[tut] creating a custom mainmenu background

How to display a custom mainmenu background:

  1. create a new world with the editor and name it mainmenu.wrl
  2. add items, buildings or whatever you like to your world
  3. enable the Menu Camera (checkbox View -> Menu Camera) to verify
    that all fits well
  4. save it
  5. open the asset manager and build your world (F7)
  6. now create a folder structure “Settings\Levels\mainmenu” in the Grim Dawn installation folder
    (or in your Grim Dawn user folder …\Documents\my games\Grim Dawn)
    and copy your previously created mainmenu.map (mods\mainmenu\resources\Maps\mainmenu.map) into it.
    The whole folder structure should looks like:
    "…\Steam\SteamApps\common\Grim Dawn\Settings\levels\mainmenu\mainmenu.map
  7. If all went well you could see a custom made menu like this one:

My english is not so good, please ask, if something was unclear!

GlockenGerda :wink:

Attachment: custom mainmenu.jpg

2 Likes

Nice post. This is helpful for those creating a mod with a whole different theme. I was previously wondering if the character model would be standing on the default terrain height. Using the Editor’s camera/locate coords solves anything relating to positioning.

As far as I remember with Titan Quest…
If a mainmenu.map(mainscene) was only in the mod directory, the game would load the original mainmenu on the initial load. Then it would display a user created mainscene after exiting from a mod game. So if it works the same for Grim Dawn, there are options.