Ok, updated.
Let me know if there is an issue on the monsters page or if there are more values you’d like to see.
Also, this update is not linked in the frontpage of grimcalc.com(instead I just link to the changelog that is prettier and has better formatting), so don’t be surprised if this thread doesn’t get any replies. I am still collecting the feedback and responding to this thread when possible.
now the changelog:
all class skills should have completely correct tooltips now, excluding the pets.
Devotions are also fixed a bit, but they are not done yet. I was also adding the “dont have required affinities” etc., but these were cut because I didn’t want to update the css yet because my dev branch is using a different spritesheet atm.
monsters are updated, they now include updated values and formulas.
see the training dummy here: https://grimcalc.com/monster/trainingdummy
translations are updated.
heres the tooltip changelog:
Soldier
menhirs bulwark: "x% resistance to life reduction"
counter strike: "x physical damage retaliation"
Rending Force: range added(as a gray text)
Demolitionist:
grenado had "x% chance of knockdown target for y seconds", the correct version is "x% chance of knockdown target for y-z seconds"
blast shield: "x% fire resistance"
static strike: "x lightning damage" -> "y% chance of x lightning damage"
high potency: "x% reduced targets physical damage for y seconds" (was physical resistance previously, which was wrong)
Occultist:
second rite: "x vitality decay for y seconds"
possession: "x% skill disruption protection"
mend flesh: "x% health restored" -> "x% + y health restored"
Nightblade:
some order changes(like belgothians shears stun target chance appearing above chance to be used)
phantasmal armor: pierce resistance
Arcanist:
iskandras elemental exchange: energy leech per second
reckless power: had +x% burn damage, now its +x% burn damage with +y% increased duration
albrechts aether ray: had wrong mana cost. its now "x(a tick every y seconds * z(mana cost per tick))" -- this value is still wrong, but close. will fix later.
nullification: "x% reduced targets elemental damage for y-z seconds"
Shaman:
stormcallers pact: "x% chance of y% lightning damage" -> "x% chance of +y% lightning damage"
blood pact: "+x% bleeding damage with y% increased duration" -> "+x% bleeding damage with +y% increased duration"
heart of the wild: poison and bleeding duration reductions had their "+"s missing, they are now back
Misc:
"x% physical damage" is now "+x% physical damage"
"x% physicallightning damage" is now "+x% lightning damage"
"x% chance of y% physical damage" is now "x% chance of +y% physical damage"
this changelog lists every change only once, so if 2 skills had “+x% fire damage” and both of them had it missing, the change is listed as “fixed” only once, but both instances are fixed.
and these apply to devotions as well of course.
More on Grim Calc, later.