V1.3.0 Playtest Changelog

The v1.3.0 playtest has begun! This is a massive backend update that introduces significant changes to UI and prepares the game for the upcoming Fangs of Asterkarn release.

As such, if you are planning to participate, we Strongly recommend that you BACK UP your C:\Users\your-username\Documents\my games\Grim Dawn\save directory. In addition, as this update overhauls the stash, we recommend NOT using any stash utilities, at least until such a time as their creators have a chance to review the changes and work with us on updating them to run with v1.3.0.

Below is the initial changelog for v1.3.0. More changes are planned and nothing is set in stone. Keep in mind that some balance changes (or lack thereof) are made with knowledge of upcoming itemization in FoA. So if it looks like we skipped your favorite/hated set or item, there might be a good reason for that that you are not privy to. As for some recently released list of top 30 or 20 or whatever, uh, sorry not sorry!

We appreciate all your feedback and bug reports regarding the UI improvements in v1.3.0. Thank you for participating!


Table of Contents
Major New Features
Shattered Realm
Crucible
Tech
Game
Itemization

Class & Skills

V1.3.0.0

[Major New Features]

  • Grim Dawn has received back-end changes to accommodate the upcoming release of the Fangs of Asterkarn Expansion.
  • The game’s UI has received a complete visual overhaul. A new Health Orb design HUD is now the default, while the classic Health Bar design can be enabled in the game options, under Interface.
  • The Stash has been overhauled with new dedicated Component and Crafting Materials shared pages and +5% additional space per tab. In addition, stash pages can now be customized and labeled.
  • New functionality has been added to the player inventory to instantly deposit all Components and Crafting Materials in their shared tabs from anywhere in the world. To support this, objects that ask for crafting materials (ex. Treasure Troves), can now also access the stash instead of just the inventory.
  • Detailed tooltips now display stat roll ranges (ex. 12 Fire damage [8-14] indicates that the damage could have rolled as low as 8 or as high as 14).
  • A new Video Option has been added: HDR Lighting, as an alternate visual style for the game.

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[Shattered Realm]

  • Clearing Shards by hunting down Nemesis spawns has become a too dominant strategy, reducing the viability of AoE builds in favor of single target burst, which is already favored in the boss arenas. To address this, Shard Progress from gathering a Nemesis soul has been reduced by 34%. Progress gained from Hero souls has been increased by 33%, and by 50% from Champion souls.
  • The Shattered Realm timer has been rebalanced to be more challenging and now becomes shorter at higher shards. Timer penalty from deaths is now lower, but bonus from kill streaks is now also lower and kill streaks now require a minimum of 25 kills, up from 15.

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[Crucible]

  • Unlocking the next Crucible difficulty now also triggers at Wave 110 and Wave 160, rather than requiring clearing the Crucible Waves 1-100.
  • Failing the Crucible on the same tier as a checkpoint no longer awards Tribute.

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[Tech]

  • Fixed an issue where converted dot damage from a single source would not stack (ex. converting dot damage on Scourge Strike so the damage types match).
  • Fixed an issue where UI scaling could cause monster and pet health bars to break.

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[Game]

  • Menu UI windows now scale with UI scaling. UI now automatically scales down to fit the screen at lower resolutions, enabling controller UI compatibility at any resolution.
  • Treasure Troves now correctly have a guaranteed chance to drop a crafting material with a 30-50% (based on difficulty) chance to drop an additional material and have significant chance to drop blueprints. Previously, the chance to drop a second material was 100% across all difficulties and the chance to drop a blueprint was halved.
  • Aether Crystal enemies now have an additional chance to drop a second Aether Crystal/Shard/Cluster.
  • Reduced Monster Armor by 8% on Champion+ enemies.

