*note i exited the game normally to go back and copy the log window
[1196] GDE: DPYes: running x64/Grim Dawn.exe with DPYes.dll...ok!
[5780] GDD: FindFunction(CleanupHooks) = 000007FEECC725E0
[5780] GDD: Our Cleanup=000007FEECC725E0, Other Cleanup=000007FEECC725E0
[5780] GDD: HookFunction(?Create@RenderDevice@GAME@@SAPEAV12@PEBD_N@Z, 000007FEC49F3550, 000007FEECC74E30)
[5780] GDD: HookFunction(??0WinWindow@GAME@@QEAA@AEBV01@@Z, 000007FEC48EEDB0, 000007FEECC74FA0)
[5780] GDD: HookFunction(??0WinWindow@GAME@@QEAA@XZ, 000007FEC4A715E0, 000007FEECC74F90)
[5780] GDD: FindFunction(?GetGameTime@GAME@@YAHXZ) = 000007FEC4A43510
[5780] GDD: FindFunction(?GetGraphicsEngine@Engine@GAME@@QEBAPEAVGraphicsEngine@2@XZ) = 000007FEC48D66E0
[5780] GDD: FindFunction(?GetCoords@Entity@GAME@@QEBA?AVWorldCoords@2@XZ) = 000007FEC48DDB80
[5780] GDD: FindFunction(?IsInWorld@Entity@GAME@@UEBA_NXZ) = 000007FEC48DD890
[5780] GDD: FindFunction(?RenderText2dBox@GraphicsCanvas@GAME@@QEAAXHHAEBVColor@2@PEBDPEBVGraphicsFont2@2@H_NPEBV32@W4FontStyleFlag@2@W4FontLayout@2@@Z) = 000007FEC48FCA00
[5780] GDD: FindFunction(?GetObjectId@Object@GAME@@QEBAIXZ) = 000007FEC489A900
[5780] GDD: FindFunction(?GetObjectName@Object@GAME@@QEBAPEBDXZ) = 000007FEC489A920
[5780] GDD: FindFunction(?GetOffsetFromWorld@Region@GAME@@QEBAAEBVIntVec3@2@XZ) = 000007FEC49EFF50
[5780] GDD: FindFunction(?GetWorldPosition@WorldVec3@GAME@@QEBA?AVVec3@2@XZ) = 000007FEC4A85C20
[5780] GDD: FindFunction(?GetStyle@StyleManager@GAME@@QEAAPEAUFontStyle@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 000007FEC4A1FCA0
[5780] GDD: FindFunction(?Get@?$Singleton@VStyleManager@GAME@@@GAME@@SAPEAVStyleManager@2@XZ) = 000007FEC48DA2C0
[5780] GDD: FindFunction(?GetEntitiesInSphere@World@GAME@@QEBAXAEAV?$vector@PEAVEntity@GAME@@@mem@@PEAVRegion@2@AEBVSphere@2@_NW4EntityListType@2@@Z) = 000007FEC4A79010
[5780] GDD: FindFunction(?GetRegion@World@GAME@@QEAAPEAVRegion@2@H@Z) = 000007FEC4A7C6B0
[5780] GDD: FindFunction(?GetRegionById@World@GAME@@QEAAPEAVRegion@2@AEBVRegionId@2@@Z) = 000007FEC4A7CA70
[5780] GDD: FindFunction(?GetRegionContainingPoint@World@GAME@@QEBAPEAVRegion@2@AEBVIntVec3@2@@Z) = 000007FEC4A7C960
[5780] GDD: FindFunction(?GetRegionName@World@GAME@@QEBAPEBDH@Z) = 000007FEC4A7BD50
[5780] GDD: FindFunction(?GetControllerId@Character@GAME@@QEBA?BIXZ) = 000007FEC3F71AF0
[5780] GDD: FindFunction(?GetPlayStats@Character@GAME@@QEBAAEBVPlayStats@2@XZ) = 000007FEC3F73650
[5780] GDD: FindFunction(?GetCamera@GameEngine@GAME@@QEAAPEAVGameCamera@2@XZ) = 000007FEC414D990
[5780] GDD: FindFunction(?GetGameTextStyleName@GameEngine@GAME@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4GameTextClass@2@@Z) = 000007FEC41631D0
[5780] GDD: FindFunction(?GetItemTextClass@GameEngine@GAME@@QEBA?AW4GameTextClass@2@W4ItemClassification@2@@Z) = 000007FEC415A400
[5780] GDD: FindFunction(?GetMainPlayer@GameEngine@GAME@@QEBAPEAVPlayer@2@XZ) = 000007FEC415A7D0
[5780] GDD: FindFunction(?GetMasterAttacker@GameEngine@GAME@@QEBAII@Z) = 000007FEC413D580
[5780] GDD: FindFunction(?GetUI@GameEngine@GAME@@QEBAPEAVGameUIInterface@2@XZ) = 000007FEC41555F0
[5780] GDD: FindFunction(?IsLocalPet@GameEngine@GAME@@QEBA_NI@Z) = 000007FEC413C2B0
[5780] GDD: FindFunction(?Display@PlayStats@GAME@@QEAAXXZ) = 000007FEC42597D0
[5780] GDD: FindFunction(?GetGameInterface@Player@GAME@@QEAAPEAVPlayerGameInterface@2@XZ) = 000007FEC422CD30
[5780] GDD: FindSymbol(?gEngine@GAME@@3PEAVEngine@1@EA) = 000007FEC4C82418
[5780] GDD: FindSymbol(?gGameEngine@GAME@@3PEAVGameEngine@1@EA) = 000007FEC47E42A8
[5780] GDD: FindFunction(?GetItemClassificationName@GameEngine@GAME@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4ItemClassification@2@@Z) = 000007FEC415A1E0
[5780] GDD: FindFunction(?GetDistance@World@GAME@@QEBAMAEBVWorldVec3@2@0@Z) = 000007FEC4A7E210
[5780] GDD: FindFunction(?GetDistanceSquared@World@GAME@@QEBAMAEBVWorldVec3@2@0@Z) = 000007FEC4A7E230
[5780] GDD: FindFunction(?GetRegionPosition@WorldVec3@GAME@@QEBAAEBVVec3@2@XZ) = 000007FEC489AE00
[5780] GDD: FindFunction(?Get@?$Singleton@VObjectManager@GAME@@@GAME@@SAPEAVObjectManager@2@XZ) = 000007FEC487CA90
[5780] GDD: FindFunction(?IsVisible@Entity@GAME@@QEBA_NXZ) = 000007FEC48DE050
[5780] GDD: FindFunction(?GetItemClassification@Item@GAME@@UEBA?AW4ItemClassification@2@_N@Z) = 000007FEC418C960
