V1.1 Patch Preview

Welcome to the forum. :slightly_smiling_face:

Progress won’t be lost when the patch goes live.

Free build! Wow! Like having a totally new game to play with. Towns look so much more like they have built naturally… Fantastic Guys…

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Keep the updates and DLC coming, I’ll buy it all. You’ve made one of my favorite games of all time!

Agreed there! Doesn’t hurt that Crate proved themselves as a team that sticks with their products. Honestly, that’s been one of the biggest selling points when I inevitably push their games at my friends lol.

Also makes me wonder what we’ll see with the next DLC. They mentioned it was ā€œthematic.ā€

I’d like to offer a suggestion to the game developer. First of all, please excuse the translation error. I’m playing the new version you released.

Let’s say there are two smokehouses 100 squares apart. One is next to a barn, the other next to a Hunter Cabin.

The only thing I’d expect the smokehouse attendant next to the barns to do is ā€œwait there until the cows are slaughtered.ā€ However, he chooses to walk 100 squares to get meat from the Hunter Cabin. But that’s not the problem.The problem is, by the time it arrives at its destination, the meat has already been picked up and used by the smoker’s attendant next to the hunter’s cabin. The smokehouse attendant next to the barn sees that he has nothing left to do, there’s no meat in the barns, and says, ā€œOh, there are 20 pieces of meat in that Hunter Cabin over there, I’ll go and get them right away,ā€ but the real issue is that the meat is already gone before he’s even covered 10% of his way. The AI ​​needs to understand this by going all the way to the Hunter Cabin. After reaching his destination, he should say, ā€œOh, there’s no meat here.ā€ There needs to be some feedback. Alternatively, you could add this update to the game: where we can choose between ā€œred meat or fish,ā€ there should also be a distinction between ā€œgame meat and red meatā€ so that the smokehouse attendant next to the barn doesn’t have to travel 100 squares. This is a complete killer of logistical efficiency.

you should post this in the ideas and feedback section.

or look up whether its suggested already and a known issue ; ) More effective to have all the same opinions in one place. But truly the trick is simply to centralize your ā€œmeatā€ industry. Whether hunters are near or far from their prey; it still takes the same amount of time for them to deliver their goods then it does for them to walk a distance to hunt.

Love love love the new features, especially the copy and paste for buildings! Will be such a time saver. As for the free-build mode, I kind of like my grid plan even though it’s far from the looks of a typical medieval town. Actually, it looks more like mid-town Manhattan lol

Is there somewhere I can a full font package for the blue font used for the title?

That’s where it all started to go wrong :rofl: :stuck_out_tongue:

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Hoping for the DLC announcement soon! I’m hoping the smaller themed update is the water one… I’m currently building in a gorgeous lakes map, and the amount of water I can’t do anything with is so sad…

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My guess is that the smaller one may tie into the dogs and cats we’ve seen hints of.

The bigger one? Perhaps water. They did say it would require a ton of re-coding. But that was also before they did a bunch anyway, just to surprise us with bridges.

Glad I’m not the only one with a 6x6 drag strip of buildings between my neighborhoods

Hehe, this is how I build most of the time too :stuck_out_tongue:

How can I revert the gridless building mode introduced in the new update? Is there a setting where I can toggle it on and off?

Tilde/back quote key for that or go into the Settings, Control and then find toggle grid mode to bind it to another key if you want to.