[Tool] GD Stash

I was able to fix my issue - but I did a few things at once - so I am not sure what fixed it.

  1. I changed the config in GDS to not have any localization file selected
  2. I updated group permissions recursively (to have +rw) for everything in the GD save, and game directories, as well as +X (so set executable and search permissions for all the files).

I suspect it is the localization file, so I think it might be worth trying that first if someone is having the same issue.

I recently reinstalled GD Stash on a new computer and though I entered the save directectory as instructed for cloud saves the program gets the old stash data from my OneDrive. This data is years old at this point. I expect I can fix this by switching off cloud saves, perhaps deleting or renaming the OneDrive Directory, or start using the OneDrive with the new computer. I was surprised the program searches this first and thought I would meention it to others to see if there is another issue I should worry about.

Thank you for any replies and the program

the program looks in the save directory you specify, nowhere elseā€¦

You are correct. When I tried just renaming out the OneDrive Grim Dawn file, my current stash was seen. I also tried to adjust the settings and the Grim Dawn folder was recreated by the game on the OneDrive which contained this. I expect this is an effect of using cloud saves. Anyway, thanks for your rapid response.

Disable/uninstall OneDrive, itā€™s a menace for hi-jacking the My Documents folder.

Version 1.7.4 released, some additional compatibility changes for GD 1.2.0 (most importantly the localization)

A little late, apparently I posted this in the wrong thread :wink:

1 Like

I just downloaded version 1.7.4 and when I try to import the stash from the save, I get quite a few errors and warnings.


Is there something else I have to do before using it?

nothing else should be necessary, it looks like GD Stash only imported vanilla however, not the DLCs. You should be able to see this during the import steps. Also, the loading screen if GD Stash differs, based on which DLC it found / did not find, so if it finds no expansions you should get the red vanilla screen.

As to health and mana potions, they no longer exist, so that part is ok

It seems the Stash managed to see until Forgotten Gods?

I tried deselecting the localization as well but nothing changedā€¦

yes, it detected FG, which also means it will import the expansions (it found them after all).

So even when not specifying a localization file, .zip or .arc, the issue persists? That is weird, try importing again and check that you see messages about it loading Forgotten Gods data


Now it seems to be working?

Thanks for the help

Hello!

I can not see all sets in ā€˜Crafting ā†’ Search ā†’ Setsā€™. Everything above level 75 seems to be corrupted. Any idea why? I have the latest GDStash and Java.
gdstash

Looks like the descriptions were not found. Did you specify English as localization? Import again without specifying one

When importing data, the program stops responding every time go to ā€œImport Imageā€. Whatā€™s the reason?

Also, where are the images imported and what are their uses?

If you are talking about that button, in English that is import data. It imports the GD data to know what items there are, what their stats are, etc.

It should not hang, you should get a popup screen showing the import progress. As your screenshot shows.

If that popup shows the import image step, then it is importing images, like the item icons, so it can display them. There is no reason for this to hang either, I assume it simply takes a while.

If you want to see if there is an actual hang / exception, run GD Stash from the command line, then you should be able to see whether where was an exception

image

What I mean is that this ā€œImport Imageā€ window has been stuck there untouched since the last post. It has been more than a few hours. It should be considered that the program has crashed, right?

I tried many times with the same result and had to force close it using task manager.

I am an old user and I know this. The earliest Chinese text was submitted to you by me, have you forgotten? :stuck_out_tongue_winking_eye:

I have to say that ā€œimporting dataā€ is a very long and painful waiting process. Is there any way to optimize it?

yes, that sounds like it did, the whole thing should take a minute or two

this is the optimized version :wink:

Not going to change it, the only real change would be to not import anything and get stuff straight from the arz / arcs when needed, but I am not going to even attempt that now. A lot of work for next to no gain

1 Like

Bollocks, renamed a bunch of builds to use a new test build naming convention and now some of them refuse to load in game.

Rather bloody annoying given some of them have some excellent loot still waiting to go into storage ;-;

Any way to fix this or should I just rebuild them?

can try rename them again
make sure you donā€™t use certain signs/punctuations
and GDstash also makes backups of your saves so you can change one of the recent backups to player.gdc file to restore it

I worked out what went wrong, it was a reputation bug, I think probably a value overflow. Had it happen a lot with the original tester file tqfan gave me.

Fortunately this time the values are sticking when I do stuff that rewards reputation. Wont take long to get it back for the affected save files.