[5780] GDD: FindFunction(?Enter@CriticalSection@GAME@@QEAAXPEBD@Z) = 000007FEC48AE910
[5780] GDD: FindFunction(?Exit@CriticalSection@GAME@@QEAAXXZ) = 000007FEC48AE920
[5780] GDD: FindFunction(?GetActionState@Character@GAME@@UEBA?BW4Character_ActionState@2@XZ) = 000007FEC3F6B820
[5780] GDD: FindSymbol(?classInfo@Object@GAME@@1VRTTI_ClassInfo@2@B) = 000007FEC4C7DEE0
[5780] GDD: FindFunction(?GetDescriptionTag@Actor@GAME@@QEBAPEBDXZ) = 000007FEC488CE60
[5780] GDD: FindFunction(?PickupItem@ControllerCharacter@GAME@@UEAAXI@Z) = 000007FEC40050B0
[5780] GDD: FindFunction(?IsPickupOk@Item@GAME@@QEAA_NXZ) = 000007FEC41905B0
[5780] GDD: FindFunction(?GetVisiblePlayer@Item@GAME@@QEBAIXZ) = 000007FEC4190630
[5780] GDD: FindFunction(?IsOfInterest@Item@GAME@@UEBA_NXZ) = 000007FEC418D7C0
[5780] GDD: FindFunction(?GetItemCost@Item@GAME@@UEBAI_N@Z) = 000007FEC418F110
[5780] GDD: FindFunction(?GetDropClassification@Item@GAME@@QEBA?AW4ItemClassification@2@XZ) = 000007FEC418C980
[5780] GDD: FindFunction(?GetItemTypeTag@Item@GAME@@SA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4Item_Type@2@@Z) = 000007FEC41909E0
[5780] GDD: FindFunction(?GetItemTextTag@Item@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 000007FEC3F7C3C0
[5780] GDD: FindFunction(?IncludeInMinimap@Item@GAME@@UEBA_NXZ) = 000007FEC41903C0
[5780] GDD: FindFunction(?Get@?$Singleton@VDebugRenderManager@GAME@@@GAME@@SAPEAVDebugRenderManager@2@XZ) = 000007FEC487CE40
[5780] GDD: FindFunction(?RenderSphere@DebugRenderManager@GAME@@QEAAXPEAVRegion@2@AEBVSphere@2@AEBVColor@2@@Z) = 000007FEC48B65E0
[5780] GDD: FindFunction(?Enable@DebugRenderManager@GAME@@QEAAXXZ) = 000007FEC48B5DE0
[5780] GDD: FindFunction(?Disable@DebugRenderManager@GAME@@QEAAXXZ) = 000007FEC48B5DF0
[5780] GDD: FindFunction(?GetAreaNameTag@Engine@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 000007FEC48D5010
[5780] GDD: FindFunction(?SetGameLoading@GameEngine@GAME@@QEAAX_N@Z) = 000007FEC413B2D0
[5780] GDD: FindFunction(?MainPlayerCanUsePersonalTeleport@GameEngine@GAME@@QEBA_NXZ) = 000007FEC413EF50
[5780] GDD: FindFunction(?Get@ZoneManager@GAME@@SAPEAV12@XZ) = 000007FEC4A86D40
[5780] GDD: FindFunction(?GetActFromRegion@ZoneManager@GAME@@QEBA?AW4ZonePage@2@PEBVRegion@2@@Z) = 000007FEC4A870C0
[5780] GDD: FindFunction(?GetZoneData@ZoneManager@GAME@@QEBAPEBUZoneData@12@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 000007FEC4A87480
[5780] GDD: FindFunction(?GetZoneList@ZoneManager@GAME@@QEBAAEBV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@W4ZonePage@2@@Z) = 000007FEC4A87090
[5780] GDD: FindFunction(?IsGameLoading@GameEngine@GAME@@QEBA_NXZ) = 000007FEC413B2C0
[5780] GDD: FindFunction(?Instance@LocalizationManager@GAME@@SAAEAV12@XZ) = 000007FEC499FDC0
[5780] GDD: FindFunction(?Localize@LocalizationManager@GAME@@QEAAPEBGPEBDZZ) = 000007FEC49A0210
[5780] GDD: FindFunction(?GetText@LocalizationManager@GAME@@IEAA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@PEBD@Z) = 000007FEC49A2610
[5780] GDD: FindFunction(?EnableDebugging@EventManager@GAME@@QEAAX_N@Z) = 000007FEC48DFE20
[5780] GDD: FindFunction(?Register@EventManager@GAME@@QEAAXIPEAVEventHandlerInterface@2@@Z) = 000007FEC48DF810
[5780] GDD: FindFunction(?Send@EventManager@GAME@@QEAAXPEBUGameEvent@2@I@Z) = 000007FEC48DFAA0
[5780] GDD: FindFunction(?UnRegister@EventManager@GAME@@QEAAXIPEAVEventHandlerInterface@2@@Z) = 000007FEC48DF980
[5780] GDD: FindFunction(?Get@?$Singleton@VEventManager@GAME@@@GAME@@SAPEAVEventManager@2@XZ) = 000007FEC487CD20
[5780] GDD: FindFunction(?CompleteInventoryRelics@Character@GAME@@QEAAXAEBV?$vector@U?$pair@IUItemReplicaInfo@GAME@@@std@@@mem@@@Z) = 000007FEC3F712E0
[5780] GDD: FindFunction(?GetInventory@Character@GAME@@QEAAAEAVInventory@2@XZ) = 000007FEC3F73640
[5780] GDD: FindFunction(?GetInventoryItems@Character@GAME@@QEBAAEBV?$vector@I@mem@@XZ) = 000007FEC3F73330
[5780] GDD: FindFunction(?GetInventoryReplica@Character@GAME@@QEBAXAEAV?$vector@UInventoryReplica@GAME@@@mem@@@Z) = 000007FEC3F73350
[5780] GDD: FindFunction(?GetInventoryCtrl@ControllerPlayer@GAME@@QEBAAEBVPlayerInventoryCtrl@2@XZ) = 000007FEC4038BE0
[5780] GDD: FindFunction(?IsItemInInventory@Inventory@GAME@@QEBA?B_NI@Z) = 000007FEC4187AB0
