is there any possible way of importing more than one piece of gear at a time? it gets tedious having to "set inv/0/items/0 “insert name here” , log onto gd, move the piece of gear to stash, log out, import a single item again, rinse and repeat.
that doesnt seem to work, and i followed the simple command line you said. the way ive been generating items, the only successful way actually, is by filling my inventory full, and using the command “set inv/0/items/0 “item name”” and that works perfectly
however, if i try to add an item using that command without a full inventory, i will get an error message. im quite baffled lol, could you perhaps explain to me why that is?
What command did you run and what error message did you get? Can you cut and paste them here? Also, don’t forget to update the editor with the update command if you’re not already running the latest.
followed the command you said to use in your prior post. the only way ive been able to input an item generation command, is by using "set inv/0/items/0 “item name”
and in order for it to work, i have to have my inventory full.
This looks like the editor is having trouble locating the “resources/Items.arc” file. This file is used to figure out how many squares/slots a generated item occupies in your inventory so it can place it properly.
It also sounds like the editor is able to find the “database/database.arz” file, because that’s needed for it to do any item generation at all.
It’s pretty strange for it to be able to find one file but not the other. I’ve pushed a new version of the editor that includes a new “diag” command. Can you run that command and see what it says?
yesterday, after you pushed out that new update, it resolved my problem of not being able to generate an item as i described in my prior post, however, now it seems to have reverted and i cant add items by inputing "set inv/0/items “item name” I can only input an item by filling my stash and inputting the command “set inv/0/items/0 “item name””
It worked for the day when you pushed out the new update, but yesterday, it wouldnt work at all. I had to revert to filling my inventory, using “set inv/0/items/0 “item name”” and tediously logging onto gd, moving item into the stash, refillin my inventory, log out, input one item, log on move it etc etc.
It was so convenient for the day while it lasted, guess im screwed lol
I’m not quite sure what’s causing reading Item.arc to sometimes fail. I guess I can try to have the “diag” command dump a few more pieces of data about the machine you’re running on.
In the meantime, you ought to be able to make item creation a bit less tedious by tweaking the command you’re using.
The explanation
Let’s break down this command a bit…
set inv/0/items/0 "some item name here"
The “inv/0” part indicates that you’re changing the first “inventory collection”. In the game, that just means it’s the character inventory that you start with. But you can access your sacks also by changing that 0 to another number. For example “inv/1” refers to the first sack and “inv/2” refers to the second sack. In a fully loaded character, you should be able to access up to “inv/5”. You can also use “show inv” to see how many inventory collections you have access to.
The “items/0” part says you’re accessing the “first” item in the inventory collection. This means you can access any item in there just by changing the number to “items/1”, “items/2”, etc. You can also get a listing of all items in that inventory collection using “show inv/x/items”, where x is a number from 0 to 5.
Now that we’ve broken down the command a bit, hopefully it seems a bit less like magic and more like something you can use however you like.
The solution
There are a few ways to go about creating custom loadouts for your character…
Method 1
In your case, for example, you might want to fill the first sack with junk items. Then in the editor, do:
set inv/1/items/0 "some helmet"
set inv/1/items/1 "some armor"
set inv/1/items/2 "some weapon"
...
set inv/1/items/10 "some fancy ring or whatever"
This way, you can create an entire loadout in one go.
Method 2
You can also change what your character has equipped directly.
set equipment/0 "some helmet"
set equipment/1 "some necklace"
set weapon-sets/0/items/0 "some primary hand weapon"
set weapon-sets/0/items/1 "some off-hand weapon"
Note that each equipment slot, from 0 to 11, is meant for a specific type of item. To see what type of item should go there, you can use the “show equipment” command. Unfortunately, the editor doesn’t check if you’re placed the “wrong” kind of item into the equipment slot. I haven’t checked what the game might do if you put, for example, a weapon in the helmet slot.
