⭐ Top 20 Softcore builds, ft. HC approved section from RektbyProtoss! [1.2.0.5] (An Onion)

Don‘t even bother with the version listed here, you will never ever see essence drinker prefix. Go for the one shown on his YT recently (Venomfang xxx of Celerity)

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Cuz they are? The greens is these particular setups are used to maximize performance in accordance with the stated criteria.

Let me show you something. This build is my personal masterpiece and the final result of ~70 h playing on Softcore, ~30 h on Hardcore, ~300 h of tests using 4 dummy toons, and who knows how many hours of farming with different characters during 1.9.9.6-1.2.1.5 period. Yes, the final setup uses the hard farmed double rare greens to maximize performance and to break the build’s limits. But if you can’t get the recommended greens - welcome, here is Unaffixed Ravager of Flesh, Callagadra, Crate of Entertainment and SR36 (old 90) (uncut run).

Guess what? Even if it’s a top performance build, it simply doesn’t fit the criteria of the very personal top20 topic. It’s a very expensive (in final version with max performance), very difficult to master, and the-freakin-12-bttns-flying-piano build. So, it have its own topic and I’m fine with it.

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Hello, I’m new to the game but just wanted to ask how accurate this list is these days since it was posted in April 2024. I’m just using it as a base guide really. My favourite ability right now is primal strike, I love the lightning spam, can I still do late game content with that sort of build? Thinking Elementalist, Druid or Warder, not sure which one yet, will have to read more!

I would say only half accurate. Few builds fell off due to nerfs and few new builds have risen due to buffs. But all of the updated builds are still monsters, just not all of them are top20 currently.

You are probably better off just just starting without no guides, just play for fun and learn the game as you go. Consult beginner guides if you find yourself struggling. Just have fun.

All of them will work well for Primal Strike spam.

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Fair enough, thank you! You’re right. I’ll just play blind for now and learn the game :slight_smile:

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i find this statement interesting
what makes you think the greens were chosen for then? “just to make the build harder to assemble legit” or because it was funny to insert extra greens?

i feel like there is some, build oversight, when the notion is “these are the best builds buuut could be even better if you had swapped the green X to a purple” :sweat_smile:

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Visually, lightning spam builds are epic. There are a lot of ways to get tons of lightning out there. Strength wise, almost everything sensible is capable of doing late game content. They’ve done an amazing job balancing this game; you’re not going to build a lightning primal strike Druid/Warder/Elementalist, and find that you can’t get through content without completely redoing the character. Is it a good starter build, ie does it get by without specific items? I have no idea. But if you’re having fun, you’re not going wrong.

I honestly thought that a few greens, eg the Saboteur gloves here or these Druid rings, were chosen to make the build easier to assemble, according to the ‘gear accessibility’ criterion.

I can see why at least one of us (probably me, admittedly) is confused, given that greens occupy a weird place in terms of ease of assembly; if you’re new to the game, they’re great, since they can be farmed directly. If you’ve played for many hundreds (or thousands) of hours, and have a giant horde in GDIA, then they’re great, since they can fill all sorts of holes in a build. If you’ve played for just long enough to have most purples, then greens can be a problem, since with bad rolls they’re usually not good, except for specific skill-modifying ones.

And then there are perfect double rare 100% synergy greens, which I’m pretty sure are just a bug in grimtools, and don’t actually exist.

gloves can be crafted “easily”, those particular ones happen to be easy to replace with a lesser variant like impervious of alacrity
the rings can be shopped, which was twice? as easy when the list was made too

pretty sure they exist, as confirmed by Modal’s sheet, i also think they changed a lot of double rares to single rares in the updated version after using the sheet?

unsure why you think double rare dmg fitting weapons wouldn’t or dont’ exist. They are definitely a low chance, which makes them less optimal to use on a “vanilla acquisition” over single rare, but not impossible either. That would be a debate whether double rares should be accepted at all or not, which is fine to be had i think.

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right, that’s why I figured they were chosen, for their easiness of aquisition, rather than their peak strength.

I was being sarcastic (whoops, internet), because I don’t think I’ve ever had the good fortune to get the exact perfect green I was hoping for. But they do hold a different role in builds than single greens IMO.

i’ve said this before,many times, as i’ve also tried it many times, also with off dmg type memes (ex chaos trozan)
unless you double rare multiple slots, unless a build hinges on resists/core stats, a double rare or even 2 doesn’t make that huge a difference.
That’s not really an argument for using it, perhaps quite the opposite in guide context, but it’s more to dispel the notion that these might be “carried” by a double rare weapon.
*which is also part of why i think they gravitated towards single rare compared to before? (tho i didn’t check how many)

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Probably the main reason, I think. Also for ease of assembly for legit players.

