Can’t get it to work. I put it to lvl 94 minimum level. Purples and missing only. It shows for example prime ring of morgoneth as missing. And when i search for that ring i have several of those.
Suggestions:
- Item description size scaling: from the basic stats with “show more”, down to just showing item icons with info on hover-over, like in game, making more of items visible at once.
- Disable program updates option.
- Refresh inventory button (you have to set/unset a filter for it to refresh right now).
- A filter to show items duplicates by name (without affixes), bunching (sorting) them together in the list.
- Any items side by side stats comparison.
- More sorting/grouping options like: group same set items together, order by base armor, order by selected filter. Sort selected filter by its value.
- Sets filter.
Also why do you call legendaries epics in the dropdown? epics are blues in this game.
Hi, is there a way to search for a specific base item type and also through the mods?
Example :
Rylok Mark Offensive Ability
It would list all my Rylok Marks that have an offensive ability mod.
But it doesnt list anything.
Try searching for “Rylok Mark”, and then select “Offensive” under the “Misc” filter on the left side.
Thanks, somehow i missed the “Offensive” option in the misc section.
Hi there slipperypete
I’ve used the tool for an age now and just recently got back into the game. I tried opening a redditthread to no avail. Maybe you can enlighten me on my issue? Or someone else for that matter:
This is some of the messages I have from the Log. It seems like it can’t identify the items I try to deposite…
“[03-11 18:39:27] DEBUG Depositing 1 items to “C:\Users\theis\Documents\My Games\Grim Dawn\Save\transfer.gsh”, classification: Hardcore
[03-11 18:39:27] INFO The previous stash file has been backed up as C:\Users\theis\AppData\Local\EvilSoft\IAGD\backup\transfer.497.gs_
[03-11 18:39:27] INFO Deposited item back in-game, did not pass item classification.
[03-11 18:39:38] DEBUG File: C:\Users\theis\Documents\My Games\Grim Dawn\Save\transfer.gsh renamed to C:\Users\theis\Documents\My Games\Grim Dawn\Save\transfer.gsh.bak
[03-11 18:39:38] DEBUG File: C:\Users\theis\Documents\My Games\Grim Dawn\Save\transfer.gsh.tmp renamed to C:\Users\theis\Documents\My Games\Grim Dawn\Save\transfer.gsh
[03-11 18:39:38] DEBUG Closed stash
[03-11 18:39:38] DEBUG Closed stash
[03-11 18:39:39] INFO Feedback Delaying stash loot - Standing too close to stash!
[03-11 18:42:11] INFO Logging window activated
[03-11 18:42:11] INFO Logging window activated”
Best regards…
Did you update the database?
I just started using this tool as item management was starting to get cumbersome, amazing tool which should save a lot of time! Just one problem I’m having and a question about backups:
- Gazer Man will not get transferred to IA. Every time I try I get a “Quest Item: Not Looted” error. It seems IA thinks it’s a quest item instead of a piece of gear. I seen a few others have this problem in this thread but I didn’t see anyone actually resolve it. I tried a few troubleshooting steps…updating the program, reloading the database, updating items stats, but no luck. The only other GD tool I use is Rainbow Filtering which gives Gazer Man a pink title, that wouldn’t cause a problem with IA correctly recognizing the item would it?
- How often do auto backups occur? Does IA auto backup the most recent transfer changes to the database, or does it only auto backup the previous changes? Wondering if a manual backup is necessary for the absolute most recent stash, or if it’s all just handled automatically.
----Edit----
OK, it seems like backups to local/custom folders are not automatic and have to be manually executed right? I’m thinking about enabling online backups with my email. What cloud service does the email method use? Can I browse and delete backups in the cloud or is there no access to the backups and it’s all just automatic?
The backup tab lets you do zip backups of your items + characters, it’s automatically executed once per day.
The checkboxes for onedrive/etc are just auto detection of folder locations, you can click “custom” to configure the folder yourself.
The online tab will back up items to IAs backup system. It will report any new or removed items, keeping the db in sync. This is also what’s used when you use IA on multiple computers.
Characters are backed up to S3, but absolutely no guarantee is made for characters.
The “IA cloud” backup only allows you to browse your characters. Items can be downloaded either via the API or by logging in with IA. No browsing option currently exists for that.
Thanks for all the clarification, really helps! What about the Gazer Man problem I mentioned? Is it a bug, or is IA supposed to recognize the item as a quest item for some reason?
