Thank you, WyreZ for the effort you have put into creating this tool, but unlike GrimTools I just can’t bring myself to use it.
Just as your warning at the beginning says:
A long time ago (1.1.9.0?) I wanted to see how far I can push my main character, and GDStash-ed some double rare MIs. I succeeded (she is immortal), but since then I hardly ever played with her, it soured my fun. (Rolling back felt awfully weak, and keeping the items felt cheating.)
So I’ll just stick with the slower, old fashioned method…
(Off-topic, but I enjoy reading your co-op SR build threads! )
Very much this. Just the time saved from creating the character, doing the Devotions/Skills/Attributes is huge. Having to reroll some items or craft with bonuses at the end is not a bad thing at all!
Of course! And it’s important to know that about yourself and what you want out of the game. That’s why the disclaimer is there
But then, I hope the team buffs calculator might help you plan out characters without necessarily importing them into the game if you’re interested in building for multiplayer.
And, thank you for the kind words re: coop SR builds
My wife and I still play one of his builds. He made an assembly for my personal letter to him. I also took into account how we want to play. Once again thank you very much WyreZ.
I am using Linux version gd_save_editor.
I start the terminal as root. Write. /path to the gd_save_editor path to the file of the compiling character. Next upon request, I enter the name and level character. At the final stage, it drops this error. P.S The path to the folder with game and the save folder configured
This is a very good tool. I like it very much. What is its working principle and how to get data and convert it to json? I want to know, because I want to write a software haha
This tool uses a Javascript library called Puppeteer which is good for web scraping. Effectively, it simulates a user opening up a web browser like Chrome, opens up the grimtools URL in a tab, then emulates user interactions to get the mouseover-popup tooltip information from items, devotions and skills. Then, I made a whole bunch of filters to filter out the text and categorise the information from the tooltips, and converted it all into JSON format.
It mainly takes time to load up a character because grimtools takes a while to load each time. Once grimtools is loaded, scraping the info is very quick.