I would like to see Elemental Battlemage be a thing beyond memes. It’s currently the biggest noobtrap in the whole game, causing thousands of new players to pick Battlemage as their first mastery combo when it’s in fact one of the hardest things to make work in end-game.
The issue is that there’s no way to make this work by adding elemental -RR% without unnecessarily buffing other classes. Instead, I was thinking about increasing flat elemental damage from Soldier and Arcanist skills or items along with elemental conversions that prevents single or dual elemental damages from exploiting them.
For Example, currently Iskandra’s Elemental Exchange adds 37 flat elemental damage at 12/12 and 94 at 22/12. This is simply very, very little award for such a niche damage type. Instead, it should be brought up to at least 300 at 22/12, the same value you get from Soul Harvest at 22/12. Or instead, to make sure only Elemental damage builds can make use of it, move half the flat damage to Manifestation and also add elemental conversions to it, preferably all three, so it would look like “50% Fire/Cold/Lightning damage converted to Lightning/Fire/Cold”. That way you couldn’t just use existing conversions from items like Chillheart to gain all of the juicy flat bonuses without actually building for tri-elemental damage.
Something similar should be done with Soldier as well. Add a modifier or something that adds global physical to elemental conversion and some flat damage. The bonuses should be very potent in order to make Elemental Battlemage an enticing thought. Battlemage simply must be the mastery combo with the most flat damage in the whole game.
A couple other smaller suggestions. Firstly, for Shaman, I would love to see bonuses from Tenacity of the Boar being moved to Mogdrogen’s Pact. Maybe just the OA/DA, or Slow resistance. As it is, building non-Savagery shamans is the most painful experience I’ve had in this game.
Secondly, I want to see fire damage Saboteur be real. I think it would be fine to add Fire or Elemental -xx% to Night’s Chill, but if that’s not possible then maybe add some Fire -xx% to a weapon that’s actually useful for fire melee builds because currently the only one I see, Warpfire, deals Aether Damage. Or add Fire -xx% to another ring so you can combine it with Combustion Band. It would also be very useful for Vanquisher Templars.