[5780] GDD: FindFunction(?HasItemInInventory@Inventory@GAME@@QEBA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@1_N@Z) = 000007FEC4187CC0
[5780] GDD: FindFunction(?IsInventorySpaceAvailable@Player@GAME@@UEBA_NPEBVItem@2@@Z) = 000007FEC423A4B0
[5780] GDD: FindFunction(?RequestCompleteInventoryRelics@Player@GAME@@QEBAXXZ) = 000007FEC422E2A0
[5780] GDD: FindFunction(?PlayInventoryFullSound@Player@GAME@@QEAAXXZ) = 000007FEC423A630
[5780] GDD: FindFunction(?GetMonsterClassification@Monster@GAME@@QEBA?AW4MonsterClassification@2@XZ) = 000007FEC3F8C290
[5780] GDD: FindFunction(?GetCenterOfMass@Actor@GAME@@UEBA?AVVec3@2@XZ) = 000007FEC4888570
[5780] GDD: FindFunction(?DebugRender@Character@GAME@@UEAAXXZ) = 000007FEC3F72C70
[5780] GDD: FindFunction(?DebugRenderAttachpoints@Character@GAME@@QEAAXXZ) = 000007FEC3F72630
[5780] GDD: FindFunction(?GetChatCoords@Character@GAME@@UEBA?AVWorldCoords@2@XZ) = 000007FEC3F730D0
[5780] GDD: FindFunction(?RenderHitBoxes@GraphicsMeshInstance@GAME@@QEBAXPEAVRegion@2@AEBVVec3@2@@Z) = 000007FEC4922250
[5780] GDD: FindFunction(?RenderBoundingBox@GraphicsMeshInstance@GAME@@QEBAXAEBVVec3@2@@Z) = 000007FEC4922230
[5780] GDD: FindFunction(?GetMesh@GraphicsMeshInstance@GAME@@QEBAPEBVGraphicsMesh@2@XZ) = 000007FEC4886C40
[5780] GDD: FindFunction(?GetAllAttachedPoints@GraphicsMesh@GAME@@QEBAXAEAV?$vector@VName@GAME@@@mem@@@Z) = 000007FEC4915DB0
[5780] GDD: FindFunction(?GetAttachedCoords@GraphicsMesh@GAME@@QEBAXAEBVSkeletalPose@2@AEBVName@2@AEAVCoords@2@@Z) = 000007FEC4915CB0
[5780] GDD: FindFunction(?GetAttachPoint@GraphicsMesh@GAME@@QEBAPEBUAttachPoint@2@AEBVName@2@@Z) = 000007FEC4915C70
[5780] GDD: FindFunction(?GetBone@GraphicsMesh@GAME@@QEBAAEBUBone@12@I@Z) = 000007FEC49156A0
[5780] GDD: FindFunction(?GetBoundingBox@GraphicsMesh@GAME@@QEBAAEBVABBox@2@XZ) = 000007FEC4916310
[5780] GDD: FindFunction(?GetMeshInstance@Character@GAME@@UEBAPEAVGraphicsMeshInstance@2@XZ) = 000007FEC3F7C380
[5780] GDD: FindFunction(?GetMeshInstance@Actor@GAME@@UEBAPEAVGraphicsMeshInstance@2@XZ) = 000007FEC488CFC0
[5780] GDD: FindFunction(?GetPhysicsMesh@Actor@GAME@@UEBAPEBVPhysicsMeshBase@2@XZ) = 000007FEC4887710
[5780] GDD: FindFunction(?GetBasicShader@GraphicsEngine@GAME@@QEBAPEBVGraphicsShader2@2@XZ) = 000007FEC48F12C0
[5780] GDD: FindFunction(?RenderText@DebugRenderManager@GAME@@QEAAXPEBDAEBVVec2@2@AEBVColor@2@@Z) = 000007FEC48B5E20
[5780] GDD: FindFunction(?RenderText@DebugRenderManager@GAME@@QEAAXPEBDPEAVRegion@2@AEBVVec3@2@AEBVColor@2@@Z) = 000007FEC48B5F10
[5780] GDD: FindFunction(?GetFootCoords@Character@GAME@@MEAA?AVWorldCoords@2@_N@Z) = 000007FEC3F69E30
[5780] GDD: FindFunction(?GetHeight@Actor@GAME@@QEBAMXZ) = 000007FEC488C3E0
[5780] GDD: FindFunction(?Project@WorldCamera@GAME@@QEBA?AVVec2@2@AEBVWorldVec3@2@AEBVViewport@2@@Z) = 000007FEC4A834F0
[5780] GDD: FindFunction(?GetIconPosition@Actor@GAME@@QEBAHXZ) = 000007FEC488DFE0
[5780] GDD: FindFunction(?GetCanvas@GraphicsEngine@GAME@@QEAAAEAVGraphicsCanvas@2@XZ) = 000007FEC48F1280
[5780] GDD: FindFunction(?SetInvincible@Character@GAME@@QEAAX_N@Z) = 000007FEC3F7A5B0
[5780] GDD: FindFunction(?SetGod@Character@GAME@@QEAAX_N@Z) = 000007FEC3F7A5C0
[5780] GDD: FindFunction(?Create@Name@GAME@@SA?AV12@PEBD@Z) = 000007FEC49AC5F0
[5780] GDD: FindFunction(?GetAttachedCoords@Actor@GAME@@UEBA?AVWorldCoords@2@AEBVName@2@@Z) = 000007FEC48887C0
[5780] GDD: FindFunction(?CreateObjectFromFile@ObjectManager@GAME@@QEAAPEAVObject@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z) = 000007FEC49DA630
[5780] GDD: FindFunction(?AddEntity@World@GAME@@QEAA_NPEAVEntity@2@AEBVWorldCoords@2@_N@Z) = 000007FEC4A75900
[5780] GDD: FindFunction(?SetCausesAnger@ControllerAI@GAME@@QEAAX_N@Z) = 000007FEC3FFE6A0
[5780] GDD: FindFunction(?GetEntitiesInFrustum@World@GAME@@QEBAXAEAV?$vector@PEAVEntity@GAME@@@mem@@AEBVWorldFrustum@2@_NW4EntityListType@2@22@Z) = 000007FEC4A79420
[5780] GDD: FindFunction(?RenderText2dBox@GraphicsCanvas@GAME@@QEAAXHHAEBVColor@2@PEBGPEBVGraphicsFont2@2@H_NPEBV32@W4FontStyleFlag@2@W4FontLayout@2@@Z) = 000007FEC48FC730
[5780] GDD: FindFunction(?Expansion1FilesExist@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6940
[5780] GDD: FindFunction(?Expansion2FilesExist@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6A70
[5780] GDD: FindFunction(?Expansion3FilesExist@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6B80