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[Itemization]

  • Fixed an issue where Monster Infrequent helms could roll some lower level than intended Magic Suffixes at level 70+.
  • Component - Ballistic Plating: replaced Defensive Ability with 2% Defensive Ability

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Faction Equipment

  • Coven Storm Seal: replaced % Defensive Ability with 32 Defensive Ability
  • Coven Sky Seal: replaced % Defensive Ability with 32 Defensive Ability and % Offensive Ability with 38 Offensive Ability
  • Malmouth Blade Seal: replaced % Offensive Ability with 38 Offensive Ability
  • Solael Stormfire Seal: replaced % Offensive Ability with 38 Offensive Ability
  • Solael Warped Seal: replaced % Offensive Ability with 38 Offensive Ability

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Monster Infrequents

  • Barrog’s Bloody Arm: replaced % Bleed damage modifier for Savagery with 160 Bleed damage / 3s modifier for it
  • Bloodbriar’s Thorn: reduced % Crit damage modifier for Ring of Steel to 20%
  • Crimson’s Vile Scepter: increased Acid damage modifier for Dreeg’s Evil Eye to 88
  • Groble Toxic Effigy: increased % Weapon damage modifier for Dreeg’s Evil Eye to 42%
  • Leafmane Horn: increased Poison damage modifier for Dreeg’s Evil Eye to 280 / 3s
  • Mythical Wretched Tome of Nar’adin: increased Acid damage modifier for Dreeg’s Evil Eye to 98
  • Ronaprax’s Sting: increased % Weapon damage modifier for Dreeg’s Evil Eye to 42%
  • Rylok Crest: increased Bleed damage modifier for Savagery to 110 / 3s
  • Spectral War Shield: increased % Retaliation added to Attack modifier for Drain Essence to 10%
  • Ugdenbog Bilelauncher: increased % Projectile Pierce Chance modifier for Amarasta’s Blade Burst to 66%
  • Vampiric Bonewall: removed % Attack damage Converted to Health modifier for Sigil of Consumption

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Epic Items

  • Bloodreaper’s Carnage Set: reduced Nightblade and Shaman Skills bonuses to +1
  • Bloodreaper’s Glory Set: reduced Nightblade Skills bonus to +1

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Legendary Non-Set Items

  • Conduit of Warring Whispers: reduced Radius modifier for the Aether variant of Counter Strike to 1
  • Dreadscorcher: replaced skill proc with granted WPS skill
  • Hallanx’s Head (Mythical): increased Vitality damage modifier for Dreeg’s Evil Eye to 100
  • Herald of Blazing Ends: reclassified as a Scepter, values adjusted accordingly
  • Mythical Agony: increased % Retaliation added to Attack modifier for Eye of Reckoning to 11%
  • Mythical Arcanor, Blade of the Luminari: increased Projectile Rate on the granted skill. Increased % Elemental Resist Reduction modifier for Inquisitor Seal to -18%.
  • Mythical Arcanum Electrollis: replaced Electrocute damage with 8% Crit damage
  • Mythical Arcanum Sigillis: replaced % Elemental damage modifier for Fire Strike with 70% Projectile Pierce Chance modifier for it
  • Mythical Bramblevine: increased % Attack damage Converted to Health modifier for Grasping Vines to 5%
  • Mythical Deathdealer’s Sidearm: increased Physical damage modifiers for Reaping Strike and Smite to 160 and 140, respectively
  • Mythical Deviltongue: increased damage and reduced cooldown on the skill proc and added % Projectile Pierce Chance to it
  • Mythical Dreadscorcher: added granted WPS skill. reduced % Weapon damage modifier for Fire Strike to 22% and removed Aether damage modifier for Flame Touched.
  • Mythical Dreegal’anore: replaced % All Retaliation damage with 400% Acid Retaliation and increased Acid Retaliation to 2800-4000. Added modifiers for Amarasta’s Blade Burst. Increased Acid Retaliation modifier for Blood of Dreeg to 900.
  • Mythical Consumption of Agrivix: reduced % Retaliation added to Attack modifier for Flames of Ignaffar to 16%
  • Mythical Evoker of Elgoloth: increased % Projectile Pierce Chance modifier for Storm Spread to 75%
  • Mythical Final Stop: reduced % Retaliation added to Attack modifier for Smite to 28%
  • Mythical Gutripper: increased % Offensive Ability to 8% and increased % Weapon damage modifier for Grasping Vines to 25%
  • Mythical Hellborne: increased % Health Regeneration to 80% and reduced Fire Retaliation to 3200. Reduced % Retaliation added to Attack modifier for Grenado to 28%
  • Mythical Herald of Blazing Ends: reclassified as a Scepter, values adjusted accordingly
  • Mythical Infernal Brimstone: increased % Retaliation added to Attack on the skill proc. Replaced % All Retaliation damage modifier for Vindictive Flame with 400% Fire Retaliation modifier for it.
  • Mythical Jaxxon’s Lucky Bullet: increased % Weapon damage, % Activation Chance and % Projectile Pierce Chance on the granted skill
  • Mythical Malakor’s Infusion: reduced Cooldown on the skill proc
  • Mythical Morguul’s Mortality: added modifiers for Chilling Rounds
  • Mythical Murmur’s Kiss: increased Acid Retaliation to 500
  • Mythical Oathbearer: increased Bleed damage modifier for Aura of Conviction to 120 / 2s
  • Mythical Pagar’s Betrayal: reclassified as a Dagger, values adjusted accordingly
  • Mythical Pyroclasm Mark: increased % Projectile Pierce Chance on the granted skill to 100%
  • Mythical Reaper of the Accursed: reduced % Crit damage for pets to 20%
  • Mythical Scion of Burning Vengeance: added -0.3s Cooldown modifier for Aegis of Menhir
  • Mythical Scion of Noxious Wounds: increased Acid Retaliation to 460
  • Mythical Shadowflame Mantle: increased damage and radius on the granted skill
  • Mythical Soulcatcher: reduced Cooldown reduction modifier for Sigil of Consumption to -0.3s
  • Mythical Soullance: added % Weapon damage to the skill proc
  • Mythical Tome of Atonement: updated Duration on the Burn modifier for Dreeg’s Evil Eye to 3s and reduced its Fire damage modifier to 112
  • Pagar’s Betrayal: reclassified as a Dagger, values adjusted accordingly
  • Venomlance: reduced Cooldown on the skill proc
  • Venomskin Legwraps: increased Acid Retaliation to 460
  • Venomtongue Mantle: increased Acid Retaliation to 440 and increased % Retaliation added to Attack on the skill proc
  • Voice of Dreeg: increased % Weapon damage modifier for Dreeg’s Evil Eye to 46%

