procrastination in nutshell.
Grasping Vines
So, i’ve tested 3 WB builds in a recent patch.
- Dmt’s Ritualist - https://www.grimtools.com/calc/w26r0a72
Damage - very mediocre, sustain - overall good, but granted that it’s vitality build - nothing outstanding. QoL - garbage, and i want to focus on GV being cancer throughout all this feedback.
I don’t rememer myself testing in it CR, maybe i did it. most likely not, apparently i was pissed by constand need to spam vines. But from my SR tests it didn’t occur to me as a sub 5 build, i’d give it 5.30 at the best. Before the nerfs to WB it was 4.36 build iirc.
- Lee’s Trickster - https://www.grimtools.com/calc/wV19bx7V
i tweaked it, because previous full bleed version is no longer sustainable, dead build or smth like this. picked rattosh and now it’s consistent. Damage - mediocre, sustain - good for bleeding build, but yet again, it’s vitality hybrid so it’s understandable, QoL - better than ritualist, but still bad.
In CR the best timer i could achieve was 5.20 (used to be 4.30 before the nerf), overall the build is playable, but only as a vitality hybrid, pure bleed version is not, and recent buffs didn’t help much eiher. Spamming vines is very clunky and unreliable, even with ~180% cs.
- Plasmo’s Archon - https://www.grimtools.com/calc/r2B8zEkZ (well, i’ve adjusted it a bit, 'cause it was sorta outdated)
that’s the only archon build that i’ve heard people praising. Plasmo did 4.20 with it back in 1.1.7.1. so i found it. i tested it. and it’s the most cancerous of them all, and only slightly faster (i did like 5.13 with it, but i’m way inferior pilot compared to Plasmo so). I did only 2 runs, because it’s was extremely unpleasnt to play.
Summary
So i remember playing Lee’s Zoya back before WB got gutted and it wan’t cancerous at all. The main reason - vines’ duration. Duration was WB’s main selling point (and obese 70% wd, but that’s is something that mostly affect damage) and after its removal GV’s problem became obvious.
Now, i can’t say that all three of these builds lack damage Being honest they do. 5.20 is quite a bad result, but because majority of the forum is stuck in times before aggrofix, i cannot say it outloud, so gotta agree that such a time is “good” . The main problem is that you have to recast vines constantly and not that vines are actually a good skill. its node is one of the biggest jokes there are, providing not only nothing, but also giving it in miniscule ammounts. Main node is only good for bleed (it has quite a lot of it) and as a rend proccer. It does damage with WB, no doubts. But outside of Wildblood the skill is unironically bad (there’s also retal, but screw that broken bullshit)
Tl;DR - increase vines cooldown, increase its duration, buff the nod.
i don’t propose reverting some of the WB’s nerf partly because i believe that a nerf was a right thing, but the nerf, granted that vines worked only as WB, wasn’t; and partly because it, yet again, it’s not going to help, say, acid vines or any other non bleed-vit archetype. As for now i consider this skill to be a) weak without WB; b) cancerous to use; c) good rend proccer.