[5780] GDD: FindFunction(?GetBaseDataPathFromOptions@Engine@GAME@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z) = 000007FEC48D27B0
[5780] GDD: FindFunction(?GetBaseUserPath@Engine@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 000007FEC486B800
[5780] GDD: FindFunction(?GetDatabaseArchive@Engine@GAME@@QEAAPEAVDatabaseArchive@2@XZ) = 000007FEC48D6690
[5780] GDD: FindFunction(?GetFileSystem@Engine@GAME@@QEAAPEAVFileSystem@2@XZ) = 000007FEC48D6670
[5780] GDD: FindFunction(?GetGameInfo@Engine@GAME@@QEAAPEAVGameInfo@2@XZ) = 000007FEC48D6740
[5780] GDD: FindFunction(?GetResourceLoader@Engine@GAME@@QEAAPEAVResourceLoader@2@XZ) = 000007FEC48D6720
[5780] GDD: FindFunction(?GetSavePath@Engine@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 000007FEC48D29B0
[5780] GDD: FindFunction(?HasSurvivalDLC@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6840
[5780] GDD: FindFunction(?IsExpansion1Enabled@Engine@GAME@@QEBA_NXZ) = 000007FEC48D68C0
[5780] GDD: FindFunction(?IsExpansion1Loaded@Engine@GAME@@QEBA_NXZ) = 000007FEC48D69C0
[5780] GDD: FindFunction(?IsExpansion2Enabled@Engine@GAME@@QEBA_NXZ) = 000007FEC48D69F0
[5780] GDD: FindFunction(?IsExpansion2Loaded@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6AF0
[5780] GDD: FindFunction(?IsExpansion3Enabled@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6B00
[5780] GDD: FindFunction(?IsExpansion3Loaded@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6C00
[5780] GDD: FindFunction(?IsInTeleportMode@Engine@GAME@@QEBA_NXZ) = 000007FEC48D2660
[5780] GDD: FindFunction(?LoadAdditionalDatabases@Engine@GAME@@QEAAXAEBV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@@Z) = 000007FEC48D2FA0
[5780] GDD: FindFunction(?LoadCustomMapDatabase@Engine@GAME@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 000007FEC48D2D40
[5780] GDD: FindFunction(?ClearCache@TableDepot@GAME@@QEAAXXZ) = 000007FEC4A20FC0
[5780] GDD: FindFunction(?LoadDatabase@Engine@GAME@@AEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 000007FEC48D3330
[5780] GDD: FindFunction(?LoadMainDatabase@Engine@GAME@@AEAAXXZ) = 000007FEC48D2B10
[5780] GDD: FindFunction(?LoadSurvival1Database@Engine@GAME@@QEAAXXZ) = 000007FEC48D2D90
[5780] GDD: FindFunction(?LoadSurvival2Database@Engine@GAME@@QEAAXXZ) = 000007FEC48D2E40
[5780] GDD: FindFunction(?LoadSurvival3Database@Engine@GAME@@QEAAXXZ) = 000007FEC48D2EF0
[5780] GDD: FindFunction(?SurvivalFilesExist@Engine@GAME@@QEBA_NXZ) = 000007FEC48D6750
[5780] GDD: FindFunction(?AddSource@FileSystem@GAME@@QEAA_NW4Partition@12@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEBD_N33@Z) = 000007FEC48E4D00
[5780] GDD: FindFunction(?AddSourceArchive@FileSystem@GAME@@QEAA_NW4Partition@12@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEBD_N@Z) = 000007FEC48E5240
[5780] GDD: FindFunction(?DoesFileExist@FileSystem@GAME@@QEAA_NPEBD@Z) = 000007FEC48E5A20
[5780] GDD: FindFunction(?GetBaseFolder@GameEngine@GAME@@SA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 000007FEC4154B30
[5780] GDD: FindFunction(?GetCloudStorage@GameEngine@GAME@@QEBA_NXZ) = 000007FEC415DC70
[5780] GDD: FindFunction(?GetDatabase@GameEngine@GAME@@QEBAAEBVLoadTable@2@XZ) = 000007FEC414BD80
[5780] GDD: FindFunction(?GetFullSaveFolder@GameEngine@GAME@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVPlayer@2@@Z) = 000007FEC4154E70
[5780] GDD: FindFunction(?GetHostPlayer@GameEngine@GAME@@QEAAPEAVPlayer@2@H@Z) = 000007FEC414D9E0
[5780] GDD: FindFunction(?GetModBaseFolder@GameEngine@GAME@@SA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 000007FEC4154B90
[5780] GDD: FindFunction(?GetPlayerInfo@GameEngine@GAME@@QEBAXAEAUPlayerInfo@2@@Z) = 000007FEC4149C60
[5780] GDD: FindFunction(?GetPlayerName@GameEngine@GAME@@QEBA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@I@Z) = 000007FEC415A6E0
[5780] GDD: FindFunction(?RemoveSourcesFromPartition@FileSystem@GAME@@QEAAXW4Partition@12@@Z) = 000007FEC48E5360
[5780] GDD: FindFunction(?GetModName@GameInfo@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 000007FEC48ECD80
[5780] GDD: FindFunction(?SetModName@GameInfo@GAME@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 000007FEC48ECD10
[5780] GDD: FindFunction(?GetGameMode@GameEngine@GAME@@QEBA?AW4GameMode@2@XZ) = 000007FEC414D370
