The problem with these suggestions is that it helps nobody. The best builds that use some of these are still gonna be the best because there are so many other things that make them great and the weaker builds that use these are gonna be weaker. It just makes thing worse, made even worse by the fact that none of these are broken in the slightest.
And seriously, Guardian’s Gaze? I have a feeling you actually haven’t used some of these devotions and you are just looking them at face value. Actually use them. I used both Bat Fangs and Guardian Gaze and they are decent, more Bat than Gaze.
My comment still stands that I’ve yet to see any proof from you that these are so vastly overpowered as you’re the only person in this thread that seems to think so, and so far you just keep repeating that YOU have decided all on your own that Crate don’t know how to balance devotions and these MUST be nerfed…just because you, and you alone, say so with no facts to prove this
Not to mention that I was replying to your comment about starting this all over again with T2…hence why I quoted it.
Personally, and as a casual player that’s been playing for just over 5 years, I don’t believe your claim that ANY T1 are so overpowered. Plus your refusal to understand HOW players perceive adjustments and nerfs, really aren’t a good thing to do.
I think Guardian is ok except for too much %WD. It’s good for a poison/acid route. Not simply for one build enabled by one set of items. It has decent colors and a proc…6 colors for 5 points, with a couple of 4-point path alternatives.
My listed nerfs were to %WD, as imho that allows for too much influence from the %wdT. They do fine with the intended specific damage types. For builds that don’t have those damage types there are alternatives without a proc.
I am using guardian/manticore foir the points to Affliction (the current constellation of experiment).
also, yes, these were my suggestions to gameplay. Suggestions warrant discussion. Some of that replies are reasonable responses of “I don’t think this is the case because…”. I included the reasons why I felt so: completion color numbers , node skills (even if trivial), proc strength.
Fiend dps is insane if you can:
1)Reliably proc it 3 times per second - aka bind it to RE or AoE autoattack or skellies.
2)Convert it to one dmg type .
3)You have a huge flat WD on build.
4)You are melee build. Or you bind it to pets
So yeah, its kinda broken for aether binders and petmashters and really good for melee ritualists/purifiers/ele filtrators. But for anyone else its nowhere near oupie level.
Apparently 15% weapon damage is too much now. Pretty much every skill in this game is balanced around its wd (if it has it) and the flat damage it has. So the WD in Guardian Gaze is actually balanced around its flat damage.
So no, 15% wd is not too “much”. It’s actually pretty damn low in my opinion and it should be raised instead.
Instead of nerfing current devotion I would buff under used devotion. One of the way of doing it is either boosting the flat amout of damage of weak T1 devotions procs and/or add weapon damage% to these procs.
Btw fiend cannot have more then 2 instances at the same time… confirmed by Zantai
Solemn watcher is only good if you have a heavy focus on blue, or are going blue/yellow and actually getting value out of its colors. Pierce resist is middling, cold resist is useless, and the only really standout node is the last one. Meanwhile, Wolverine is a close competitor in the DA and stats field and costs 1 purple.
Well, let’s go the other way then. Spurred on by those that were actually constructive:
One of the way of doing it is either boosting the flat amout of damage of weak T1 devotions procs and/or add weapon damage% to these procs.
Flat damage is a good idea for some of the underused T1s without procs. More variance would be good…and flat is often very attractive. Also, OA /DA couldn’t hurt in spots.
T1s
For example and to put some of these ideas in print:
-Wretch is both acid and choas, so some flat chaos would fit.
-spider could use something, not sure which tho. maybe 1% OA on 1-3 nodes
-raven flat elec to player
-vulture 1-2 % OA last node
-gallows chaos flat, maybe small OA
-lizard 1% DA or more DA of sorts (needs to something more to compete with eel)
-wraith bit more OA
-hound flat pys
-falcon flat phys flat bleed
-anvil flat phys
-throne 15 DA left node, 15 OA right node
-owl flat ele
-harpy flat cold
Solemn watcher is only good if you have a heavy focus on blue, or are going blue/yellow and actually getting value out of its colors. Pierce resist is middling, cold resist is useless, and the only really standout node is the last one. Meanwhile, Wolverine is a close competitor in the DA and stats field and costs 1 purple.
The fourth node of Solemn is pretty decent too. @ %phys +DA ~>50 DA. Wolverine has a couple of inconsequential nodes(retaliation) as opposed to 1 node (cold%) for 5 stars…depending.
Plus, the blue tier 3s are a pretty strong draw (dead god, hourglass, empyrion, etc).
I assume you prefer almost no devotions and prefer generic gear for all classes? So…your post is to say “leave as is - and this is why I think that…” or are you just venting?
(I suppose that is as valid of an opinion on preference as any other…).
