Imagine this:
You reach level 100.
You talk to some NPC such as a Spirit guide.
It gives you an option to set your level to 94 and to reduce your experience points appropriately.
Why 94? - some items require level 94 to equip.
Not sure if we can set negative exp as a reward from a quest.
And not sure if we can decrement the levels, but happy to hear your thoughts.
sure, i guess?
(no clue if we can reduce char lvl after the fact)
but why?
and if you already reached 100 and got the skill points and attributes etc, what meaning does it have to reduce to 94, you’re just reducing the your base OA/DA a tiny bit at most, but still largely putting you 6 lvls “overpower” from 6 attributes and skill points.
suppose the root of it is, what does it matter char level is 100 and (some) item level is 94?
or to highlight the issue it might have; what do you do with the relation for items that only has a lvl 82 or 84 requirement? - many builds use those/they are part of end setups because good or best
I created a potion for Grimarillion that provides negative XP. Took me awhile to get the right amount, the idea was to just stop XP gain (for whatever reason, some people have asked for it). I learned that if you set the XP rate negative enough, it ends up capping your level immediately - so negative XP isn’t really an option if the goal is to reduce levels, but up to a certain point it will severely hamper XP gain.
Not sure if there is a way to remove levels, haven’t tried but it might be possible? There is a way to grant levels, and for many features you can simply make this negative to remove something - think giving an NPC scrap or something, the game interprets this as “granting” negative items.
My thoughts? I don’t care, I think it’s a waste of time. You do you though
the idea is to be able to continue to level up after Elite. I like doing every quest and fighting every boss monster so I reach lvl100 before finishing Elite.
I also like being overpowered (but handicap myself by intentionally avoiding defensive devotions/skills/putting points in physique so it is more than fair)
The level shouldn’t drop lower than 94, because it would prevent equipping some items.
Basically, I’d like to get extra skill points, but earning them by doing extra levels as opposed to just increasing the skill points that levels give by default.
game.incrementdevotion - Gives the player a devotion point
game.decrementdevotion - Removes a devotion point
game.IncrementLevel - Increments the player’s level
it wont lock level tho from my experience
either you can set xp so it takes a long time to reach next level; but it will accumulate
or you can set the xp “high” in which case you level up on your next kill
It is not difficult to lock the level, just set the character file (player.gdc.bak) to read-only attribute.
Although you can upgrade naturally without exiting the game, once you exit the game, it will be restored to the level when you entered.
i doubt that works?
the bak file isn’t the save that governs level/only governs level, it’s just gdc itself
but you have the issue of multiple other data thingies being baked into it, so if you read only it; you can’t change items, devos, level up devos, etc char data, right?
yea, but, try to follow
we set char level 94
we now read only the gdc file to ensure it doesn’t level up
we play a session, anything we do that session will not get saved to the char, if we upgrade an item, if we swap a devo, unlock a new portal, put anything into personal stash etc
when we exist the game and start again, the char data will be back to before the session, so that session is entirely lost; you can’t maky any char changes(big/small/skill tweak/gear tweaks etc) after setting it read only