[V1.0.0.5] Panetti's Sorcerer

It seems that Vindictive Flame increases total speed past 12% now. Perhaps the build would be better increasing that skill?

This build is the most fun I’ve had playing Grim Dawn in awhile. To back up the OP, you do NOT need the legendaries in here in order to play this build well.

The only two legendaries I have that are recommended are Aldanar’s Vanity and Golemborn Greaves.

Still puts out a ton of DPS and is very hard to take down. Just a very fun build to play. It hits the sweet spot in number of active skills for me, (5-8). I don’t like builds that have 3 or fewer as its just boring, but some builds on here have waaaay too many.

Highly recommended to try out this build.

Can I ask why Spear of the Heavens isn’t taken for a devotion?

Spear’s range is too short most likely. That’s what most people don’t like about it.

You could change devotions around to go offensive, get stuff like Imp, etc., and get Spear.

Something like this. This actually looks pretty nice. You sacrifice Ulos to pick up Spear basically.

Well GrimCalc appears to not be letting me modify it atm, I cant save a build to show you.

In short do this- even figured out how to keep Ulo, if you want:

Imp
Viper
Jackal
Behemoth
Widow
Turtle

Option 1
Sailor’s Guide
Panther
Spear of the Heavens
Lion
Tree of Life (4 points, to skill)

Option 2
Lion
Ulo the Keeper
Eel
Spear of the Heavens
Tree of Life (4 points, to skill)

Thanks for your help and suggestions.

Basically, if I understand it, the difference between Options 1 & 2 is swapping Sailor’s Guide and Panther for Eel and Ulo. So it loses a bit of offense for more healing and defense.

I’ve been playing around with Devotion configurations, and I must qualify that I am a new player, so I probably am not attuned to the most important devotion bonuses. But what about the following configuration:
Take Option 2, and drop Widow, Turtle, Lion, and add Panther, Lizard, Crane, and the lower left and lower right stars on Obelisk of Menhir.

It seems that it would add a lot of survivability in the form of resists, life, DA, and armor, and doesn’t lose too much in terms of offense (trade +% Aether on Widow for OA and Crit damage on Panther).

Would love to hear your thoughts.

Spear of the Heavens is only worth it if you are using a two handed weapon, and even then it is still a pretty bad constellation in my opinion. It takes too much affinity for too little reward, and on top of that it isn’t worth dropping some of the more defensive constellations to get it, especially for a build that relies on regeneration and damage mitigation as much as this one does. That being said, some people seem to like it more than others, and if you have no problem surviving while taking it, then go for it.

I’m glad to see people experimenting with different devotion setups, but Widow is pretty much REQUIRED for this build. It is way too good to drop. The other changes are completely viable though.

Can you explain why Widow is required? For the same number of points, Spear of the Heavens has bigger numbers in pretty much the same bonuses.

Is Arcane Bomb the selling point? Unfortunately I can’t seem to find any numbers on it at higher level. Does the Aether resist reduction increase with level? If so, I could see that being good.

Does the 25% on attack apply to spells without a weapon damage component too?

Edit: Also, why is Spear of the Heavens only worth it with a 2-Handed weapon? None of the bonuses seem specific to 2-Handed weapons, nor does the description of the skill.

Arcana Bomb is indeed the selling point; resist reduction is extremely powerful for scaling your damage and there are very few sources of Aether resist reduction. It does indeed scale up to -25% I believe.
What FireBird meant about two-handed weapons is that Spear of the Heavens gets the majority of its damage from the weapon damage component, thus a two-handed weapon will scale that up much more than onehanders. Without that the damage is not worth the huge investment that Spear of the Heavens requires.

In your text list of devotions, I believe you may want to replace:
+Giant’s Blood
with:
+Behemoth

or
+Behemoth-only points needed to get Giant’s Blood

2nd edit: I added the second option when I realized you could get Giant’s blood without completing Behemoth. But you need the completion bonus of Behemoth to meet the requirements of Widow. So probably just replace +Giant’s Blood with Behemoth, unless I’ve gotten something wrong.

This would help folks who don’t know where Giant’s Blood is.

On a similar subject, either write up your take on what devotions to bind to what skills, or just copy/paste the posts that are already in this thread on this subject.

Your guide, do as you like! Tabitha is doing fine following it so far.