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Are best-in-slot here. Living rings give chunky amounts of damage thru their %damage rolls and their bonus to IEE which is 94 flat 210% to Elemental damage at hard cap. 66% of that flat is pure Lightning flat and even the remaining Cold flat is far from being wasted on this build.

Absolutely, all of the updated specs have most common single rare greens unless we missed something.

Anyway, people here were mentioning our RtA Sentinel well we have an update for it as well.

Acid RtA Sentinel 1.2.1.5 update!

Me and Grey tested quite a few options here and we both concluded that build overall fell off a bit compared to the time when this list was conceived. It stills tanks the onslaught of Fevered mobs but you have to be a bit more careful now and then the slow down against mages and casters and Aleksander is a bit annoying still and then everything hits harder nowadays.
All greens have the most common single rare affixes. You have to get one Dread Lord’s prefix between 4 pieces of jewellery to use Ikrix medal (luckily, among the most common prefixes on all of those pieces).

<< GRIMTOOLS >>

1.2.1.5 Acid RtA Sentinel vs. Ravager 38 seconds kill

1.2.1.0 Acid RtA Sentinel vs. Callagadra 1:06 kill

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More like RtA sentinel deleted because rta is the worst~~~~~~~~~

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Now watch it get nerfed even more just because 38 sec ravager on a caster Rta build

fevered rage means he suicides faster :grin:

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Greens are not a requirement for any build generally speaking. Everyone is free to use whatever they want/like/have/consider. The main idea is that when you want to max out a build for a certain set of challenges, you want to use your devos, item slots, augments and components and the best possible cost effective way i.e. reach the point of defense where you can handle ravager well and CC crowds of heroes in SR 30-31 and naked ex crucible in this particular case, and at the same time max out the damage capability without sacrificing the needed defenses to achieve the earlier mentioned. Sure, if you wanna use something different in a certain item slot, its perfectly fine, but it is your own responsability to assume the fact that your choice might be detrimental for your build.

Short said, certain greens with certain affixes (not always) in certain slots are only needed for maxing a build’s potential.

Very important note: the used greens were chosen based on @modal 's affix sheet for maximum drop chance possibility and no 2x rares (1 magic and 1 rare affix).

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Personally, I’ve found you can survive FR if you build into survival enough :stuck_out_tongue: The trick is having enough damage to deal with bosses since BP is less effective at killing them while maintaining survivability.

Do it right and you can slay Cally even with FR taken.

Easiest route is vitality/bleed focused, simply because acid route doesn’t offer a shield.

*'m not making a comment about player survival/tankiness

“He suicides faster”,⌄
he being ravager,
suicide because retaliation build, “stop hitting yourself, why are you hitting yourself”
fevered rage making ravager hit player faster, ie self applying the retaliation at an increased rate bringing about his(ravager’s) own death sooner than without FR,
hence the fast(er) kill time, - Halbrave worries(jokes?) might cause a nerf
^overall implied excuse being it’s not aegis directly causing it but FR+retal combo greatly assisting (so not that nerf worthy)

38 sec Ravager is very fast for a retliation build. Rta builds and caster builds are usually slower than melee in that metric. So my fear is that the build will get nerfed (even more) because of that without consideration of how FR makes the fight way riskier and without consideration of the (potentially) insane time needed to farm those items.

I have recreated some of the previous top builds. And some items just would not drop with the most optimal affixes. And on some builds affixes can make or break a build; yet the build gets nerfed - in my eyes without proper consideration of how unlikely it is to get the items & affixes.

e.g Korba - Remove the %OA affixes (Aggresive on belt, Reaper’s on medal) and you suddenly are only sitting at 2.8k OA. You critting is actually a big deal as you need it to proc the DR from rings. And farming those rings, the medal in SoT and the kaisan eye are just a PITA. I have hundreds of runs from portal to korvaak to kill all the gargoyles and I have never seen that belt drop with that affix combo (I see “aggresive” quite a bit, “winter storm” not that often; maybe RNGsus just hates me here) - yet the build gets nerfed because the most optimal version of the build is “too strong”… just because these items are not using double rare affixes does not mean the items are easy to get - sometimes it feels outright impossible

If I could not vendor farm the rings for the Rta Acid Sentinel I would never go for that build tbh
I already spent days farming and I have only gotten the weapon and the medal.

Nowadays I would not even go for the Blitz Warlords - GL on getting that affixes combo without vendor farm. I spent >3h vendor farming back when it was still possible