The reason that this is a wrong path to balancing devotion is simple: it’s a singleplayer game, balance is not really main concern. Would it work as online only enviroment with competitive ladders or even pvp, etc.? Probably not, because some mastery combos are innately stronger and have better gear support then others.
So I like Crate’s philosophy here, instead of nerfing strong stuff, they try and boost weak stuff. Yes, it creates a power creep and additional balance issues, but honestly, who cares, it’s a single player game.
So your suggestions would be good for online ARPG, but not for Grim Dawn. Better buff less used devotions.
So I like Crate’s philosophy here, instead of nerfing strong stuff, they try and boost weak stuff. Yes,
…So your suggestions would be good for online ARPG, but not for Grim Dawn. Better buff less used devotions.
^I sometimes wonder if peeps even bother to read through a discussion at all.
Not more than 3 posts above yours is an attempt to look at it from that very angle.
I mean it is good like it is and i’m a little pissed off people ask dev to nerf all thing on game and i’m not talking to only grim dawn.
And i’m agree with other people for the fact buff all underused thing.
This is probably the first suggestion that somewhat makes sense to me, simply because at the moment there’s no flat electrocute in any constellation. I’d prefer to have it on Reckless Tempest though.
Vulture’s nodes are very good. It’s a fairly viable pick. If you think Vulture is bad then Crane is automatically also bad btw.
There is already a constellations thas is in the blue area and gives flat chaos - Wretch. Having two constellations that give flat chaos, with dying god giving flat chaos as well, needs a very solid justification, which you don’t have.
Lizard doesn’t have to compete with Eel because Lizard is a niche health regen constellation for builds like that while Eel is one of the best affinity point boosters in the game (I mean, 5 blue for 3 invested points; you’ve been using the same reasoning to justify the nerf of some less convenient constellations)
Why? Wraith has 18 OA, which is in-line with similar constellations. Let’s discuss buffs to OA/DA for Wretch, Stag and Toad then.
Won’t make me pick Hound on non-retal builds anyway.
So pretty much make it a better Stag?
Phys to Anvil? I don’t see why not, but I don’t see why either.
The second suggestion of yours that somewhat makes sense to me. But 10-12 OA and DA would be more reasonable.
Owl is in line with similar constellations, I’d say slightly better than average because it has reflect reduction, which DoT builds value a great deal.
Harpy is also in line with similar constellations.
Feels like you’ve just been pumping up completely random ideas without giving them much thought. You’ve been insisting that we were constructive, but what you did here is not constructive in my book.
Feels like you’ve just been pumping up completely random ideas without giving them much thought. You’ve been insisting that we were constructive, but what you did here is not constructive in my book.
sigh My proposal was the reduced impact of the ones in the OP.
By and large the community (including yourself) were adamant that alternate buffs were a better idea. I just threw together a bunch of ideas that were put forward in this thread. in order to start in on this path. Starting with T1s.
(It is amazing here how many “experts” are willing to critique but have very little input other than outrage if suggestions need some evolution.)
So, constructive would actually be a critique as you did, yes, but also summing up to say something like:
“out of the list, I can really only see a couple of those being appropriate: this and this”
But I digress. Feel free to make a list of your constellation proposals. I seem to recall you mentioning that your opinion was that a few t2+ could do with some oomph.
Hey, sorry, didn’t see you have posted buff suggestion on the third page. I read them and I think what you are suggesting is going to make this stuff a bit overpowered. I think of all those you have listed Raven and Throne could use a buff (although they are partly meant for pet builds and I don’t know anything about pet builds). Other constellations are mostly fine and have a lot of niche applications, some of them are not even niche at all (like Vulture is a super solid constellation with quite a bit of res and hp and stuff and good affinity bonus on a way to Aeon for some Aether builds, Wretch is op for Darkblaze Pyromancers, Gallows are pretty okay because of resist bonuses). And I think adding flat physical stuff to all those little purple constellations would make physical builds even more op than they are now (they already have so many items to convert so many damage types fully into physical).
I’m not against nerfs when they are justified. There were even times when I was against nerfing X first but later understood it was the right thing.
If a suggestion needed some evolution the reaction would had been a great deal more cordial. Your suggestions in the first post are built on the premise that these devotions are overused, which is not aligned well with how other players feel, which they had been telling you so far. I don’t see anything non-costructive about it.
For example, if someone started a thread that Blademaster needs a nerf I won’t be discussing how to nerf him with counter-proposals - I would question why he needs a nerf in the first place.
I don’t remember myself telling that, but yeah, sounds like something I could had said. I only post things I could back up with some testing results, theorycrafting or a review of multiple other people’s builds. I do it specifically to avoid this kind of outrage that you experienced in this thread. So they’ll be posted when they are ready.