I keeping this error whenever i try to “Load Item Assistant File”
Any way to fix this so that i can import my stash over?
Welcome to the forum.
Update to the latest versions of the game, GDStash and GDIA.
@mamba : Removed support for it? Had another use complain about it the other day as well…
I’ve not updated the file format.
No, I haven’t changed anything in a long time. This is the first time I am hearing of this. Make sure you have the latest version of GD Stash, and if you still have the issue, I will need that file
There is a small problem which is occurring while putting items in the last tab. after I have moved away and played some more and I return to store some new items I found all the items I last stored appeared again in the second to last stash tab. I tried the salt bag, it got stored but returned likewise. Is it a problem or am I doing something wrong ? I have ticked the “Delete duplicates” option in the settings though. Thank you.
Salt bag is one of the few items IA will not loot. There is no way to distinguish a salt bag from an item duplicated via a bug, so it’s just ignored.
I welcome suggestions on how to make it more obvious why it’s happening, so that future users wont need to ask.
Think there’s a more in depth explanation either on the help tab, or somewhere up in this thread…
thanks for the reply . I got it
It looks like all of the items from the Grimarillion db are not being stored by IA. Or rather anything that has affixes associated with classes not within the base GD game.
Ok so GDIA doesn’t work pretty much more than 9/10 times GDIA being open causes game to freeze on the crate splash screen right after launch so alot of my items currently in GDIA are inaccessible this is what my log looks like when I launch up until the freeze of the game
2023-01-10 06:25:22,748 [BackupServiceWorker] INFO [IAGrim.Backup.Cloud.Service.CharacterBackupService]: Character sync complete, updating character sync timestamp
2023-01-10 06:25:24,634 [InjectionHelper] INFO [EvilsoftCommons.DllInjector.InjectionVerifier]: Running Listdlls…
2023-01-10 06:25:27,734 [InjectionHelper] INFO [DllInjector.InjectionHelper]: Running DllInjector64.exe…
2023-01-10 06:25:27,860 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,861 [InjectionHelper] INFO [DllInjector.InjectionHelper]: Injection reported as successful… (may or may not have loaded)
2023-01-10 06:25:27,862 [InjectionHelper] INFO [EvilsoftCommons.DllInjector.InjectionVerifier]: Running Listdlls…
2023-01-10 06:25:27,887 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,896 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,904 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,913 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,920 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,928 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,935 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,943 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestMoveAction” (8)
2023-01-10 06:25:27,950 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:27,957 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:27,966 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:27,976 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:27,983 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:27,992 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:27,999 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:28,007 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:28,014 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:28,022 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ControllerRequestNpcAction” (7)
2023-01-10 06:25:28,029 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_CloudGetNumFiles” (11)
2023-01-10 06:25:28,038 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_CloudRead” (12)
2023-01-10 06:25:28,045 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_CloudWrite” (13)
2023-01-10 06:25:28,052 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_DISPLAY_CRAFTER” (41)
2023-01-10 06:25:28,059 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_CAN_USE_DISMANTLE” (56)
2023-01-10 06:25:28,067 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_OPEN_CLOSE_TRANSFER_STASH” (2)
2023-01-10 06:25:28,074 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_GameInfo_IsHardcore” (20)
2023-01-10 06:25:28,081 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ITEMSEEDDATA_EQ” (71)
2023-01-10 06:25:28,088 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_GAMEENGINE_UPDATE” (8000)
2023-01-10 06:25:28,095 [Main] DEBUG[IAGrim.Services.MessageProcessor.GenericErrorHandler]: Success hooking method “TYPE_ITEMSEEDDATA_EQ” (71)
2023-01-10 06:25:28,103 [Main] INFO [IAGrim.UI.MainWindow]: Grim Dawn hook reports successful launch.
2023-01-10 06:25:32,246 [InjectionHelper] INFO [EvilsoftCommons.DllInjector.InjectionVerifier]: Running Listdlls…
2023-01-10 06:25:35,399 [InjectionHelper] INFO [DllInjector.InjectionHelper]: DLL already injected into target process, skipping injection into 50644
IA doesn’t loot items correctly with instaloot. I play with Grimarillion, tried to get some items (Avenger’s Girdle) for transmuting, transmuted them and dropped into last tab with instaloot. IA showed only one item out of 3 looted. They are deleted in game but don’t appear in IA.
PS: reloading IA helped, all items got looted properly.