Too long between riftgates

It’s not cheating, it’s abusing the system. There’s a difference and any lawyer could tell you that.

My point is that it’s the same whether or not the rift gate is there. People can just save up a big amount of material then go to the blacksmith for a crafting spree. If they are not happy with it they restore the save and do it again. Exploit abusers will exploit regardless

But a rift gate there would make it much less time consuming thus more efficient so people would have more incentive to do it.

Other than that there’s really nothing to farm there (exept maybe ember/stone groble off-hands but i yet to think of a build that absolutely needs one :undecided: ) so practically the only thing a Tyrant’s Hold gate would do is to make abusing exploits easier. So i can somewhat understand the lack of it from a developer’s point of view.

I personally wouldn’t mind either way i just tried to give a possible explanation on why there’s no gate in T.H. .
I might be wrong anyway.

Actually I think it’s the reverse, the devs put the legendary crafter in there specifically to discourage wide-scale exploitation (because it’s so far away from the nearest Rift Gate) while leaving the option open for people who reaaaallly want those legendaries.

Thing is the devs aren’t so much a stickler for the rules as people might think, and they seem to believe people who find some way to exploit game mechanics in a creative way should be free to do so (within reason, I suppose).
That much is clear from dev comments.

More riftgates to Burrwitch Village and Act 2 please.

I feel the exact same way about SoT.

Definitely good as it is.