I made a post in another thread regarding the uniques in GD. I don’t know how far you’re willing to take the item changes since you guys say you want to stay in line with Crate’s design choices, but I always felt the unique item design was very bland.
The poster Lance above highlights the issue: almost all the damage items follow the same trend, seeing something break away from that formula as he says would make the items significantly more interesting.
Self-quote:
I’m not sure what your plans for rebalancing the items are, but one feature I found lacking in GD are general-purpose items that have affixes that are appealing to most builds.
Most GD items are highly specific to one or two classes or combination thereof, but there are relatively few that work for many.
The few that are there, such as the Badge mentioned above, or the Peerless Eye of B. are almost instantly the best option without exception, because they simply have no good competitors.
I do hope that your answer to that issue (which I bet you’ve already noticed) is not to simply nerf the above to make them less desirable.
Personally what I’d like to see are more options in that regard, especially when it comes to +skills, particularly in item slots that normally don’t provide that (such as gloves, boots, etc.) This would also make them truly “unique” in that sense.
Currently, the sets are almost unbeatable because of the +2 to class skills and at least one other major bonus they provide, even if the set isn’t that good for your class as in my case.
Having some more options out there would be great, especially ones with unique bonuses as mentioned above would make the game more interesting to me.
The current uniques generally follow the same trend but with different resistance/damage types, which is the major reason why many of them are so bland: it’s the same thing over and over.
Compare it to some items from Diablo 2 for example, if you’ve played that. Remember the Frostburn gloves? They added 40% to your Mana pool which was something no other item in the game did, which made it singular in that respect.
That didn’t make it the only option though, because there were other choices you could go for if you didn’t need the Mana.
There was also an armor that would freeze the targets you hit. Maybe in this day and age that would be considered overpowered, but it was a very unique effect and a low level item so you could see how it altered your gameplay if you found it.
Or heck, take TQ: that game had a mace with a high piercing ratio like no other, but it was also grossly overpowered because of some of the things you could do in that game.
Back to GD, one thing I could see is an item that has the purging effect from the Arcanist tree. The game has a lot of lethal debuffs and DoTs but the player has virtually no way of removing them, I always felt that that was one of the greater flaws of the game.
Having one or more items that granted you that ability would make them unique and desirable, to name an idea.