V1.3.0 Playtest Changelog

The v1.3.0 playtest is expected to begin posthaste. This is a massive backend update that introduces significant changes to UI and prepares the game for the upcoming Fangs of Asterkarn release.

As such, if you are planning to participate, we Strongly recommend that you BACK UP your C:\Users\your-username\Documents\my games\Grim Dawn\save directory. In addition, as this update overhauls the stash, we recommend NOT using any stash utilities, at least until such a time as their creators have a chance to review the changes and work with us on updating them to run with v1.3.0.

Below is the initial changelog for v1.3.0. More changes are planned and nothing is set in stone. Keep in mind that some balance changes (or lack thereof) are made with knowledge of upcoming itemization in FoA. So if it looks like we skipped your favorite/hated set or item, there might be a good reason for that that you are not privy to. As for some recently released list of top 30 or 20 or whatever, uh, sorry not sorry!

We appreciate all your feedback and bug reports regarding the UI improvements in v1.3.0. Thank you for participating!


Table of Contents
Major New Features
Shattered Realm
Crucible
Tech
Game
Itemization

Class & Skills

V1.3.0.0

[Major New Features]

  • Grim Dawn has received back-end changes to accommodate the upcoming release of the Fangs of Asterkarn Expansion.
  • The game’s UI has received a complete visual overhaul. A new alternate Health Orb design HUD is now available and can be enabled in the game options, under Intferace.
  • The Stash has been overhauled with new dedicated Component and Crafting Materials shared pages. In addition, stash pages can now be customized and labeled.
  • New functionality has been added to the player inventory to instantly deposit all Components and Crafting Materials in their shared tabs from anywhere in the world. To support this, objects that ask for crafting materials (ex. Treasure Troves), can now also access the stash instead of just the inventory.
  • Detailed tooltips now display stat roll ranges (ex. 12 Fire damage [8-14] indicates that the damage could have rolled as low as 8 or as high as 14).

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[Shattered Realm]

  • Clearing Shards by hunting down Nemesis spawns has become a too dominant strategy, reducing the viability of AoE builds in favor of single target burst, which is already favored in the boss arenas. To address this, Shard Progress from gathering a Nemesis soul has been reduced by 38%. Progress gained from Hero souls has been increased by 33%, and by 50% from Champion souls.

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[Crucible]

  • Unlocking the next Crucible difficulty now also triggers at Wave 110 and Wave 160, rather than requiring clearing the Crucible Waves 1-100.
  • Failing the Crucible on the same tier as a checkpoint no longer awards Tribute.

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[Tech]

  • Fixed an issue where converted dot damage from a single source would not stack (ex. converting dot damage on Scourge Strike so the damage types match).
  • Fixed an issue where UI scaling could cause monster and pet health bars to break.

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[Game]

  • Menu UI windows now scale with UI scaling. UI now automatically scales down to fit the screen at lower resolutions, enabling controller UI compatibility at any resolution.
  • Treasure Troves now correctly have a guaranteed chance to drop a crafting material with a 30-50% (based on difficulty) chance to drop an additional material and have significant chance to drop blueprints. Previously, the chance to drop a second material was 100% across all difficulties and the chance to drop a blueprint was halved.

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[Itemization]

  • Fixed an issue where Monster Infrequent helms could roll some lower level than intended Magic Suffixes at level 70+.
  • Component - Ballistic Plating: replaced Defensive Ability with 2% Defensive Ability

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Faction Equipment

  • Coven Storm Seal: replaced % Defensive Ability with 32 Defensive Ability
  • Coven Sky Seal: replaced % Defensive Ability with 32 Defensive Ability and % Offensive Ability with 38 Offensive Ability
  • Malmouth Blade Seal: replaced % Offensive Ability with 38 Offensive Ability
  • Solael Stormfire Seal: replaced % Offensive Ability with 38 Offensive Ability
  • Solael Warped Seal: replaced % Offensive Ability with 38 Offensive Ability

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Monster Infrequents

  • Bloodbriar’s Thorn: reduced % Crit damage modifier for Ring of Steel to 24%
  • Spectral War Shield: increased % Retaliation added to Attack modifier for Drain Essence to 11%
  • Vampiric Bonewall: reduced Cooldown Reduction modifier for Sigil of Consumption to -0.8s

