long winding with lots of (artificial) blockages between the last and the next gate. Some caves are exorbidantly long. If we could just quit and start where we left off this wouldn’t be that much of an issue.

The only place that comes to mind for your description is the Flooded Passage in act 1, and that you can clear in 20-30 minutes.

In general, you can always reach the next rift gate in that time or less, no matter where you are, mostly by staying on the road.

If you do not have the maybe 45 minutes to clear an area, stay on the road and clear one side of it, do the other side the next time.

If you do not have 15-20 minutes, then maybe you should not try to reach the next rift but farm a bit…

Actually this is the impressive thing about GD. Since me and a friend of mine sincerly play GD(we 've gotten HNS hype again) we run through the Elite Playthrough with our Main-Characters, focused only on Mainstory and such(not exactly speedrun - but we didn’t care about any sidethings) - and in that way, the World isn’t as big as the first glance seems. Actually even small and you beat the Story really fast. However the Area itself are so goddamn big and filled with Content. Amazing!

So i have to disagree to this Topic. If you run through the Mainstory, you’ll see how good they set the Rift-Gates.

Is this still on going?

I would love to see extra rift gates at steps of torment and tyrant hold, but that’s about it.

As said before those will not happen. The devs don’t want to make farming those areas too easy so there won’t be any riftgates added to those locations.

would break the need for movement speed, so i guess it is a no! :rolleyes:

What would you farm in those areas? It’s not like you need the chest with crucible

I thought kiting is still a thing that need movement speed

Not everyone has the Crucible.

Then put the rift gate in crucible DLC, problem solved?

How would that solve anything? Crucible is separate from the main game so a riftgate wouldn’t work in the first place and even if you could rift into the main game it wouldn’t put you any nearer to those two places. :confused:

Not to mention that a Tyrant’s Hold gate would encourage save scumming with the smith there.

Whoever install the crucible DLC get 2 extra rift gates in their vanilla game, not sure what you are talking about

You mean cheating? If they cheat then they will do it without the rift gate anyway.