V1.1.6.0 Itemization Discussion

CC isn’t actually bad!

Jabby also did a pretty good rimetongue infil with bladetrap!

It’s good if you can give it an effect. But what about campaigns and SRs?
Has anyone tested anything other than the crucible since 1.1.5.0?

That’s a good question. I can check it out tonight. What’s a good test to do in MC?

Could Mythical Wrath of Tenebris get +2 to to all skills in Oathkeeper? I mean, Soulrend has +2/+2 in NB/Necro, so Tenebris could be +2/+2 Occ/OK. Ok, maybe at the cost of changing +4 EoR to +2. I’m eager to try chaos EoR Sentinel with that baby. Thank you.

MQ is 138%, so it will have a certain effect.
The problem is when Kuba, Moosilauke, Gargabol, etc. appear in the SR / campaign. CC should be useless because they have 500% resistance. Especially in SR, you can’t choose enemies.

I saw Zantai comment on lowering the resistance at 1.1.5.0, but is it now changed to do damage / effect?

The best way to think of CC’s is as a skill you use to set up for a power attack.

^a more detailed explanation

Yup. It would be good if the effect was applied. I don’t think the effect itself is too bad. The problem is that some enemies completely disable CC.
For example, if you have multiple Boss with 500% resistance in SR, you lose a lot of value because you can’t even do damage.
If I’m wrong and it works for all enemies, I will try to use OFF and BT aggressively.

Mageslayer OFF is still perfectly good in campaign and high level (65-75) SR. Yeah, some enemies are gonna be immune to the freeze, and they might take a little longer to kill because of it, but that’s balanced out by other enemies being made a complete cakewalk. As long as your build can still function decently even without OFF, it should be fine.

(also, Kuba only gets 500% freeze resistance at low health iirc, so he’s not too bad on that front)

4 Likes

Thank you. I want to test Coundit and Mageslayer during the holidays.

By the way what’s your opinion on exclusive skills status?

I would suggest buff to Reckless power. It doesn’t have benefits outside of aether damage and attack/cast speed. I mean HoS have AtcdH+the similar stats, Reckless can have some other perks.

About skills support, I would like to see more items support to non retaliation RF. Especially true for physical builds. For example Retribution skill bonuses and skill’s mods are restricted to retal only.

5 Likes

29 posts were split to a new topic: Bleed Cadence Discussion

Why are you cherrypicking “speed” part of the argument I made? What about consistency of a build? Tankiness? Quality of life (mana sustain, how piano it is, mobility)? I think players care about that. And also yeah, most ARPG plays care about the speed too. Nobody wants to equip an endgame set at level 100 on a synergetic build and farm as slow as some memey wacky build.

Back on topic:

Bloodrager’s Endless Frenzy

Can this proc from the helmet have Physical/IT damage bonus too, please:

Also, can a set bonus proc have Phys/IT damage values equal to Bleeding ones:

%D0%B8%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5

I was thinking about something more trivial like https://www.grimtools.com/calc/r2BWyqkV tbh, but in any case it would be fair for Tenebris to get +2/+2 OK/Occ. Heck, lets make it for every 94 setless 2h lacking +2/+2.

I completely disagree, it should be named after Mogdrogen. Bysmiel has too many items as it is.

2 Likes

A post was merged into an existing topic: Bleed Cadence Discussion

Rah’Zin’s Torment set: please replace the almost useless mods for WD and ZT on 4 pieces with sth really useful like 10-12% crit damage and 110 DA/OA, as chaos struggles both with crit damage (outside DG’s proc) and with native stats.

M.Voidsteel Gauntlets - increase %damage bonus to 87% or similar.

M. Dreadweaver - replace mods for War Cry with, maybe, some flat cold to Cadence or -10% cold RR to Spectral Binding. Cold DK is a meme but it will still make more sence than using WC as a damaging skill.

Blazerush: replace conversion to Upheaval with 100% lightning to fire conversion and armor bonus with 110 OA.

M. Obsidian Juggernaut: a weapon that suits chaos cadence/BA well (ofc, they’re also meme) but has no AS. Please consider adding at least 14% of it. Also +4 to Hellfire Mine can be replaced with +4 to Cadence/BA.