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Legendary Non-Set Items

  • Mythical Agony: increased % Retaliation added to Attack modifier for Eye of Reckoning to 11%
  • Mythical Dreegal’anore: replaced % All Retaliation damage with 400% Acid Retaliation and increased Acid Retaliation to 2800-4000
  • Mythical Consumption of Agrivix: reduced % Retaliation added to Attack modifier for Flames of Ignaffar to 16%
  • Mythical Hellborne: reduced Fire Retaliation to 3200 and reduced % Retaliation added to Attack modifier for Grenado to 33%
  • Mythical Infernal Brimstone: increased % Retaliation added to Attack on the skill proc. Replaced % All Retaliation damage modifier for Vindictive Flame with 400% Fire Retaliation modifier for it.
  • Mythical Soulcatcher: reduced Cooldown reduction modifier for Sigil of Consumption to -0.3s

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Legendary Set Items

  • Allagast’s Masterpiece Set: increased % Aether and % Lightning damage modifiers for Deadly Aim to 250%
  • Ardor of Octavius Set: increased % Internal Trauma damage modifier for Forcewave to 700%
  • Bulwark of Octavius: increased Internal Trauma damage modifiers for Forcewave and Aegis to 250 / 3s
  • Visor of Octavius: increased Internal Trauma damage modifier for Rune of Kalastor to 250 / 2s
  • Barrelsmith’s Destroyers Set: increased % Cooldown Reduction bonus to 14%. Increased damage on the granted skill and added 70% Projectile Pierce Chance to it.
  • Mythical Barrelsmith’s Crossfire: added 70% Projectile Pierce Chance to the granted skill
  • Mythical Barrelsmith’s Salvo: added 70% Projectile Pierce Chance to the granted skill
  • Blood Knight Set: increased damage on the summoned pet and increased Bleed damage modifier for Counter Strike to 300 / 3s
  • Blood Knight’s Pendant: increased damage on the summoned pets
  • Bloodrager’s Endless Frenzy Set: increased Bleed damage modifier for Blade Arc to 140 / 3s
  • Mythical Bloodrager’s Gem: increased Bleed damage modifiers for Blade Arc and Ring of Steel to 120 / 3s and 280 / 3s, respectively
  • Mythical Bloodrager’s Cowl: increased Bleed damage modifier for Savagery to 180 / 3s
  • Blightlord’s Hood: increased Fire damage modifier for Blackwater Cocktail to 70
  • Blightlord’s Vector: increased Burn damage modifier for Blackwater Cocktail to 180 / 3s
  • Bonemonger Set: increased Aether damage modifier for Inquisitor Seal to 280
  • Bonemonger’s Gem: increased Aether damage to 16
  • Bonemonger’s Hood: added 140 Aether damage modifier for Inquisitor Seal
  • Bonemonger’s Shoulderguard: increased Defensive Ability to 44
  • Dagallon’s Destruction Set: increased % Attack Speed modifier for Deadly Aim to 16%
  • Dagallon’s Annihilator: increased % Weapon damage modifier for Storm Spread to 5%
  • Dagallon’s Destroyer: increased % Weapon damage modifier for Bursting Round to 22%
  • Dagallon’s Inverted Annihilator: increased % Weapon damage modifier for Storm Spread to 5%
  • Dagallon’s Inverted Destroyer: increased % Weapon damage modifier for Bursting Round to 22%
  • Darkblaze Garb Set: increased Chaos damage modifier for Curse of Frailty to 220
  • Darkblaze Incinerator: increased damage and % Activation Chance on the granted skill
  • Dark One’s Gift Set: increased Vitality damage modifier for Wendigo Totem to 120
  • Dark One’s Hood: increased Vitality damage modifier for Wendigo Totem to 90
  • Dawnseeker’s Light Set: reduced Lightning Retaliation bonus to 1-3550. Increased Lightning Retaliation modifier for Word of Renewal to 1800 and reduced Cooldown Reduction modifier for Counter Strike to -0.4s.
  • Deathmark’s Shadow Set: granted skill is now a proc activated on Crit
  • Mythical Deathmarked Hood: increased Cold damage modifier for Amarasta’s Quick Cut to 110
  • Mythical Deathmarked Claw: increased Cold damage modifier for Whirling Death to 140
  • Deception of Dreeg Set: increased % Projectile Pierce Chance modifier for Dreeg’s Evil Eye to 60%. Removed Poison Retaliation from the skill proc.
  • Mythical Black Gem of Dreeg: increased Poison damage and reduced Cooldown on the skill proc
  • Diviner’s Vision Set: increased Vitality damage for pets bonus to 45
  • Diviner’s Codex: increased Vitality damage modifier for Devastation to 140
  • Ember’s Calling Set: increased Fire damage and Chaos damage modifiers for Vindictive Flame to 200
  • Ghol’s Malice Set: increased damage and % Resist Reduction on the summoned pet
  • Goredrinker Set: increased % Weapon damage modifier for Cadence to 120%
  • Harra’s Artifice Set: increased Cold damage modifiers for Callidor’s Tempest and Stun Jacks to 180 and 80, respectively
  • Invoker’s Will Set: increased % Crit damage modifier for Panetti’s Replicating Missile to 28%
  • Justicar Guard Set: increased Fire damage modifier for Forcewave to 140 and its Burn damage modifier to 280 / 3s
  • Korba’s Fury Set: increased % Weapon damage modifier for Ring of Steel to 100%
