Objective: To take advantage of the new Phalanx skill modifiers and incorporate them into a build alongside some Crusader / Oathkeeper designed equipment.
Taken from the video’s description:
"Phalanx is not particularly a great skill in Grimarillion, as even with +8 seconds modifier, the uptime is far too low to justify its middling damage. Additionally, the damage is split between Physical and Lightning damage. It’s possible to convert 100% Lightning to Physical using the Crusader’s Avenger’s Mace, but I instead decided to take advantage of the Crusader / Oathkeeper designed Shield and went into Lightning damage instead.
Since you need a main attacking skill to cover for Phalanx’s shortcomings, I went for Punish + Oathkeeper’s WPS. Thankfully you can cover for both WPS while maintaining good Lightning damage. Ideally, you’d want as close to 200% attack speed as possible, but I covered for as much attack speed in devotions and gearing as I could and I still only get roughly 150% attack speed.
For what it lacks offensively, this build is a tank defensively. With my set-up, you have over 50% Physical Resistance and constant healing from Shattering Smash, Dryad’s Blessing, and Giant’s Blood. The only real downfall is the build’s low Freeze resistance, which can easily be covered by a potion. This build has no problems with Grava’Thul, which is traditionally a Lightning build’s nightmare, but has problems with Moosilauke as you can get chain-frozen by the ice crystals."
The only thing that needs to be addressed is the choice of Exclusive ability. If you are worried about the build’s lack of OA, you can easily take Laws of Justice for the flat OA and additional Crit damage. I decided to go for Laws of Hope to improve the build’s natural Health Regeneration (especially since we’re taking Giant) and more Physical Resistance is always helpful. Either way, I’ve gotten through SR75-76 (including several D3 bosses) with only a few problem Nemeses.