V1.1.4.1 Item Tuning

Well, how is the proverb: “Asking is for free”?

Bloodrager´s Set Bonus (Bloodrage)…can we get at least get half the +Crit Bonus back? I think it was +12, maybe +5/+6 would still be okay/not OP.

It has +2 to Nightblade, so with that it is +4 to SS, so that would not be something we’d do.

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I would like to make a personal suggestion about an item that is unpopular and rarely used.
The following proposals mainly assume 2h phys / bleeding builds.

  • Gutsmasher
    add 45-60% elemental dmg converted to physical dmg.
  • Mythical Korvan Wyrm
    remove +% lightning / electrocute and add +% bleeding instead.
    add +15% AS and add +18% CS.
  • Mythical Menhirian
    add +15 Health Regenerated per second, Increases Health Regeneration by 30%
    add 25% pierce dmg convert to physical dmg.
  • Mythical Lifegiver Signet
    add Healing Effects Increased 6%.
    add 25% pierce dmg convert to physical dmg.
  • Mythical Sigil of the Bear King
    add 50% pierce dmg convert to physical dmg.
  • Lacerator Girdle
    add 50% elemental dmg converted to physical dmg, and add 50% pierce dmg convert to physical dmg.
    add +4% AS. add 30% Reduction in Poison Duration or +5% Maximum Poison & Acid.
  • Mythical Doombringer
    add 10-25% pierce dmg convert to physical dmg.
    add 1 Target Maximum to Cadence.
    Changed support from Belgothian’s Shears to Blade Trap.
    add 100% pierce dmg converted to physical dmg to Blade Trap, -30% Reduced Entrapment Duration to Blade Trap.
  • Mythical Gladiator’s Distinction
    add 8-15% AS to Granted Skills.

Thank you all for contributing to this thread!

As the hotfix is nearly here, your feedback will no longer be considered for it, but you are welcome to keep discussing items in this section of the forum for future updates.

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