[5780] GDD: FindFunction(?SetGameMode@GameEngine@GAME@@QEAAXW4GameMode@2@@Z) = 000007FEC414D3A0
[5780] GDD: FindSymbol(?gLogRelease@GAME@@3IA) = 000007FEC4C82410
[5780] GDD: HookFunction(?PreDeviceReset@Engine@GAME@@QEAAXXZ, 000007FEC48D4180, 000007FEECC71900)
[5780] GDD: HookFunction(?PostDeviceReset@Engine@GAME@@QEAAXXZ, 000007FEC48D42B0, 000007FEECC718D0)
[5780] GDD: HookFunction(?ProcessUserInput@Engine@GAME@@QEAAXXZ, 000007FEC48D7C60, 000007FEECC71930)
[5780] GDD: FindFunction(?GetInputDevice@Engine@GAME@@QEAAPEAVInputDevice@2@XZ) = 000007FEC488CFC0
[5780] GDD: HookFunction(?SetTimeScale@GAME@@YAXM@Z, 000007FEC4A43490, 000007FEECC719F0)
[5780] GDD: FindFunction(?GetTimeScale@GAME@@YAMXZ) = 000007FEC4A434A0
[5780] GDD: FindFunction(?GetMachineTime@GAME@@YAHXZ) = 000007FEC4A43690
[5780] GDD: HookFunction(?Initialize@Engine@GAME@@UEAAXPEAVEWindow@2@AEBVGraphicsEngineSettings@2@_NPEAVFileSystem@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N54555@Z, 000007FEC48D3480, 000007FEECC71770)
[5780] GDD: HookFunction(?Log@Engine@GAME@@UEBAXW4LogPriority@2@IPEBDZZ, 000007FEC48D5F90, 000007FEECC718B0)
[5780] GDD: HookFunction(?InternalLog@Engine@GAME@@AEBAXW4LogPriority@2@IPEBD@Z, 000007FEC48D60A0, 000007FEECC71850)
[5780] GDD: FindFunction(?InitiatePlayerTeleport@GameEngine@GAME@@QEAAXHHHW4TeleportEffect@2@_N@Z) = 000007FEC414BCC0
[5780] GDD: HookFunction(?ApplyDamage@CombatManager@GAME@@QEAA_NMAEBUPlayStatsDamageType@2@W4CombatAttributeType@2@AEBV?$vector@I@mem@@@Z, 000007FEC3FF6BB0, 000007FEECC6F870)
[5780] GDD: HookFunction(?SubtractLife@Character@GAME@@QEAAXMAEBUPlayStatsDamageType@2@_N_N@Z, 000007FEC3F78030, 000007FEECC6F940)
[5780] GDD: HookFunction(?Render@Display@GAME@@QEBAXAEAVGraphicsCanvas@2@@Z, 000007FEC48BE890, 000007FEECC70680)
[5780] GDD: HookFunction(?Render@GraphicsMTRenderer@GAME@@QEAAXAEBVCamera@2@PEAVRegion@2@AEBVViewport@2@AEBVFrustum@2@I_NPEBVWorldFrustum@2@@Z, 000007FEC4932790, 000007FEECC706B0)
[5780] GDD: HookFunction(?BestowToken@Player@GAME@@QEAAXAEBUTriggerToken@2@@Z, 000007FEC422EA20, 000007FEECC74540)
[5780] GDD: HookFunction(?RemoveToken@Player@GAME@@QEAAXAEBUTriggerToken@2@@Z, 000007FEC422ECE0, 000007FEECC745D0)
[5780] GDD: HookFunction(?GetTokens@Player@GAME@@QEBAAEBV?$vector@UTriggerToken@GAME@@@mem@@W4GameDifficulty@2@@Z, 000007FEC422F130, 000007FEECC74580)
[5780] GDD: HookFunction(?HasToken@Player@GAME@@QEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z, 000007FEC422EE20, 000007FEECC745C0)
[5780] GDD: HookFunction(?UpdateSelf@Player@GAME@@UEAAXH@Z, 000007FEC422BE50, 000007FEECC74610)
[5780] GDD: HookFunction(?SetCameraYaw@WorldCamera@GAME@@UEAAXM@Z, 000007FEC48E0E30, 000007FEECC75140)
[5780] GDD: HookFunction(?SetCameraPitch@WorldCamera@GAME@@QEAAXM@Z, 000007FEC4A83620, 000007FEECC75120)
[5780] GDD: HookFunction(?SetCameraFarPlane@WorldCamera@GAME@@QEAAXM@Z, 000007FEC48AF2D0, 000007FEECC750F0)
[5780] GDD: HookFunction(?SetMovementExtents@GameCamera@GAME@@QEAAXMMMMM@Z, 000007FEC4137E20, 000007FEECC72100)
[5780] GDD: FindFunction(?SetDebug@AmbianceManager@GAME@@QEAAX_N@Z) = 000007FEC4893840
[5780] GDD: FindFunction(?SetTime@AmbianceManager@GAME@@QEAAXM@Z) = 000007FEC4893750
[5780] GDD: FindFunction(?IsTimeEnabled@AmbianceManager@GAME@@QEBA_NXZ) = 000007FEC4893740
[5780] GDD: FindFunction(?SetTimeEnabled@AmbianceManager@GAME@@QEAAX_N@Z) = 000007FEC4893730
[5780] GDD: FindFunction(?GetTime@AmbianceManager@GAME@@QEBAMXZ) = 000007FEC4893780
[5780] GDD: FindFunction(?GetEnvironmentEffects@AmbianceManager@GAME@@QEBA_NXZ) = 000007FEC4893720
[5780] GDD: HookFunction(?GetGameDescription@Actor@GAME@@UEBA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@_N0@Z, 000007FEC488CE80, 000007FEECC75670)
[5780] GDD: FindFunction(?Get@Steamworks@GAME@@SAPEAV12@XZ) = 000007FEC4A1F9C0
[5780] GDD: FindFunction(?GetGameController@GameEngine@GAME@@QEAAAEAVGameController@2@XZ) = 000007FEC415C0B0
[5780] GDD: Looks like the steam version of the game?
[5780] GDD: FindFunction(ImguiHook::GetDllState) = 000007FEECC77B00
[5780] GDD: Attach OK.
[5780] [S_API] SteamAPI_Init(): Loaded 'C:\Program Files (x86)\Steam\steamclient64.dll' OK.
[6180] Game process added : AppID 219990 "x64/Grim Dawn.exe ", ProcID 5780, IP 0.0.0.0:0
[5780] [S_API] SteamAPI_Init(): Loaded 'C:\Program Files (x86)\Steam\steamclient64.dll' OK.
