[Tool] GD save file editor

Howdy,

I had thought the “swap-variant” command might take care of this, but apparently, this isn’t the case. =(

If you really want, you can just directly set the “basename” of an item to “records/items/materia/compa_frozenheart.dbr”. That should work.

Just in case you’re interested, that basename was located by using the following command:


> q value~"frozen heart"

3 things showed up, one was a blueprint, one was a relic, one was a skill.

I guess it would make sense to extend the “swap-variant” command so people can pick between choices with the same name if the editor were to pick the wrong thing for them. But I don’t seem to have the bandwidth to deal with this at the moment. =(

Anyway, hope that helped!

can this tool be used to edit what quests you have completed ?
i fucked up my chars quest progression (and i was having the time of my life playing too, had just gotten to fort ikon) anyways…

i really wanna put my char back to exactly where he was at fort ikon and continue doing the quests and complete the game that way, i fucked up trying to add 2 weapons (i just wanted to get 2 cool looking swords for my char using GD stash) and it completely fucked up my quests putting me back in devils crossing, any help is greatly appreciated…

maybe someone have a char that is at fort ikon and could give me thier save file??

Quest progress is not saved in the char file, so I doubt the tool can do this.

Are you using cloud save ? If so, only make changes while GD is not running. I assume you do because this kind of thing never happens with local saves (as quest progress is stored in a file GD Stash does not even read, let alone write, this must have been cloud save).

Unfortunately, this tool does not let you edit quest progress. =( There was an attempt to do this some time ago, but it looked a little too complicated after some investigation.

Anyway, I’m pretty sure GD stash makes backups of your character when it makes changes to it. You might want to look in your save directory and just manually revert to the last backup.

it makes backup of the char file it changes, not of the entire dir, so the quest progress is not backed up

Right. Since quest progress is stored separately, it’s very strange that generating items caused quest progress to reset, then?

Odie can the editor increase the count of Ugdenbloom or missive or wendigo spirits ?

Yeah, should be possible.

You can use the “find” command to locate something in your inventory by name.

In your case…


> find “ugdenbloom”

The should give you a list of all items in your inventory location where that item appears.

The follow that up by:


> set <path-to-item>.stackcount 99

Wher3 the path to item is one of the paths returned by the find command.

Ugdenbloom: inventory-sacks/1/inventory-items/0

so what do i need to enter to do it correct ?

sorry for all the questions :slight_smile:

Try


> set inventory-sacks/1/inventory-items/0/stack-count 99

it is rare, I’d say it is inpossible for this to be an error in the tool writing the file as it never actually does touch it, but cloud save works in mysterious ways and sometimes does this when the save file is touched with an external tool.

No idea what triggers it, but not having GD running while making changes seems to prevent this. Something to also keep in mind when using the char editor :wink:

is there a way to get all rift points unlocked with this tool without visiting them ?

Not at the moment, I’m afraid. It does expose data that records which ones are unlocked. However, they appear to be some kind of binary identifier that I never tried to make sense of.

Is this editor still available? When I click the link to download it sends me straight to some spam site

Yeah, the editor is still available here:

Tiny.cc was used as to give me a stable url to use. But, someone has somehow stolen that shortened URL. I can’t access it from my account anymore. =(

I’ll look for a workaround. In the meantime, please use the above url.

Thanks for letting me know, btw.

I’m not sure what happened or if I can get the link back. In the mean time, the original post’s URL has been updated.

Here it is again: http://tiny.cc/gdedwin

If I can’t get the old link back, this means the editor will not be able to update itself when a new version becomes available.

I hope something like this doesn’t happen again in the future.

Unfortunately 1.0.7.0 broke the marvelous gd-edit :confused:

Yikes… Will take a look at it in the morning. =)

Howdy!

The editor has been updated and should work with the new save format. There was minimal testing on this though, so hang on to those save file backups!

=)

Thanks for this tool! Very intuitive, didn’t need the faq at all.