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Legendary Set Items

  • Allagast’s Masterpiece Set: increased % Aether and % Lightning damage modifiers for Deadly Aim to 250%
  • Ardor of Octavius Set: added 24% Reflect Resist bonus and increased % Internal Trauma damage modifier for Forcewave to 700%
  • Bulwark of Octavius: replaced % Reflect Resist with 100% Internal Trauma Duration
  • Visor of Octavius: added 40 Defensive Ability
  • Bulwark of Octavius: increased Internal Trauma damage modifiers for Forcewave and Aegis to 250 / 3s
  • Visor of Octavius: increased Internal Trauma damage modifier for Rune of Kalastor to 250 / 2s
  • Barrelsmith’s Destroyers Set: increased % Cooldown Reduction bonus to 14%. Increased damage on the granted skill and added 70% Projectile Pierce Chance to it.
  • Mythical Barrelsmith’s Crossfire: added 70% Projectile Pierce Chance to the granted skill
  • Mythical Barrelsmith’s Salvo: added 70% Projectile Pierce Chance to the granted skill
  • Blood Knight Set: increased damage on the summoned pet and increased Bleed damage modifier for Counter Strike to 300 / 3s
  • Blood Knight’s Pendant: increased damage on the summoned pets
  • Bloodrager’s Endless Frenzy Set: replaced % Crit damage bonus with 8% Offensive Ability and added % Crit damage to the skill proc. Increased Bleed damage modifier for Blade Arc to 240 / 3s .
  • Mythical Bloodrager’s Cowl: added +3 to Anatomy of Murder
  • Mythical Bloodrager’s Shoulderguard: replaced bonus to Ring of Steel with +2 to Blade Spirit
  • Bloodrager’s Frenzy Set: replaced % Crit damage bonus with 5% Offensive Ability
  • Mythical Bloodrager’s Gem: increased Bleed damage modifiers for Blade Arc and Ring of Steel to 120 / 3s and 280 / 3s, respectively
  • Mythical Bloodrager’s Cowl: increased Bleed damage modifier for Savagery to 180 / 3s
  • Blightlord’s Hood: increased Fire damage modifier for Blackwater Cocktail to 70
  • Blightlord’s Vector: increased Burn damage modifier for Blackwater Cocktail to 180 / 3s
  • Bonemonger Set: increased Aether damage modifier for Inquisitor Seal to 280
  • Bonemonger’s Gem: increased Aether damage to 16
  • Bonemonger’s Hood: added 140 Aether damage modifier for Inquisitor Seal
  • Bonemonger’s Shoulderguard: increased Defensive Ability to 44
  • Dagallon’s Destruction Set: increased % Attack Speed modifier for Deadly Aim to 16%
  • Dagallon’s Annihilator: increased % Weapon damage modifier for Storm Spread to 5%
  • Dagallon’s Destroyer: increased % Weapon damage modifier for Bursting Round to 22%
  • Dagallon’s Inverted Annihilator: increased % Weapon damage modifier for Storm Spread to 5%
  • Dagallon’s Inverted Destroyer: increased % Weapon damage modifier for Bursting Round to 22%
  • Darkblaze Garb Set: increased % Crit damage bonus to 16% and increased Chaos damage modifier for Curse of Frailty to 220
  • Darkblaze Incinerator: increased damage and % Activation Chance on the granted skill
  • Darkblaze Source: granted skill is now a proc, values adjusted accordingly
  • Dark One’s Gift Set: increased Vitality damage modifier for Wendigo Totem to 120
  • Dark One’s Hood: increased Vitality damage modifier for Wendigo Totem to 90
  • Dawnseeker’s Light Set: reduced Lightning Retaliation bonus to 1-3550. Increased Lightning Retaliation modifier for Word of Renewal to 1800 and reduced Cooldown Reduction modifier for Counter Strike to -0.4s. Reduced Radius modifier for Counter Strike to 1.0.
  • Mythical Dawnbreaker’s Beacon: reduced Lightning Retaliation modifier for Word of Renewal to 200-800
