[Tool] Grim Raynbow (aka Rainbow Filter)

The FG filter file should have every tag it needs. If that is the only file in your \text_en\ and you have missing tags, it sounds like you have old files in the other \settings\text_en\ folder.

I’m always open for requests, frankly symbol customization was supposed to be in there as well as overriding the color for an enitre module, but the UI felt too cluttered and overwhelming with it. The EndColor palette will get replaced with a custom symbol field soonish.

Since you were asking for a ToDo before:

I’m currently just refactoring everything before it becomes too much of a mess, most of the code was rushed and prototyped to get the site to the point where it can replace the old files/tool. And it does that now except for what Special Highlighting did.
The customizations currently available are the first layer, the second layer is making custom modules and blocks which is the equivalent of Special Highlighting, those custom modules/blocks can then be made public for others to use and include in layer 1.


Acutal ToDo-List and kinda Roadmap

  • v0.0.3.x
    • Refactoring and getting ready for the playtest
    • Generating a link for current customizations
  • v0.0.4
    • Adding all Stats/Properties with keywords (probably takes care of the missing colors for you)
    • Item DB for keywords to color affixes/items based on their stats
  • v0.0.5+
    • Custom Modules & Blocks
    • Custom Filters
    • Full Mod (Custom Game) support
    • Desktop App (Launcher) to manage/auto-update files

Anything colored by Raynbow can be changed with it, those are Attributes inside the Stats & Properties Module.


If you downloaded the file for FoA without FoA installed, the game won’t load it you need the file for your latest expansion.

The link from the Grimarillion OP.