Alternate way to save your character
Also, you might want to take advantage of a variant of the “write” command when you’re saving out a new character if you’re creating a large number of these loadouts. Once you’ve edited your character, you can just write it out as a “new character” like so:
write "new character name"
So it’s possible to just write out a few variants of your character before launching the game to try them all. However, when you create a new character this way, please remember to relaunch steam. The game will not see the new character otherwise, due to… reasons. x_x
Hey i started playing GD over the weekend and im already lvl 63… talk about addiction.
Btw great work with this program, must have been hard to make, good job!
Anyways i wanted to play a big 2 hander wielder warrior and ended up picking soldier+shamman. But im disappointed with soldier and ended up only using shamman for everything, literally have 0 points apart from the squandered 50 on the class bar on soldier.
So i really wanted to check if you could help me with editing my character.
To sum it up I am just too dumb to figure out the commands to remove soldier and not break my save. I just want to get the skill points i spent on the bar back, all 50 of them and maybe i would pick another secondary class later depending on the gear i find.
I got the aditor running and experimented a bit on it just changing inconsequential stuff like name and iron, but i do not want to change anything else really.
Can you please tell me what commands should i input on your editor?
Whoa, Level 63 in one weekend! That’s an impressive number of hours you put in in a short time!
Anyway, you probably want to use the “respec” command.
If you run that command, it’ll refund all your attribute points, skill points, and devotion points all in one go.
You can also only respec part of your character using one of the following:
respec attributes
respec skills
respect devotions
From what you’re saying, you probably only want to run “respec skills”. It’ll refund all your skill points and remove all chosen masteries. You can then repick your masteries and skills in the game directly.
There is also a separate command “class” that allows you to add or remove classes directly without giving up the skills you’ve already spent your points on, if you really want. Also, do take a look at the output of the “help” command. It’ll show you a list of commands the editor is able to deal with.
Hey guys, thought this little bit of info might halep other ppl to use the wonderful editor to test new builds before sinking a ton of hours to lvl a class combination up and try to gear it.
So in order to test a build someone posted or you just saw these amazing sets of items on the items wiki page and want to test some ideas you can totally use this little guide:
So all i’m doing is loading my complete lvl 85 “main character” then i input all of the following commands in order each followed by a “enter” so the editor processes the command:
write “newcharactername”
respec all
set iron 999999
set equipment/0/ “headgearitename” 100
set equipment/1/ “amuletitemname” 100
set equipment/2/ “chestitemname” 100
set equipment/3/ “legsitemname” 100
set equipment/4/ “feetitemname” 100
set equipment/5/ “handsitemname” 100
set equipment/6/ “leftringname” 100
set equipment/7/ “rightringname” 100
set equipment/8/ “waistitemname” 100
set equipment/9/ “shoulderitemname” 100
set equipment/10/ “medalitemname” 100
set equipment/11/ “relicitemname” 100
set weapon-sets/0/items/0 “weaponname” 100
set weapon-sets/0/items/1 “offhandweaponname” 100
set weapon-sets/1/items/0 “weaponname2” 100
set weapon-sets/1/items/1 “offhandweaponname2” 100
w
Thw “w” at the end is what saves all your creations. You need to exit steam completely and re-enter it for this duplicate character to show up in the character selection screen.
So what this set of commands will do is create a duplicate of your real character, rename it to whatever you wish, give it a million iron (you know to dink around with the skills and craft swhatever components), remove all points spent so you can respec the character as you like when you are in-game(all devotions, attributes, skills and classes) and give it a complete set of hand picked items.
Sure there is no fun playing this character, but then you will deffinately get the feel for whatever crazy idea you want to test and be able to make a lot of more informed decisions when you are actually playing for a new build.
EDIT: I know that in the editor you might as well create and set a character lvl and skill points etc to whatever you wish, but we always while playing drop some item for another class and sort of think like what it would be like to use it and etc.
So basically you get your character back to respec at whatever lvl you are, for instance when i was lvl 63 i really wanted to change the classes combinatios only and test a couple of things. Only managed to do it now way after beating everything and finding the aditor but it would have been great at the time to test my idea.