Hi, this is a tutorial for merging two different mastery mods together. This can probably be applied to other kind of mods but for fuck sake I said I would do one and so I did one.
Since you’re going to mod I recommend extracting all files with the asset manager (if you haven’t already) before starting, just to be safe. As to not feel lost, use proper working/building folders to do so.
/!\ Be sure to have a working folder for all mods you want to merge, otherwise you might run into problems.
We’ll be using two mastery mods for this, as I believe it is a good example.
Those will be two of my mods because I can’t wait for Ceno to release the working folder for Cornucopia.
Mods in question: Coronus, Child of Rage (Unreleased and unfinished but works for this tutorial)
All pictures are hosted on imgur. Only links because I don’t want to clutter this thread and make people mad when they try to load everything at once.
Change the main skills_mastertable.dbr in function. Example here.
Note: Use your brain, I won’t provide a thousand examples. If you have to change the order of masteries then do it. Applies to every fucking thing in here.
(thought on a limited MasterEnumeration: It’s fucking retarded.)
Step 4. TAGS!
All tags are located in the Sources window of the asset manager
Tags are where all the text you see in game appears. It’s where all skills take their “names” and “description”. Having them is almost as important as actually making skills. You will need to change a few things in order for your masteries to work correctly together, although you don’t need to.
Most likely you will simply have to change the tagSkillClassNamexxyy (and by changing I mean adding).
Be sure to use the correct tags otherwise it won’t work.
Hopefully this guide helped you merge some mods and have a good time. It’s not that hard, you just need to know what to change. Please do correct anything I may have missed.
I think a certain level of professionalism is a good thing, but I don’t think age is a reason for us to moderate our language. I’m guilty of being unprofessional, but I will also never forget the guy wearing cutoff jeans and a metallica t-shirt smoking outside the back exit to Exodus, talking about his $50 mil stock package. Or the $300/hour Price Waterhouse Cooper programming consultant with a Rage Against the Machine t-shirt on.
At the highest rungs, we’re allowed to be a little less professional. My Microsoft tech support team was allowed to wear slippers to work. I think you had to have something on under the bath robe though.
I think a certain level of professionalism is a good thing, but I don’t think age is a reason for us to moderate our language. I’m guilty of being unprofessional, but I will also never forget the guy wearing cutoff jeans and a metallica t-shirt smoking outside the back exit to Exodus, talking about his $50 mil stock package. Or the $300/hour Price Waterhouse Cooper programming consultant with a Rage Against the Machine t-shirt on.
That would have been me - if I had a good job or money.
I have time and no money and look at me just modding all day and sometimes doing other stuff like a tutorial for GD.
Frankly I like it. I’m not sure why I do this, it’s not very rewarding, but there’s a level of satisfaction I lost after playing so many games for so many years in it. You know, it’s like working in a way, but it feels good.
If anyone wants to know what I’ve been feeling since I started modding here, just play Factorio
(this post is just an excuse to make people ruin their life on Factorio)