I started with Fortran (yeah, Iām old) and it used ā/xā to start a comment and ā**x/ā to end it. You definitely donāt want to deal with that nonsense. ā//ā is fine by me. (The āxā is supposed to be an asterisk, but for some reason it just doesnāt show up.)
I donāt know if you really need inline comments in an ini file. If you keep it standard ( ; for a line comment) users have the advantage of getting syntax highlight in their text editors. At least if they use a somewhat sophisticated one.
indicates a comment after a config entry, i.e. in suspend_key=Tab//tralala
in lines without config entries you can still comment however you want
donāt comment in this particular line though
// is the default if you donāt have this config entry.
I did it in this way because very little code was needed, the following does all the work
(and I already had a special function for reading config entries anyway):
I also pushed to GitHub a lot of rewritten code because it was not very readable to me after a half year break so I had to make it clearer so watch out for some bugs (I tested everything but you never know).
TqFan, could you elaborate on this? I canāt seem to find any information on changing the speed or existence of the messages that flash at the top of the screen. If thereās a resource with this info, just point me to it.
I execute the GDAutocaster.exe and download file GDAutocaster.ini
when i launch GDAutocaster.exe and i load GDAutocaster.ini , show the message lik this
Hi. Donāt use GDAutocaster.ini config, itās not supposed to be used, it just shows all the options available. Make you own .in file with what you want, for example even very simple and short ones such as
[autocast by toggle]
cast1=q:1
delay1=1000
work. Write if you`d like a hel with writing a good config for your plastyle / build
Achieved by moving the cursor slightly which switches the game to & mode and then pressing or button with a skill. After that the user has to move the analog stick to go back to mode. Works best if you put the skill on RMB.
Hello, Iām watching your GDAutocaster tutorial, but how do I configure the program?? it looks for a config.ini file, should I look in the game folder??
You could excuse me, but I donāt know how to configure it to use the inquisitor in the center with control. I didnāt understand if I should do some configuration in Big Picture Mode or just open The program and go to the game I configured to use the Inquisitor in LB. I would have a step by step again Iām sorry @tqFan
Use this program to detect your gamepad button (youāll use for Inquisitor Seal) number
JoyDetect.zip (638.3 KB) (itās from AutoHotkey official site to see which number X corresponds to your button)
(the program displays this window near your cursor)
Download the config for GDAutocaster from my previous post by change the button number 6 to whatās your what JoyDetect showed
In-game while in Mouse Keyboard mode (switched from Gamepad mode when you move mouse cursor) put Inquisitor Seal on your Right Mouse Button.
After doing all this
my program will detect you pressing your Joy button nr X, move cursor to the center of the screen (which will change UI to Mouse Mode) and then press Right Mouse Button (on which you should have the Seal). After that youāll have to move your analog stick to go back to Game Pad mode.
@tqFan
I have no words to thank and I noticed that after I do this process I just close the Joydetect script and I can play normally. working perfectly here , now I can play with my Much quieter purifier, THANK YOU SO MUCH.
Can I change from button 6 to another one?? in the case of this script??? Another doubt, it has a bug when using it alone :ā(
sure, you are supposed to use JoyDetect only once to see what number corresponds to your Gamepad button so that I can see it in my GDAutocaster program
you decide what gamepad button you want to use for Inquisitor Seal
you use JoyDetect to find its number
you put that number in the config instead of 6
so yes of course itās supposed to be different than 6 usually (for my Ps4 controller R1 (right upper trigger) is 6 though)
tell me whatās the bug more precisely although the program and how itās done is not perfect and will always be a little bit gimmicky
I believe you have identified. The character is unable to move, either because he uses the seal and continues attacking. So it ends up crashing and using only the seal, but just giving a little break in the to use the seal and go back to the attack that doesnāt happen lol