[6180] Game process updated : AppID 219990 "x64/Grim Dawn.exe ", ProcID 5780, IP 0.0.0.0:0
[6180] Loaded Config for Local Selection Path for App ID 219990, Controller 0: C:\Program Files (x86)\Steam\steamapps\workshop\content\241100\3085839264\2256927864507730808_legacy.bin
[6180] Loaded Config for Local Override Path for App ID 219990, Controller 0: C:\Program Files (x86)\Steam/controller_base/empty.vdf
[5780] GDD: enumerateSubclasses(setSz=1, depth=0, class=Object)
[5780] GDD: enumerateSubclasses(setSz=1, depth=1, class=Entity)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=Actor)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=Character)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Monster)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=Pet)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Npc)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=Decoration)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=FixedActor)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=FixedDoor)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=DungeonEntrance)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=EndlessDungeonEntrance)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=FixedItem)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=FixedItemContainer)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=FixedItemDoorBase)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=FixedItemTeleport)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=BindingInteractable)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=StaticShrine)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=Item)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ItemArtifactFormula)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=ItemSetFormula)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ItemFactionBooster)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ItemEquipment)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=Armor)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=ArmorJewelry)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=ArmorMisc)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=ArmorProtective)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=Weapon)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=WeaponArmor)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=WeaponHunting)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=WeaponMagical)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=WeaponMelee)
[5780] GDD: enumerateSubclasses(setSz=1, depth=7, class=WeaponMelee_Sword)
[5780] GDD: enumerateSubclasses(setSz=1, depth=7, class=WeaponMelee_Axe)
[5780] GDD: enumerateSubclasses(setSz=1, depth=7, class=WeaponMelee_Mace)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ItemRelic)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ItemTransmuter)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=OneShot)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=OneShot_Potion)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=ProjectileBase)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ProjectileAreaEffect)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ProjectileFireballLike)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=ProjectileHoming)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=Proxy)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=ScriptEntity)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=EffectEntity)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=Light)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=LineEffect)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=ChaosBeam)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=LineEffect2)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=TrailEffect)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=AreaTrigger)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=Fx)
[5780] GDD: enumerateSubclasses(setSz=1, depth=1, class=Controller)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=ControllerBaseCharacter)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=ControllerCharacter)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=ControllerCombat)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=ControllerAI)
[5780] GDD: enumerateSubclasses(setSz=1, depth=6, class=ControllerMonster)
[5780] GDD: enumerateSubclasses(setSz=1, depth=7, class=ControllerStationaryMonster)
[5780] GDD: enumerateSubclasses(setSz=1, depth=1, class=FixedItemSkill)
[5780] GDD: enumerateSubclasses(setSz=1, depth=1, class=LootBase)
[5780] GDD: enumerateSubclasses(setSz=1, depth=1, class=Skill)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=Skill_Modifier)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=Skill_MeleeModifier)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=Skill_ProjectileModifier)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=Skill_Passive)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=Skill_PassiveOnHitBuffSelf)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=SkillActivated)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=Skill_BuffOther)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=SkillActivatedBuffSelf)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_BuffAttackRadiusToggled)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=Skill_BuffAttackRadiusDuration)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_BuffRadius)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_BuffSelfToggled)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=Skill_BuffSelfDuration)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=SkillActivatedWeaponPool)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=SkillActivatedSpell)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackBuff)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackProjectile)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackProjectileAreaEffect)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackProjectileRing)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackRadiusLightning)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackSpell)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackSpellChaos)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=SkillChanneled)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_DefensiveWall)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_SpawnPet)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackRadiusLeap)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=SkillActivatedWeapon)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_AttackWeapon)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=Skill_AttackWeaponCharge)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=Skill_WPAttack)