M. Dreadscorcher: replace +2 to Arcanist with +2 to Demo.

EDIT: please increase the phys->chaos conversion on Consecrated Blade transmuter to 10% per level.

5 Likes

Rah’Zin’s Torment set: please replace the almost useless mods for WD and ZT on 4 pieces with sth really useful like 10-12% crit damage and 110 DA/OA, as chaos struggles both with crit damage (outside DG’s proc) and with native stats.

Absolutely agree with the suggestion. Crit damage and OA are actual problems with this set’s builds. Yes, for two-handers we have Kraken with crit damage, but dual-wielders have none, except Dying God. DA is manageable, though (I speak of Witchblades, at least. For them, 3k is possible to get).

Also, I have an idea about Rah set. What about adding support to chaos BA instead of ZT? For example, 4-pieces completion bonus for Soldier would be like: 6-8% ADctH to BA, 20% to BA, 40 chaos damage to BA. ZT works only with default-attack skills, it has no use in dual-wielding specs, so only two-handers remain. Touch of Chaos damage is miserable for slow weapons (worse than Fire Strike) and Cadence, to be honest, is the most terrible skill for 2H (inconsistent damage because of the mechanic of third strike and damage diapason on the weapon itself). And I don’t even say about AoE damage (it does not exist) As a default attack or nuke skill BA wins all awards, imho. Some stun resistance would help too. To cover it and hardcap BA I have to use https://www.grimtools.com/db/items/11161 with right affixes, so I break Rah set, which means less RR from Curse of Frailty for RR-hungry spec, less OA from Fighting Spirit, less damage and damage absorption from Possession.

M. Obsidian Juggernaut: a weapon that suits chaos cadence/BA well (ofc, they’re also meme) but has no AS. Please consider adding at least 14% of it. Also +4 to Hellfire Mine can be replaced with +4 to Cadence/BA.

In conjunction with changes to Rah’Zin set above attack speed addition would be really good. Unfortunately, Wrath of Tenebris is much better, as I witnessed in Crucible and SR. When I tried Juggernaut and saw barely 185% AS with Dying God and Battle Cry active, I knew someone would be harmed badly. When Aethermarked and Tainted debuffs appeared… Well, it is a sad story.

2 Likes

Another suggestion.

Amarastan Crusher: I would love to see this weapons ABB modifier placed on a 2h weapon with some range increases and damage adjusted accordingly or as necessary. That would be fun as hell. Give this weapon something else in place.

Might be really cool in Nightshade with adjustments and it fits the theme of a night blade using a huge 2hander.

It would feel like PoE Bladestorm without the lingering effect.

1 Like

Maw of the Damned
Meat Shield
Gravetouch
Markovian’s Bulwark
Spellscourge Bulwark
Virtue’s Defender
Wrathguard

Give these shields 8% phys resi.
IMO, non-retaliation shields are useless in most cases, but their lack of physical immunity furthers that.

2 Likes

I don’t really like this suggestion, as someone who has a functioning build with the weapon. (It was the build I used primarily to test Vitality against the new roguelike!)

While my build is a Ritualist, you’ll run into a similar issue with a lower cooldown on the skill: not enough energy upkeep. CoP won’t sustain you enough for a 1.0/1.5s CD Bone Harvest after several casts and you may well go dry on Energy between potions. Even with Mog Pact and considerable +Shaman, my build can barely go from one mobpack to another with 2s BH and auxiliary skills between Energy Potions.

Furthermore, I’m not sure I understand @adoomgod’s point about 300% WD “giving you enough lifesteal as it is.” ADCTH does not scale above 100% efficiency, and while my build does boast a solid 39% ADCTH globally, the additional 8% is noticeable enough and helps the 20k-HP character survive from burst to burst, which both Shamans and Oathkeepers are inherently prone to endure. (though Oathkeepers are aided with Resilience)

The weapon is currently perfectly functional and not in dire need of improvement. Having said that, if it were to get a buff, trading flat Health for flat DA would be ideal both for Oathkeepers (who have no DA outside Resilience/Consecration) and Shamans (who have none outside TotB).