  • Krieg’s Armament Set: added 280 Aether damage modifier for Blitz
  • Light’s Guardian Set: increased damage on the granted skill and increased Lightning damage modifier for Storm Box of Elgoloth to 240
  • Mythical Markovian’s Bulwark: increased % Weapon damage modifier for Blitz to 60%
  • Mythical Markovian’s Distinction: increased Internal Trauma damage modifier for Markovian’s Advantage to 210 / 5s
  • Nature’s Avenger Set: increased % Weapon damage modifier for Zolhan’s Technique to 90%
  • Nature’s Call Regalia Set: removed % Crit damage for pets bonus. Replaced Physical damage modifier for Summon Hellhound with +1 Summon Limit modifier for it.
  • Avenger’s Crusher: increased % Weapon damage modifier for Upheaval to 80%
  • Rimetongue Set: increased Cold and Pierce damage modifiers for Blade Trap to 150 and increased Frostburn damage modifier for Horn of Gandarr to 440 / 5s
  • Sentinel of the Three Set: increased Acid Retaliation bonus to 1900
  • Shattered Guardian Set: increased % Health bonus to 10%. Increased % Health Activation threshold for the granted skill to 60% and increased its % Damage Modified bonus to 22.
  • Shroud of Dreeg Set: removed Poison Retaliation from the skill proc
  • Pyran’s Ruminations Set: added 280 Burn damage / 3s modifier for Devastation
  • Rage of Agrivix Set: increased Aether damage modifier for Callidor’s Tempest to 130
  • Rotgheist Set: added -0.4s Cooldown modifier for Vire’s Might
  • Rotgheist Emblem: increased Vitality damage modifier for Vire’s Might to 180
  • Shepherd of Lost Souls Set: increased Physical damage for pets bonus to 30
  • Stoneguard Set: increased % Physical Retaliation on the skill proc
  • Stronghold of the Legion Set: increased % Weapon damage and % Activation Chance on the granted skill and added 40% Projectile Pierce Chance to it
  • Targo’s Craft Set: reduced Cooldown on the skill proc
  • The Cataclysm Set: reduced Cooldown on the skill proc
  • The Cyclone Set: increased % Weapon damage modifier for Eye of Reckoning to 8% and added 240 Electrocute damage / 2s modifier for Wind Devil
  • The Deathmark Set: granted skill is now a proc activated on Crit
  • The Infernal Champion Set: increased damage on the skill proc
  • The Korvan Dunefiend Set: increased Acid damage modifier for Eye of Reckoning to 120
  • Dunefiend’s Blade: increased Acid damage modifier for Eye of Reckoning to 34 and its Poison damage modifier to 110 / 5s
  • Dunefiend’s Slicer: increased Acid damage modifier for Eye of Reckoning to 34 and its Poison damage modifier to 110 / 5s
  • The Mageslayer Set: increased Elemental dot damage modifiers for Flames of Ignaffar to 140 / 3s
  • Mageslayer’s Hood: increased Elemental damage modifier for Flames of Ignaffar to 80
  • The Runebinder Set: increased damage and % Elemental Resist Reduction on the granted skill
  • The Sacred Harmony Set: added 22 Fire damage modifier for Fire Strike
  • The Spellscourge Set: increased % Weapon damage modifier for Blade Arc to 130%
  • The Vileblade Pact Set: increased Acid damage modifier for Bloody Pox to 250
  • The Voidsoul Set: replaced % Conversion modifier for Aegis of Menhir with 100% of Physical and 100% of Fire dealt as Chaos modifiers for it. Removed % Conversion modifier for Doom Bolt.
  • Voidsoul Bulwark: removed % Conversion modifier for Aegis of Menhir
  • Ultos’ Tempest Set: increased Lightning damage modifier for Primal Strike to 140 and its Electrocute damage modifier to 410 / 3s. Increased Electrocute damage on the skill proc.
  • Mythical Ultos’ Hood: increased % Crit damage modifier for Primal Strike to 30%
  • Ulzuin’s Avatar Set: reduced Duration and Cooldown on the skill proc and increased its damage
  • Ulzuin’s Infernal Avatar Set: increased % Crit damage bonus to 24%. Reduced Duration and Cooldown on the skill proc and increased its damage.
  • Valdun’s Betrayal Set: increased damage on the granted skill
  • Mythical Valdun’s Bounty: increased % Damage Modified modifier for Cadence to 20%. Added 60% Projectile Pierce Chance to the granted skill.
  • Mythical Valdun’s Rifle: replaced granted skill with 80% Weapon damage modifier for Zolhan’s Technique
  • Valguur’s Hunger Set: replaced Duration modifier for Storm Totem with +1 Summon Burst modifier for it
  • Veilkeeper Set: increased % Weapon damage modifier for Upheaval to 80%
  • Virtue’s Defender: increased Fire damage modifier for Aegis of Menhir to 180
  • Virtue’s Ward: increased Fire damage modifier for Aegis of Menhir to 200
  • Warborn Bastion Set: reduced Cooldown on the skill proc. Increased % Crit damage modifier for Oleron’s Rage to 20% and increased % Weapon damage modifier for Eye of Reckoning to 6%.
  • Mythical Warborn Gavel: increased % Weapon damage modifier for Cadence to 55% and increased Physical damage modifier for Eye of Reckoning to 50
  • Wildheart Vanguard Set: increased Bleed damage modifier for Devouring Swarm to 220 / 1s
  • Mythical Wildblood Crusher: increased Vitality damage modifier for Devouring Swarm to 200