[5780] GDD: enumerateSubclasses(setSz=1, depth=5, class=Skill_WPAttack_BasicAttack)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=SkillBuff)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=SkillBuff_Debuf)
[5780] GDD: enumerateSubclasses(setSz=1, depth=4, class=SkillBuff_DebufTrap)
[5780] GDD: enumerateSubclasses(setSz=1, depth=3, class=SkillBuff_Passive)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=SkillOnDeath)
[5780] GDD: enumerateSubclasses(setSz=1, depth=2, class=SkillSecondary)
[5780] GDD: Subclass map built with 100 superclasses and 406 unique classes
[5780] GDD: Font c:\Windows\Fonts\MSJH.TTC doesn't exist, skipping.
[5780] GDD: Font c:\Windows\Fonts\YUGOTHM.TTC doesn't exist, skipping.
[5780] GDD: Font c:\Windows\Fonts\SEGUISYM.TTC doesn't exist, skipping.
[5780] GDD: last_version=12b
[5780] GDD: font=ProggyClean.ttf, validFonts=12
[7512] WinH264CreateDecoder
[7512] [0118/095639.266:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: renderer
[6180] Loaded Config for Local Override Path for App ID 219990, Controller 0: C:\Program Files (x86)\Steam/controller_base/empty.vdf
[3844] [0118/095639.571:INFO:CONSOLE(1)] "GetPerContextChatData called before ready [object Object]", source: https://steamloopback.host/chunk~2dcc5aaf7.js?contenthash=c3fc347eb6f85de3ab2d (1)
[3844] [0118/095639.572:INFO:CONSOLE(1)] "GetPerContextChatData called before ready [object Object]", source: https://steamloopback.host/chunk~2dcc5aaf7.js?contenthash=c3fc347eb6f85de3ab2d (1)
[5780] GDD: Detour_GetTokens! (this:0000000052956CA0)(0)
[5780] GDD: Engine log: (0, 2): FOWManager::Retrieve Levels/Region0A004.lvl
[5780] GDD: Engine log: (1, 2): Attempt to CreateObjectFromFile 'records/items/loottables/mastertables/mt_hu_miscall_a01.dbr', requested class Item, object was class LootMasterTable
[5780] GDD: Engine log: (0, 2): Unloading level Levels/Region0A013.lvl
[5780] GDD: Engine log: (0, 2): Saved level state Levels/Region0A013.lvl, 8 bytes
[5780] GDD: Engine log: (3, 2): areaENPCTransition
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage Percent 110.000000
[5780] GDD: Engine log: (0, 5): PTH Offensive Ability 466.319611
[5780] GDD: Engine log: (0, 5): PTH Defensive Ability 158.074997
[5780] GDD: Engine log: (0, 5): PTH 109.065521
[5780] GDD: Engine log: (0, 5): PTH 109.065521, Rand Value 0.753783
[5780] GDD: Engine log: (0, 5): PTH Random Number 82.211731
[5780] GDD: Engine log: (0, 5): PTH Uber Hit
[5780] GDD: Engine log: (0, 5): PTH Modifier value 1.000000
[5780] GDD: Engine log: (0, 5): combat
[5780] GDD: Engine log: (0, 5): [
[5780] GDD: Engine log: (0, 5): attackerName = records/creatures/pc/femalepc01.dbr
[5780] GDD: Engine log: (0, 5): attackerID = 129805
[5780] GDD: Engine log: (0, 5): defenderName = records/creatures/enemies/zombie_a01.dbr
[5780] GDD: Engine log: (0, 5): defenderID = 164449
[5780] GDD: Engine log: (0, 5): combatType = Debuff Attack
[5780] GDD: Engine log: (0, 5): Total Damage: Absolute (0.000000), Over Time (0.000000)
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage: (0.000000)
[5780] GDD: Engine log: (0, 5): criticalStrike = 1.000000
[5780] GDD: Engine log: (0, 5): regionHit = Shoulders
[5780] GDD: Engine log: (0, 5):
[5780] GDD: Engine log: (0, 5): ]
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage Percent 110.000000
[5780] GDD: Engine log: (0, 5): PTH Offensive Ability 466.319611
[5780] GDD: Engine log: (0, 5): PTH Defensive Ability 123.875000
[5780] GDD: Engine log: (0, 5): PTH 111.441650
[5780] GDD: Engine log: (0, 5): PTH 111.441650, Rand Value 0.829755
[5780] GDD: Engine log: (0, 5): PTH Random Number 92.469254
[5780] GDD: Engine log: (0, 5): PTH Uber Hit
[5780] GDD: Engine log: (0, 5): PTH Modifier value 1.100000
[5780] GDD: Engine log: (0, 5): combat
[5780] GDD: Engine log: (0, 5): [
[5780] GDD: Engine log: (0, 5): attackerName = records/creatures/pc/femalepc01.dbr
[5780] GDD: Engine log: (0, 5): attackerID = 129805
[5780] GDD: Engine log: (0, 5): defenderName = records/creatures/enemies/zombie_a01.dbr
[5780] GDD: Engine log: (0, 5): defenderID = 164449
[5780] GDD: Engine log: (0, 5): combatType = Debuff Attack
[5780] GDD: Engine log: (0, 5): Total Damage: Absolute (0.000000), Over Time (0.000000)
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage: (0.000000)
[5780] GDD: Engine log: (0, 5): criticalStrike = 1.100000
[5780] GDD: Engine log: (0, 5): regionHit = Shoulders
[5780] GDD: Engine log: (0, 5):
[5780] GDD: Engine log: (0, 5): ]
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage Percent 110.000000
[5780] GDD: Engine log: (0, 5): PTH Offensive Ability 466.319611
[5780] GDD: Engine log: (0, 5): PTH Defensive Ability 123.875000
[5780] GDD: Engine log: (0, 5): PTH 111.441650
[5780] GDD: Engine log: (0, 5): PTH 111.441650, Rand Value 0.690442
[5780] GDD: Engine log: (0, 5): PTH Random Number 76.943970
[5780] GDD: Engine log: (0, 5): PTH Uber Hit
[5780] GDD: Engine log: (0, 5): PTH Modifier value 1.000000
[5780] GDD: Engine log: (0, 5): combat
[5780] GDD: Engine log: (0, 5): [
[5780] GDD: Engine log: (0, 5): attackerName = records/creatures/pc/femalepc01.dbr
[5780] GDD: Engine log: (0, 5): attackerID = 129805
[5780] GDD: Engine log: (0, 5): defenderName = records/creatures/enemies/zombie_a01.dbr
[5780] GDD: Engine log: (0, 5): defenderID = 164449
[5780] GDD: Engine log: (0, 5): combatType = Debuff Attack
[5780] GDD: Engine log: (0, 5): Total Damage: Absolute (0.000000), Over Time (0.000000)
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage: (0.000000)
[5780] GDD: Engine log: (0, 5): criticalStrike = 1.000000
[5780] GDD: Engine log: (0, 5): regionHit = Shoulders
[5780] GDD: Engine log: (0, 5):
[5780] GDD: Engine log: (0, 5): ]
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage Percent 110.000000
[5780] GDD: Engine log: (0, 5): combat
[5780] GDD: Engine log: (0, 5): [
[5780] GDD: Engine log: (0, 5): attackerName = records/creatures/pc/femalepc01.dbr
[5780] GDD: Engine log: (0, 5): attackerID = 129805