  • Deathguard Set: reduced Poison damage modifier for Shadow Strike to 330 / 3s
  • Deathmark’s Shadow Set: granted skill is now a proc activated on Crit
  • Mythical Deathmarked Hood: increased Cold damage modifier for Amarasta’s Quick Cut to 110
  • Mythical Deathmarked Claw: increased Cold damage modifier for Whirling Death to 140
  • Deception of Dreeg Set: increased % Projectile Pierce Chance modifier for Dreeg’s Evil Eye to 100%. Removed Poison Retaliation from the skill proc.
  • Mythical Black Gem of Dreeg: increased Poison damage and reduced Cooldown on the skill proc
  • Mythical Runed Dagger of Dreeg: added 55 Acid damage modifier for Dreeg’s Evil Eye
  • Diviner’s Vision Set: increased Vitality damage for pets bonus to 45
  • Diviner’s Codex: increased Vitality damage modifier for Devastation to 140
  • Ember’s Calling Set: increased Fire damage and Chaos damage modifiers for Vindictive Flame to 200. Updated Burn Duration modifier for Dreeg’s Evil Eye to 3s
  • Ghol’s Malice Set: increased Acid damage for pets bonus to 34 and reduced % Crit damage for pets bonus to 18%. Increased damage and % Resist Reduction on the summoned pet.
  • Goredrinker Set: increased % Weapon damage modifier for Cadence to 120%
  • Harra’s Artifice Set: increased Cold damage modifiers for Callidor’s Tempest and Stun Jacks to 180 and 80, respectively
  • Invoker’s Will Set: increased % Crit damage modifier for Panetti’s Replicating Missile to 28%
  • Justicar Guard Set: increased Fire damage modifier for Forcewave to 140 and its Burn damage modifier to 280 / 3s
  • Korba’s Fury Set: increased % Weapon damage modifier for Ring of Steel to 100%
  • Krieg’s Armament Set: added 280 Aether damage modifier for Blitz
  • Light’s Guardian Set: increased damage on the granted skill and increased Lightning damage modifier for Storm Box of Elgoloth to 240
  • Mythical Demonslayer’s Life-Ender: reduced % Attack damage Converted to Health modifier for Phantasmal Blades to 4%
  • Mythical Markovian’s Bulwark: increased % Weapon damage modifier for Blitz to 60%
  • Mythical Markovian’s Distinction: increased Internal Trauma damage modifier for Markovian’s Advantage to 210 / 5s
  • Nature’s Avenger Set: increased % Weapon damage modifier for Zolhan’s Technique to 90%
  • Nature’s Call Regalia Set: removed % Crit damage for pets bonus. Replaced Physical damage modifier for Summon Hellhound with +1 Summon Limit modifier for it.
  • Avenger’s Crusher: increased % Weapon damage modifier for Upheaval to 80%
  • Rimetongue Set: increased Cold and Pierce damage modifiers for Blade Trap to 150 and increased Frostburn damage modifier for Horn of Gandarr to 440 / 5s
  • Sentinel of the Three Set: increased Acid Retaliation bonus to 1900
  • Shattered Guardian Set: increased % Health bonus to 10%. Increased % Health Activation threshold for the granted skill to 60% and increased its % Damage Modified bonus to 22.
  • Shroud of Dreeg Set: removed Poison Retaliation from the skill proc
  • Pyran’s Ruminations Set: added 280 Burn damage / 3s modifier for Devastation
  • Rage of Agrivix Set: increased Aether damage modifier for Callidor’s Tempest to 130
  • Rotgheist Set: added -0.4s Cooldown modifier for Vire’s Might. Reduced Radius modifier for Dreeg’s Evil Eye to 1.0 and updated its Vitality Decay Duration modifier to 3s
  • Rotgheist Emblem: increased Vitality damage modifier for Vire’s Might to 180
  • Shepherd of Lost Souls Set: increased Physical damage for pets bonus to 30
  • Stoneguard Set: increased % Physical Retaliation on the skill proc