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[Class & Skills]
Devotion

  • Alladrah’s Phoenix: reduced % Crit damage to 8%
  • Autumn Boar: reduced % All Retaliation damage to 100%
  • Dying God: reduced % Crit damage for pets to 6%
  • Harpy: reduced % Crit damage to 5%
  • Hawk: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Hyrian: reduced % All Retaliation damage to 90%
  • Korvaak, the Eldritch Sun: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Kraken: reduced % All Retaliation damage to 200%
  • Panther: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Rhowan’s Scepter: reduced % All Retaliation damage to 100%
  • Shieldmaiden: reduced % All Retaliation damage to 40% and added 40% Physical Retaliation
  • Targo the Builder: reduced % All Retaliation damage to 90%
  • Typhos, the Jailor of Souls: increased % Total Speed to 6%. Reduced % Crit damage to 6% and reduced % Crit damage for pets to 10%
  • Unknown Soldier: reduced % Crit damage to 5%
  • Vire, the Stone Matron: added 80% Physical Retaliation
  • Fist of Vire: increased base % Retaliation added to Attack by 4%

Soldier

  • Counter Strike: increased % Weapon damage scaling with rank to 36% by rank 16, 52% by max ultimate rank. Increased % Retaliation added to Attack scaling with rank to 20% by rank 16, 30% by max ultimate rank.

Nightblade

  • Blade Spirit: reduced Bleed damage scaling with rank

Inquisitor

  • Inquisitor Seal: increased Fire damage scaling with rank. Damage variants of Inquisitor Seal from item skill modifiers no longer stack their defensive bonuses.

Necromancer

  • Drain Essence: reduced Aether damage scaling with rank at ultimate ranks
  • Decomposition: reduced Vitality damage scaling with rank

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