So I am fairly new to Grim Dawn and have my first char to lvl 35.
I am super confused when it comes to the loot however…
I have recieved a blue( epic) item Gorefeast axe 1h, this is lvl 23 and since i got this item I cannot get an upgrade. Ijust got a lvl 35 1 hand Axe also epic with more damage, but the game keeps sayng the low lvl one is a massive upgrade 62DPS I will loose if i change to the lvl 35 item.
Is this normal?
How can gear be so low lvl and the same quality over 12 levels higher be worse?
^ pretty much. Attack speed is king for physical builds. Doomsaw does have higher lifesteal though. If you were a vitality build it might be worth it over gorefeast.
The one thing to understand is that due to their wide variety, most items are not strict upgrades over each other, and DPS is a pretty bad measure of which item is better
Also, you compare an item with component to one without component. To ignore the component, press <alt> while looking at the items
Hmm fair enough, i know everyone says depends what build your going for, but i have no clue tbh, I am just going along whatever feels fine, trying to balance defensive vs damage, taking anything i can to dish out enough dmg while surviving, but not to much defensive so that I am damage starved.
Not knowing anything about the best builds or best stats does have it’s positives and negatives I guess:)
I am a long time Diablo player so, to me this leveling is just enjoying the story, once i get to max level perhaps then I can worry about what builds is good or bad.
Maybe I am going at this wrong, but it is just my inexperience with the game
I went and did some “secret” skeleton key level, dang… that was hard. I manage to get one chest room cleared out after running and dodging behind pillars 90% of the time. but eventually after wondering bit deeper the mobs lvl difference just go so big where i constantly had to drink potions and ran out. … that was the end:)
Enjoy your naivety while you can. In a few days you’ll be paranoid about your build, stats, legendaries, gladiator clear speed, facetanking mad queen and etc.
As others noted, you can’t necessarily use item level as your judge. I noticed you have Cadence as your LMB attack, which is a physical skill. You will notice that Doomsaw converts some of your damage to vitality, so if your skills enhance physical damage, that is actually a DPS loss. Note that is says ‘15% armor piercing’, which means it converts 15% of the weapon’s damage to 'Pierce" as well. If you are going physical then you want to try and stack flat physical and %physical.
So as noted before you say Speed is king, but does that include for actual weapon speed?
Like example 1h Axe that is “fast” vs 1 hand Axe that is “very fast”?
i would assume it is already been calculated in the background.hus care just about the + %speed
100dmg slow weapon or 70 damage fast weapon ends up doing the same dps?
So do i not want piercing damage? is piercing not like (slashing/physical/Piercing ) like a spear type weapon? Is there a thread that explains the different damage types? i will go search now, but perhaps someone has a quick reference. Like vitality damage and Physical are physical, but fire and ice is magical.
Who is this mad queen? or is this later on ? do not spoil it:D
I just killed a queen bug thing from that screenshot as a matter of fact "hive Queen’s lair. I cannot facetank much anyway haha. I have to pop my immunity shield pray for 3 seconds then run.
Has flat Bleeding Damage on it, which would be factored into dps. With the Bleed alone (ignoring the component), Gorefeast technically has higher average- and maximum-damage output per hit.
Pierce and physical, despite being similar IRL, are two different damage types. There’s not such a thing as a “damage superclass”, like magical damage or physical damage. The only similarities between them is their source: most of the times you find physical, bleeding or internal trauma damage in the same skill, item or devotion, for example.
Edit: and this isn’t a rule by any means. Fire and physical, for example, is very common.