Oh, the days where you can summon 9 Army of None at one time
Build Objective: To make the most of the Champion’s Army of None ability. Since the Army of None pets are now permanent, we focus on maximum damage by converting most of its damage into one damage type.
Source of RR:
Champion’s Conviction - 25 Aether RR
Riftstalker’s Detach - 25 Aether RR
Arcane Bomb - 35 Aether RR
Total RR - 85 Aether RR
The Zenith mod has undergone a large overhaul since I made my Army of None video and especially when I originally posted this build. The build goal remains the same - to make use of the Army of None ability - but since the pets are not capable of carrying a build on its own, I had to find a new way to incorporate a main damage source while keeping true to the build’s theme.
This time, it’s using Lucius’ Arm-blade to summon many Aether meteors to the ground while using Warp to inflict good Weapon damage and use it as a main attack. Since investing points in the skill only increases the Weapon damage by 4-5% at a time, we instead invest heavily in Hasteful Empowerment, which grants a large Aether flat damage component which amps our overall Weapon Damage.
Since the video was released, the Zenith mod heavily changed how the multi-class bonuses work. They are now bound to various active and passive skills instead of stand-alone abilities, which means there are no more 500% Weapon Damage passive abilities used in the build anymore. Instead, the Zenith-Champion passive affects the Riftstalker’s Bloodless passive tree, granting 80% Lightning to Aether conversion at its current investment. That makes it far easier to convert all of Army of None’s Lightning damage to Aether damage without sacrificing your gear slots to do it.