I did not consider this at all, lmao.

He’s correct, spear is probably not worth it.

Im super noob and i dont understand the star system. im trying to follow this guide…can u help me to select in order the star and star system i should pick?

thanks

There is already a guide in the original post for the order you should select devotions. There only part that might give you trouble is the fact that “crossroads” refer to the five nodes in the middle. I understand that the devotion system can be confusing at first, but I can’t really help you without you being more specific about what you need help with. I suggest that you just scroll over the devotions one at a time to see what’s what. There are also multiple guides that go over the devotion system in vivid detail if you need them.

+Chaos Crossroads
+Viper
+Eldritch Crossroads
+Hawk
+Primordial Crossroads
+Giant’s Blood
+Widow
-Chaos, Eldritch, Primordial Crossroads
+Order Crossroads
+Turtle
-Order Crossroads
+Sailor’s Guide
+Panther
+Ulo
+Lion
+Tree of Life
+Obelisk of Menhir
+1 point in Scales

This is the author’s list. I believe he means to say +Behemoth instead of +Giant’s Blood, because Behemoth is a constellation, and Giant’s Blood is not.

The crossroads is in the center. Where it says + xxxx Crossroads, choose that star. Here is the color code:
Purple = Ascendant
Red = Chaos
Green = Eldritch
Yellow = Order
Blue = Primordial

Where it says - xxxx Crossroads, you go to a guy on the second floor in Devil’s Crossing, who allows you to undo a choice spent in devotion points, at a price. He is in the northern corner, and is named Sahdina.

When filling in a constellation, you are usually limited in your choices, and order won’t matter much, just choose whichever available one sounds best to you.

Oh, I never noticed that. Thanks for pointing it out.

thank you, so for exemple what is viper? a costellation or a single sphere? i mena…ehen u say as second viper u mean i have to complete viper before going to the third he say? also, what is OFF?

Viper is a complete constellation. You get colored points for completed an entire constellation. This is how unlock other constellations. Constellations can support themselves based on the colors they give. This is why you remove points in the crossroads later.

OFF=Olexra’s Flash Freeze

I have a half-played PRM sorcerer that I abandoned but this guide makes me want to try again and also tweak it to match yours and see how effective it is.

I love how PRM feels, shooting it and having projectiles go everywhere. Where I got discouraged with my character was that I was at the stage where I was relying heavily on PRM primarily and wasn’t at the stage where I had devastation. I didn’t respec to PRM late – I tried to start with it early (maybe my biggest mistake) and hit a damage wall where I just couldn’t kill stuff fast enough. However, aside from starting with it early I was trying to focus on elemental damage output over the aether side.

But I’m still wondering with PRM taken late instead of early, where do we get the damage late game? Is it just that good on its own with enough +skills (or even without?) and aether damage modifiers from devotions and gear and reckless power? Is it from procs triggered off of PRM like elemental storm and others? Is super high casting speed critical to deal enough damage?

I couldn’t tell so easily from the video how much damage PRM was doing versus the frequent devastations. I hope you can forgive my noobish questions – from my limited experience I thought PRM was like one of those skills that just doesn’t hold up so well later on but the results you show suggest otherwise which is great news for me since I would love to play with PRM once more.

I started PRM at lv1 and it worked pretty fine once I had about 10 points into it. It wasn’t completely destroying stuff until around lv20 but still a decent leveling experience. Better than Bleed Trickster for example. Once you get Devastation the game is completely trivialized until about A3 Ultimate.

You pretty much need the haunt relic to carry you from 35-70 if you want to have an easy time and then the argivix’s malice relic. +Aether gear is also very important.

Before late game I spam haunt and then whatever I have. Haunt kills everything in normal without help and then a little bit of help in elite.

Then when haunt is gone you start spamming flashbang always before you cast PRM. PRM cannot work on its own. Argivix’s malice is also close to OP.

The other problem are aether resistant enemies. You need arcane bomb to reduce aether resistance. I had it attached to haunt before level 70 and then I attach it to PRM. That’s why black star of deceit also really helps.

I’m assuming its mainly the -resist and the massive resist bonuses on Black Star that make it the BiS medal, but a nice option while leveling with the 1.0.0.6 patch is the level 55 black legion medal that gives +2 to PRM.