Primal Strike + Savagery + movement on Left Click
~LButton::
KeyWait, LButton, T0.2
if ErrorLevel
{
while GetKeyState("LButton", "P")
{
Send {7} ;key Savagery is bound to
Sleep, 1900 ;delay to Savagery so that we use it just to keep the buff up
}
}
Return
The number of Primal Stack attacks barely changes since the animation of Savagery after Primal Strike is very short. Especially with high attack speed.