  • Stronghold of the Legion Set: increased % Weapon damage and % Activation Chance on the granted skill and added 100% Projectile Pierce Chance to it
  • Targo’s Craft Set: reduced Cooldown on the skill proc
  • The Cataclysm Set: reduced Cooldown on the skill proc
  • The Cyclone Set: increased % Weapon damage modifier for Eye of Reckoning to 8% and its Fire damage modifier to 80. Added 240 Electrocute damage / 2s modifier for Wind Devil.
  • The Deathmark Set: granted skill is now a proc activated on Crit
  • The Infernal Champion Set: increased damage on the skill proc
  • The Korvan Dunefiend Set: increased Acid damage modifier for Eye of Reckoning to 120
  • Dunefiend’s Blade: increased Acid damage modifier for Eye of Reckoning to 34 and its Poison damage modifier to 110 / 5s
  • Dunefiend’s Slicer: increased Acid damage modifier for Eye of Reckoning to 34 and its Poison damage modifier to 110 / 5s
  • The Mageslayer Set: increased Elemental dot damage modifiers for Flames of Ignaffar to 140 / 3s
  • Mageslayer’s Hood: increased Elemental damage modifier for Flames of Ignaffar to 80
  • The Runebinder Set: increased damage and % Elemental Resist Reduction on the granted skill
  • The Sacred Harmony Set: added 22 Fire damage modifier for Fire Strike
  • The Spellscourge Set: increased % Weapon damage modifier for Blade Arc to 110%
  • The Vileblade Pact Set: increased Acid damage modifier for Bloody Pox to 250
  • The Voidsoul Set: replaced % Conversion modifier for Aegis of Menhir with 100% of Physical and 100% of Fire dealt as Chaos modifiers for it and reduced its % Total Damage modified modifier to 125%. Removed % Conversion modifier for Doom Bolt.
  • Voidsoul Bulwark: removed % Conversion modifier for Aegis of Menhir
  • Ultos’ Tempest Set: increased Lightning damage modifier for Primal Strike to 140 and its Electrocute damage modifier to 410 / 3s. Increased Electrocute damage on the skill proc.
  • Mythical Ultos’ Hood: increased % Crit damage modifier for Primal Strike to 30%
  • Ulzuin’s Avatar Set: reduced Duration and Cooldown on the skill proc and increased its damage
  • Ulzuin’s Infernal Avatar Set: increased % Crit damage bonus to 24%. Reduced Duration and Cooldown on the skill proc and increased its damage.
  • Valdun’s Betrayal Set: increased damage on the granted skill and added modifiers for Deadly Aim
  • Mythical Valdun’s Bounty: increased % Damage Modified modifier for Cadence to 20%. Added 100% Projectile Pierce Chance to the granted skill.
  • Mythical Valdun’s Rifle: replaced granted skill with 80% Weapon damage modifier for Zolhan’s Technique. Increased % Chaos dealt as Pierce modifier for Flame Touched to 100% and added 32 Pierce damage modifier for it.
  • Valguur’s Hunger Set: replaced Duration modifier for Storm Totem with +1 Summon Burst modifier for it
  • Veilkeeper Set: increased % Weapon damage modifier for Upheaval to 80%
  • Virtue’s Defender: increased Fire damage modifier for Aegis of Menhir to 180
  • Virtue’s Ward: increased Fire damage modifier for Aegis of Menhir to 200
  • Warborn Bastion Set: reduced Cooldown on the skill proc. Increased % Crit damage modifier for Oleron’s Rage to 20% and increased % Weapon damage modifier for Eye of Reckoning to 6%.
  • Mythical Warborn Gavel: increased % Weapon damage modifier for Cadence to 55% and increased Physical damage modifier for Eye of Reckoning to 50
  • Wildheart Vanguard Set: increased Bleed damage modifier for Devouring Swarm to 220 / 1s
  • Mythical Wildblood Crusher: increased Vitality damage modifier for Devouring Swarm to 200

