Trap blade pet

I propose to add an option in skills that allowed blade traps: scaling from bonuses for pets, living and limiting for 20 seconds regardless of enemy resists and having HP, but about 10% of this HP would be lost every second and the maximum would be reduced by half of this number; 20 seconds cooldown (which could be reduced to a maximum of 10) (maybe a different cooldown time) that started after the death of the trap or while there is no enemy in it.
so that the Trap would work for bosses and the same winter king items would make more sense. and the description explains it like this: “using pneuma, the night blade connects it with the blades, spinning it around the enemy. Due to the fact that the blades are controlled not by you, but not by your life force (just as the bodies of pets are controlled by their soul), the trap is in fact a pet for you , but this connection is not durable and weakens, and it also weakens when the enemy hits the blades." and I suggest giving some enemy an item that will give bonuses to pets, Veil and give range to a pneumatic burst (ideally pants)

not how it works
since it’s a status effect/CC, in this case a trap/CC debuff effect it will be affected by enemy trap resist “you can’t trap someone if they are immune to trap” just like you can’t stun someone immune to stun.

to make it scale on pet bonuses it would have to be turned into a pet first i think (remember it’s currently not a player scaled pet just a regular “attack”/debuff)

i also wonder if you played version 1.2? in there blade trap gets innate CC shred so it now works on a range of bosses without set modification, tho to work on more bosses will still need the extra trap RR set applies

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