TPOM's Grimarillion Build Compendium, Featuring Pets

Build Objective: To showcase one of Grim Quest’s full sets and maximize the Call of the Wild Wolves


Source of RR:
Manticore or Bysmiel’s Command - 28 flat RR
Rogue’s Poison Flask - 30 Poison RR
Plague [Nature’s skil] - 35 Poison RR
Rumor - 30 Poison RR
Aura of Bast pet (Relic) - 10 Poison RR
Total RR = 133 Poison RR

Equipment
Weapon: Divine Strength of the Wild + Divine Cerebus’ Eye
Components: Purified Sale + Imbued Silver
Head: Divine Call of the Wild
Component: Eldritch Mirror
Shoulders: Divine Wisdom of the Wild
Component: Scaled Hide
Hands: Mythical Overlord’s Grip
Component: Ugdenbog Leather
Feet: Mythical Grim Harvest Boots
Component: Spellscorched Plating
Belt: Divine Dementer’s Sacred Leaves
Component: Spellscorched Plating
Pants: Mythical Runebrand Leggings
Component: Scaled Hide
Chest Armor: Divine Resilience of the Wild
Component: Eldritch Mirror
Amulet: Skillful Amulet with +Nature or +Rogue Skills and Chaos/Pierce Resistance
Component: Aether Soul
Rings: Mythical Yogul’s Ichor X2
Components: Ectoplasm X2
Medal: Divine Talisman of the Wild
Component: Aether Soul
Relic: Sigil of Bast

Devotions: https://www.grimtools.com/calc/nZo81EoN

The Divine Aspect of the Wild set is a 5-piece set that’s modeled after the Beastcaller’s Set. Instead of providing 2 Biarthorns, however, it provides +2 to all Nature skills, which is incredible considering how point-heavy the Mastery is. With this set, the Off-hand, the belt, and the relic providing +all skills to Nature, it’s no secret that you’ll be able to maximize the Call of the Wild skill as well as most of the pet abilities. With Bull bound to the Wolves, you get a heavy AoE ability that works perfectly with the wolves’ lanky frames. The Sylvan Nymph provides full Elemental damage, so we ditch it to use Thorn Sprites for additional Poison damage from a distance. And let’s not forget Force of Nature, which does massive damage - especially when you can convert all Physical damage into another damage type.


Rogue class is there with the Mythical Yugol Rings to complete 100% Physical to Acid conversion and give a second source of RR, but that’s not the only thing it gives. The third node of Envenom provides pets with 6% Attack Damage converted to Health, so even with the low amount of external heals, Wolves have been able to survive difficult battles. The second node provides Poison and Acid and Vitality resistance, which is especially helpful as none of the set items provide that particular resistance. Grace of the Korbyites provides a great low cooldown heal.

If you obtain Pierce resistance in the Amulet, you can use Mythical Tasker and Theo gloves as a way to keep your damage RNG-proof, but please, fix this (look at the Armor value):