I have long tried to create a vitality based build that can hold its own, but with little success so far…
I am still trying to get into theorycrafting, but I am not familiar enough with the game and its mechanics, I believe.
The general idea is to focus on vitality damage spells, while having some pets around so soak up some damage. Because I cannot afford much to hybrid (vitality damage is hard enough to get to work alone), I am picking pets scaling with the player’s bonuses.
This is a mid-short range caster, focused on bone harvest and sigil of consumption.
I am experiencing several issues:
general frailty of the toon, despite massive damage to health
lack of mobility
piano… too much piano… so many debuffs and skills to just blindly throw everywhere
I am highly unsatisfied with my constellations: I chose Revenant and Rattosh as they were pretty much straightforward, but then I ended up picking the other constellations almost by default, or even to cover for my missing resists…
still low, low damage… Killing some bosses can become so long…
Any help would be more than welcome, I really want to manage to get a vitality based caster to work (while being fun to play), but I think I have reached a point where I fail to see how to get it better…
Personally I second the Dark One Cabalist. I have one myself and it is a very effective and satisfying character.
Alternatively, if that doesn’t interest you I would suggest going all in on Valguur’s Set and ditching the idea of Blood Knight and Revenant and pseudo-pets and soaking up damage for you because they aren’t going to soak up anything for you. Then drop Bone Harvest and invest in Destruction. Valguur’s Raiment (the chest piece you don’t have equipped) will convert at least some of the chaos damage to vitality.
They are really strong, i’ve done 3 150-170 extra spawns runs in crucible with just 4 blessings, no banner in a single blessing duration.
Downside is that it does have some slight energy issues in main campaign, and it’s single target damage isn’t anything ultra spectacular, but still really solid cause of all the procs. Upside though is that dark ones set is a target farm so it’s easy to obtain. and it doesn’t need any ultra rare green gear to work either
@malawiglenn: no, I created the toon first on Grimtools, then I built it up following the guide Grimtools represented, and then updated Grimtools rather than re-uploading it. I have all of the items on Grimtools, but certainly not with the same stats x)
And thanks by the way! Skills and devotions definitely look better
and if you want to go with bone harvest, get a big 2handed weapon instead with 100% vitality damage (like a decent spectral warmaul) and then use the transmuter and get Kraken constellation. You then really need some greens to get the life up to decent level.
I mean you have the blood knight set, that is tailored for bone harvest - don’t you wanna take advantage of that and focus on Bone Harvest?
I just checked my grimtools and as malawiglenn has pointed out, you can just craft 1 thunderstruck boots and craft another pants (any pants, even your generic green) that can cap resists. I only had the MIs for health in cruci.
Good to know, thanks!
Some of this stuff seems quite tough to get, but I am sure I can get around it until I get the right gear. This build is actually really fun to play, this is why I badly wanted to make it work ^^
You will get many Thunderstruk boots and legs just by playing You already have 90% of the build in that set, so just work around to cap resistances as you progress and improve the build. What is nice about Aspect of the guardian is that you can almost entirely neglect Poison/acid resistance. I always aim to use Survivors ingenuity amulet and ring augments for OA and DA, but not at the expense of resistances.