[Tool] Map decompiler

Link updated! :slightly_smiling_face:

Is there any chance the decompiler can be improved to remember the path mesh of the level files. Has anyone tested to see if the auto generated path mesh is sufficient to not impede gameplay with pathing bugs?

Since this tool has not been updated for a long time, it is no longer applicable to GD 1.2.x.x
Now upload a map decompiler program improved by Chinese players (狐狸爱葡萄) based on the original work for mod enthusiasts to try.

GD_MapDecomp_240105.zip (10.8 KB)

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Hi Grim Dawn devs, is there any chance you could support/create a Map Decompiler for the upcoming FOA expansion? The fact that every update seem to break the existing tools is frustrating, and modding/expanding the world of Cairn is what many modders are looking for. Cheers and thanks for an amazing game.