Build Intro:
A concept that was realized years ago, but never documented within this compendium. The coming of V1.1.9.6 has brought forth changes and rebalances to the Dagallon’s set which looked solid. While the split damage nature of the set might sound like a dealbreaker for many, it can still pretty much be built as a Fire Strike range type, thanks to significant bonus to fire damage and damage conversion.
Image source: Spellslinger - Official WildStar Wiki
Pros & Cons
PROS
- Excellent Crowd Clear
- Consistently high Single Target Damage
- High Mobility
- Good health sustainability vs common mobs (Thanks to lifesteal)
- Reliable build for fast monster totem / Normal difficulty Shattered realms farming
- Relatively straightforward playstyle
- Rewards masterful kiting and tactical piloting
CONS
- Comparatively bad in enclosed spaces (Particularly vs campaign Sentinal and Ramzul. Personally, I skip those two fights.)
- MUST avoid big, powerful hits at all costs (Eg- vs Ancient Shambler and Voldrak)
- No reliable healing skills (Either use a healing tonic or depend on lifesteal)
- No powerful circuit breakers (Live and die by your piloting, and make sure that your healing tonic is hotkeyed)
- Inquisitor Seal and Thermite Mines usage require correct positioning to be utilized well
- Recommended for skilled players who are mindful of area dangers and monster/boss attack patterns
- Suffers from energy issues should player decide to swap out Ectoplasm / Mark of Illusions components
Leveling
From levels 1 - 94, I followed the skill points allocation as outlined here (And to clarify, I did indeed play on hardcore): DW Firestrike Purifier: A build diary from Normal to 170 Glad
For items while leveling, please take the time to go through the link above (and related links as well), since that is more elaborate than what I can advise.
However, I was somewhat lucky since I had two Empowered Oathbreaker stashed away, which I used to level myself from level 65 onwards to Level 94.
Just remember to respec your skill points and devotions at level 94 if needed and follow the rest of this guide.
Constellations
- Green Crossroad
- Spider
- Red Crossroad
- Mantis
- Hydra
- Solael’s Witchblade (Bind Eldritch Fire to Fire Strike)
- Blue Crossroad
- Sailor’s Guide
- Refund Blue Crossroad at Spirit Guide
- Behemoth (Bind Giant’s Blood to Flame Touched)
- Ghoul (4 Nodes only, Bind Ghoulish Hunger to Vindictive Flame)
- Revenant (4 Nodes only just for ADCTH)
- Fiend (4 Nodes only for +Fire and Chaos Damage)
- Magi (Bind Fissure to Thermite Mine)
- Refund Green Crossroad at Spirit Guide
- Ulzuin’s Flame (5 Nodes only towards the right path)
Build
Purifier, Level 100 (GD 1.1.9.5) - Grim Dawn Build Calculator : Final Build
Attribute points- Physique /63 Cunning /44 Spirit /0
Do note that I’m not a big fan of ‘Word of Renewal’ and only spam it to keep up ‘vigor’ + ‘Steel Resolve’. As a skill for sustaining health, the long cooldown has never made it viable for me to clutch heal ever (at least with this build). But if you are a fan of it, then feel free to reallocate some skill points from ‘arcane empowerment’.
Likewise, you may reallocate/refund points as you please from the inquisitor seal skill line. My justification is that this build does offense better than it does defense, hence the choice to make the seal empower my damage output further sounded like the better decision on my part.
To a more minor degree, ‘vigor’ + ‘Steel Resolve’ skill points can be redistributed as pleased, provided that resists remain capped as a bare minimum and if you are comfortable with a lower health pool (12,000 hp is my personal minimum for ranged builds, but extra padding is always welcome for glass canons)
The other skills are pretty much set in stone at this point, since I aimed to squeeze out as much damage as humanely possible
-Gear Breakdown-
Head: Dagallon’s Faceguard
Amulet: Shard of the Eternal Flame for +2 to Flame Touched, +1 to Demolitionist Skill, Physical to Fire conversion ALTERNATIVELY- Mythical Heart of Ulzuin for + health Regen, Extra Resistances and additional benefits to ‘Blast Shield’
Ring 1: Mythical Band of the Eternal Pyre for the Lightning to Fire conversion
Ring 2: Mythical Band of the Eternal Pyre for the Lightning to Fire conversion
Weapon 1: Dagallon’s Destroyer
Weapon 2: Dagallon’s Annihilator
Chest: Dagallon’s Armor
Shoulder: Embercore Shoulderguard Lightning to Fire conversion,
Pants: Mythical Hellforged Legplates for +3 Bursting Rounds, +Physical Resistance
Gloves: Mythical Gauntlets of Ignaffar Pierce to Fire conversion
Boots: Mythical Wyrmscale Footguards +2 Aura of Censure, Damage Absorption vs Elemental / Bleed damage
Belt: Cinderplate Girdle Pierce to Fire conversion, +2 Fire Strike
Medal: Mythical Korvaak’s Brand Mostly for the +ADCTH to Fire Strike
Relic: Korvaak’s Deception +1 to Demolitionist Skills & Blazing Eruption for enhanced crowd control
Final Words:
I was still in the process of the Hardcore playthrough for this character when GD was patch to V1.1.9.6. Overall, the biggest change is that the ‘pass through enemies’ for the guns have been rebalanced to affect Bursting Rounds and Storm Spread only, but in exchange the base damage bonus to fire strike upon set completion bonus was raised higher. I don’t have any exact numbers and data, but mob clearing speed increased slightly while single target takedown took only a tiny bit longer post patch.
On the whole, the changes felt welcome since it further aided in crowd clearing, which was what this build did best from the start. Out of all my characters, this build felt like the 2nd most fun to play with (My Spellbreaker remain dethroned in terms of fun factor) so I’d recommend it since the Dagallon’s set feels like it is in a solid place right now…though this might apply only for experienced players, as the build was just about as fragile as my spellbreaker.