[5780] GDD: Engine log: (0, 5): defenderName = records/creatures/enemies/zombie_a01.dbr
[5780] GDD: Engine log: (0, 5): defenderID = 164250
[5780] GDD: Engine log: (0, 5): combatType = Ranged Attack
[5780] GDD: Engine log: (0, 5): PTH Offensive Ability 466.319611
[5780] GDD: Engine log: (0, 5): PTH Defensive Ability 158.074997
[5780] GDD: Engine log: (0, 5): PTH 109.065521
[5780] GDD: Engine log: (0, 5): PTH 109.065521, Rand Value 0.373405
[5780] GDD: Engine log: (0, 5): PTH Random Number 40.725613
[5780] GDD: Engine log: (0, 5): PTH Uber Hit
[5780] GDD: Engine log: (0, 5): PTH Modifier value 1.000000
[5780] GDD: Engine log: (0, 5): Total Damage: Absolute (132.819458), Over Time (90.975456)
[5780] GDD: Engine log: (0, 5): ^y Damage 75.095329 to Defender 0x2819a (Acid)
[5780] GDD: Engine log: (0, 5): ^y Damage 57.724133 to Defender 0x2819a (Vitality)
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage: (0.000000)
[5780] GDD: Engine log: (0, 5): criticalStrike = 1.000000
[5780] GDD: Engine log: (0, 5): regionHit = Chest
[5780] GDD: Engine log: (0, 5):
[5780] GDD: Engine log: (0, 5): ]
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage Percent 110.000000
[5780] GDD: Engine log: (0, 5): combat
[5780] GDD: Engine log: (0, 5): [
[5780] GDD: Engine log: (0, 5): attackerName = records/creatures/pc/femalepc01.dbr
[5780] GDD: Engine log: (0, 5): attackerID = 129805
[5780] GDD: Engine log: (0, 5): defenderName = records/creatures/enemies/zombie_a01.dbr
[5780] GDD: Engine log: (0, 5): defenderID = 164449
[5780] GDD: Engine log: (0, 5): combatType = Ranged Attack
[5780] GDD: Engine log: (0, 5): PTH Offensive Ability 466.319611
[5780] GDD: Engine log: (0, 5): PTH Defensive Ability 123.875000
[5780] GDD: Engine log: (0, 5): PTH 111.441650
[5780] GDD: Engine log: (0, 5): PTH 111.441650, Rand Value 0.673827
[5780] GDD: Engine log: (0, 5): PTH Random Number 75.092369
[5780] GDD: Engine log: (0, 5): PTH Uber Hit
[5780] GDD: Engine log: (0, 5): PTH Modifier value 1.000000
[5780] GDD: Engine log: (0, 5): Total Damage: Absolute (160.251923), Over Time (113.719322)
[5780] GDD: Engine log: (0, 5): ^y Damage 93.869164 to Defender 0x28261 (Acid)
[5780] GDD: Engine log: (0, 5): ^y Damage 66.382751 to Defender 0x28261 (Vitality)
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage: (0.000000)
[5780] GDD: Engine log: (0, 5): criticalStrike = 1.000000
[5780] GDD: Engine log: (0, 5): regionHit = Chest
[5780] GDD: Engine log: (0, 5):
[5780] GDD: Engine log: (0, 5): ]
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage Percent 110.000000
[5780] GDD: Engine log: (0, 5): combat
[5780] GDD: Engine log: (0, 5): [
[5780] GDD: Engine log: (0, 5): attackerName = records/creatures/pc/femalepc01.dbr
[5780] GDD: Engine log: (0, 5): attackerID = 129805
[5780] GDD: Engine log: (0, 5): defenderName = records/creatures/enemies/zombie_a01.dbr
[5780] GDD: Engine log: (0, 5): defenderID = 164048
[5780] GDD: Engine log: (0, 5): combatType = Ranged Attack
[5780] GDD: Engine log: (0, 5): PTH Offensive Ability 466.319611
[5780] GDD: Engine log: (0, 5): PTH Defensive Ability 158.074997
[5780] GDD: Engine log: (0, 5): PTH 109.065521
[5780] GDD: Engine log: (0, 5): PTH 109.065521, Rand Value 0.282972
[5780] GDD: Engine log: (0, 5): PTH Random Number 30.862537
[5780] GDD: Engine log: (0, 5): PTH Uber Hit
[5780] GDD: Engine log: (0, 5): PTH Modifier value 1.000000
[5780] GDD: Engine log: (0, 5): Total Damage: Absolute (132.819458), Over Time (90.975456)
[5780] GDD: Engine log: (0, 5): ^y Damage 75.095329 to Defender 0x280d0 (Acid)
[5780] GDD: Engine log: (0, 5): ^y Damage 57.724133 to Defender 0x280d0 (Vitality)
[5780] GDD: Engine log: (0, 5): ^bRacial Bonus Damage: (0.000000)
[5780] GDD: Engine log: (0, 5): criticalStrike = 1.000000
[5780] GDD: Engine log: (0, 5): regionHit = Legs
[5780] GDD: Engine log: (0, 5):
[5780] GDD: Engine log: (0, 5): ]
[5780] GDD: Engine log: (0, 2): Unloading level Levels/Region0B021.lvl
[5780] GDD: Engine log: (0, 2): Saved level state Levels/Region0B021.lvl, 6142 bytes
[5780] GDD: Engine log: (0, 2): Unloading level Levels/Region0C001.lvl
[5780] GDD: Engine log: (0, 2): Saved level state Levels/Region0C001.lvl, 284 bytes
[5780] GDD: Engine log: (1, 2): TableDepot::Unable to open file (records/ui/fontstyles/normal.dbr)
[5780] GDD: Engine log: (0, 2): FOWManager::Store Levels/Region0A001.lvl, 340 bytes
[5780] GDD: Engine log: (0, 2): FOWManager::Store Levels/Region0A002.lvl, 340 bytes
[5780] GDD: Engine log: (0, 2): FOWManager::Store Levels/Region0A004.lvl, 340 bytes
[5780] GDD: Engine log: (0, 2): FOWManager::Store Levels/Region0A005.lvl, 340 bytes
[5780] GDD: Engine log: (0, 2): Bounty_DC
[5780] GDD: Engine log: (0, 2): FOWManager::Write C:\Users\Michael\Documents\My Games\Grim Dawn\save\main\_Mysterio\levels_world001.map/Normal/map.fow
[5780] GDD: Engine log: (0, 2): FOWManager::Reset
[5780] GDD: Engine log: (0, 2): Queuing load of render data for region Levels/MainMenu/MainMenuLevel02.lvl
[5780] GDD: Engine log: (0, 2): Begin Loading Level Levels/MainMenu/MainMenuLevel02.lvl
[5780] GDD: Engine log: (0, 2): After Lock For Level Levels/MainMenu/MainMenuLevel02.lvl
[5780] GDD: Engine log: (0, 2): After Load For Level Levels/MainMenu/MainMenuLevel02.lvl
[5780] GDD: Engine log: (0, 2): End Loading Level Levels/MainMenu/MainMenuLevel02.lvl
[5780] GDD: Engine log: (1, 2): Couldn't load resource 'ui/mainmenu/buttonscrollupdisabled.tex' (file not found)
[5780] GDD: Engine log: (1, 2): Couldn't load resource 'ui/mainmenu/buttonscrolldowndisabled.tex' (file not found)
[5780] GDD: Engine log: (0, 2): SoundManager Shutdown Time: 53 ms (0 items)
[5780] GDD: Engine log: (0, 2): Highest ObjectId allocated: 260827 (in 50415ms).
[5780] GDD: Engine log: (0, 2): Game shut down successfully.
[5780] GDD: Engine log: (0, 2): FOWManager::Reset
[5780] GDD: Engine log: (0, 2): Engine shut down successfully.
[5780] GDD: Begin detach.
[5780] GDD: ImguiCleanup
[3844] [0118/095729.401:INFO:CONSOLE(1)] "GetPerContextChatData called before ready [object Object]", source: https://steamloopback.host/chunk~2dcc5aaf7.js?contenthash=c3fc347eb6f85de3ab2d (1)
[6180] Loaded Config for Local Override Path for App ID 413080, Controller 0: C:\Program Files (x86)\Steam/controller_base/empty.vdf
[6180] Game process removed: AppID 219990 "x64/Grim Dawn.exe ", ProcID 5780
*hmm sry, no idea why it’s not colouring the text this time 