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[Class & Skills]
Devotion

  • Celestial Powers that apply buffs and debuffs now have unique icons rather than generic icons associated with their affinity.
  • Affliction: added 80% Acid Retaliation
  • Alladrah’s Phoenix: reduced % Crit damage to 8%
  • Autumn Boar: reduced % All Retaliation damage to 100%
  • Berserker: increased % Crit damage to 8%
  • Dying God: reduced % Crit damage for pets to 6%
  • Harpy: reduced % Crit damage to 5%
  • Hawk: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Hyrian: reduced % All Retaliation damage to 90%
  • Korvaak, the Eldritch Sun: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Kraken: reduced % All Retaliation damage to 200%
  • Oklaine’s Lantern: increased Offensive Ability to 50 and Defensive Ability to 40. Removed % Crit damage.
  • Panther: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Rhowan’s Scepter: reduced % All Retaliation damage to 100%
  • Shieldmaiden: reduced % All Retaliation damage to 40% and added 40% Physical Retaliation
  • Targo the Builder: reduced % All Retaliation damage to 90%
  • Typhos, the Jailor of Souls: increased % Total Speed to 6%. Reduced % Crit damage to 6% and reduced % Crit damage for pets to 10%
  • Unknown Soldier: reduced % Crit damage to 6%
  • Assassin’s Mark: increased % Physical Resist Reduction scaling with rank to -36%
  • Dryad’s Blessing: reduced base Cooldown by 0.5s
  • Fist of Vire: increased base % Retaliation added to Attack by 6% and increased base Internal Trauma damage by 50 / 5s
  • Hungering Void: reduced % Crit damage for pets
  • Shield Wall: increased Physical Retaliation scaling with rank
  • Stone Form: added % Damage Absorption scaling with rank

Soldier

  • Counter Strike: increased % Activation Chance scaling with rank to 33% by rank 16, 40% by max ultimate rank. Increased % Weapon damage scaling with rank to 36% by rank 16, 52% by max ultimate rank. Increased % Retaliation added to Attack scaling with rank to 20% by rank 16, 30% by max ultimate rank. Increased Radius to 5.0.

Nightblade

  • Blade Spirit: reduced Bleed damage scaling with rank

Inquisitor

  • Inquisitor Seal: increased Fire damage scaling with rank. Damage variants of Inquisitor Seal from item skill modifiers no longer stack their defensive bonuses.

Necromancer

  • Drain Essence: reduced Aether damage scaling with rank at ultimate ranks
  • Decomposition: reduced Vitality damage scaling with rank

Oathkeeper

  • Dreeg’s Reproach: updated % Fire conversion to 100% of Fire dealt as Acid
  • Reprisal: increased % Chance of Cooldown Reduction scaling with rank to 25% by rank 12, 30% by max ultimate rank, % Energy Cost Reduction scaling with rank increased accordingly

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Playtest is now up with initial changelog. If you already opted into the playtest, you may need to restart Steam for the download to take effect.

A reminder: this playtest changes the save format of your characters and stash, so you absolutely should make backups, even if you do not plan to jump back into the live version during the playtest.

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Thank you everyone that has reported issues so far. The team is diligently working their way through your reports and feedback and making improvements. With that said, we are planning to do a new build for this weekend that should hopefully address most, if not all, of what has been reported.

Changelog has been updated to latest, though my understanding is that some of these balance changes have already slipped through in the last build.

15 Likes

Latest is now up on playtest. Enjoy!

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