Welcome to the forum. ![]()
Progress wonāt be lost when the patch goes live.
Welcome to the forum. ![]()
Progress wonāt be lost when the patch goes live.
Free build! Wow! Like having a totally new game to play with. Towns look so much more like they have built naturally⦠Fantastic Guysā¦
Keep the updates and DLC coming, Iāll buy it all. Youāve made one of my favorite games of all time!
Agreed there! Doesnāt hurt that Crate proved themselves as a team that sticks with their products. Honestly, thatās been one of the biggest selling points when I inevitably push their games at my friends lol.
Also makes me wonder what weāll see with the next DLC. They mentioned it was āthematic.ā
Iād like to offer a suggestion to the game developer. First of all, please excuse the translation error. Iām playing the new version you released.
Letās say there are two smokehouses 100 squares apart. One is next to a barn, the other next to a Hunter Cabin.
The only thing Iād expect the smokehouse attendant next to the barns to do is āwait there until the cows are slaughtered.ā However, he chooses to walk 100 squares to get meat from the Hunter Cabin. But thatās not the problem.The problem is, by the time it arrives at its destination, the meat has already been picked up and used by the smokerās attendant next to the hunterās cabin. The smokehouse attendant next to the barn sees that he has nothing left to do, thereās no meat in the barns, and says, āOh, there are 20 pieces of meat in that Hunter Cabin over there, Iāll go and get them right away,ā but the real issue is that the meat is already gone before heās even covered 10% of his way. The AI āāneeds to understand this by going all the way to the Hunter Cabin. After reaching his destination, he should say, āOh, thereās no meat here.ā There needs to be some feedback. Alternatively, you could add this update to the game: where we can choose between āred meat or fish,ā there should also be a distinction between āgame meat and red meatā so that the smokehouse attendant next to the barn doesnāt have to travel 100 squares. This is a complete killer of logistical efficiency.
you should post this in the ideas and feedback section.
or look up whether its suggested already and a known issue ; ) More effective to have all the same opinions in one place. But truly the trick is simply to centralize your āmeatā industry. Whether hunters are near or far from their prey; it still takes the same amount of time for them to deliver their goods then it does for them to walk a distance to hunt.
Love love love the new features, especially the copy and paste for buildings! Will be such a time saver. As for the free-build mode, I kind of like my grid plan even though itās far from the looks of a typical medieval town. Actually, it looks more like mid-town Manhattan lol
Is there somewhere I can a full font package for the blue font used for the title?
Thatās where it all started to go wrong
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Hoping for the DLC announcement soon! Iām hoping the smaller themed update is the water one⦠Iām currently building in a gorgeous lakes map, and the amount of water I canāt do anything with is so sadā¦
My guess is that the smaller one may tie into the dogs and cats weāve seen hints of.
The bigger one? Perhaps water. They did say it would require a ton of re-coding. But that was also before they did a bunch anyway, just to surprise us with bridges.
Glad Iām not the only one with a 6x6 drag strip of buildings between my neighborhoods
Hehe, this is how I build most of the time too ![]()
How can I revert the gridless building mode introduced in the new update? Is there a setting where I can toggle it on and off?
Tilde/back quote key for that or go into the Settings, Control and then find toggle grid mode to bind it to another key if you want to.