[v1] The Maelstrom

Points can be refunded at the Spirit Guide. Many builds, not just Ceno’s, will get skills early (for leveling purposes) then respec out of them later. This is so that points can be put into higher level skills, once you work up the Class skill points enough.

Nice, You are awsome !

Ohh thanks. This makes a lot more sense. Thanks! :smiley:

The reason I asked is because Ceno’s using all 10 extra slots on his actionbar as active abilities and I’d find it incredibly wieldy to use all 1-9 number keys to press buttons you’ll probably be spamming mid-combat.

Potions have a separate keybind so that’s fine. But pressing 7 to spam Blade Trap in combat every now and again (because the debuff is great) when you could just bind any of it to WASD (since you don’t use those for movement) looks extremely difficult if you don’t have giant hands that cover half the fucking keyboard!

This is assuming he:

  1. Doesn’t already modify the binds and it’s not showing (alternative keybinds won’t show up on the buttons themselves) and;
  2. He’s not using a Razer Naga (or similar) mouse which has 9 buttons on the side.

As a personal example I have my actionbars bound to W, A, S, D, Q and M4 (side mouse-button). I rarely have skills for slots 6 and 7, so I didn’t change them. The reason for this setup is because I generally have to spam those skills plus my LMB/RMB.

For example, my Witch Hunter has LMB as my auto-attack, RMB is Blade Trap, and then I have shit like Shadow Strike, Penumatic Burst, Blood of Dreeg and Curse of Fraility which I want up all the time (on myself or my enemies).

It’d be horrendously painful on my already tired (and relatively small) hands to move my entire hand from 1-5 when my hand already rests on WASD naturally.

Your second assumption is wrong (although I’ll never buy Razer).

Edit: I use 1-3 on the keyboard and 4-7 on my mouse. I don’t often use 8-0, but usually do so via the keyboard prior to or just after a major fight. 4-6 are along one row on the linked mouse, with 7 being very close by, making it easy to use with a simply adjustment for my thumb. Health pots are used via keyboard (keybinding: R, close to 1-3).

On builds with 1-5 or less filled up, I usually do everything via the keyboard. But my placement of the skills is also a bit of a habit too; for instance, I’m used to having debuffs on mouse and buffs on keyboard.

So it seems that 25 points in Nightblade mastery are spent purely for execution proc. I wonder if it is possible to use them for something more benefical?

You don’t think Execution is beneficial? That shit is powerful as fuck.

Execution is very strong, but I’ve been questioning it myself. The other thing is that I get some very strong stat points out of the mastery too. I think the alternative would be drop 10 points in the mastery and take Circle of Slaughter and max it for more fumble chance on enemies, but that doesn’t seem as worth it in the long run.

As of v1.0.0.2, Maelstrom is kill.

Might need to swap ring components for Polished Emeralds or something.

Stormheart’s new Cunning requirement is 512.

Unintended change, will be fixed.

http://www.grimdawn.com/forums/showthread.php?t=35385&page=17

I don’t know what you mean by that.

Yup, they fixed it already. 471 cunning needed as of now :wink:

Ceno, any changes to Devotions, post v1.0.0.2?

Honestly, no idea. On vacation, can’t touch GD until late Sunday night.

Will snoop around a bit then, though, and update things accordingly.

Not really. My build lost only 1.3k health (sitting around 11k now) and technically speaking damage went up (because the % Lightning bonuses improved). So sure, I’m technically a little squishier meaning Pneumatic Burst, Behemoth/Dryad heal less, but its not really noticeable. v1 build still works for v1.0.0.2.

Hello, new player here, and absolutely LOVING this build, but I have 3 questions…

I’m curious why all the points go into physique for this build rather than cunning? The tooltip says physique adds health, which makes sense cuz I currently feel squishy, but I’m wondering how the damage sacrifice is made up for so drastically?

Second thing is, given the +lightning and devotion change away from tempest (which is a shame cuz I LOVE that frickin power…), how dependent is this build on all that epic/legendary gear? Or does static strike and the skills really make up that much? Will gear found through leveling be sufficient? Is surviving up to that gear level why physique gets so much love?

Lastly, given the fire strike line, how viable would some tweaking for dual guns as a secondary just for funsies? I know it’ll be a hit not having a relic, but does it make that big a difference?

Thanks for everything!!!

Well, first of all, if I wanted more damage I’d invest in Spirit, rather than Cunning, as Spirit boosts Lightning. But really the damage gains from Cunning/Spirit are so minimal that I don’t consider them worth investing in very much. So I’d prefer to just get more health. Like, in order to get +42% to Lightning (an average armor piece’s offensive potential), I’d need to invest 16 points into Spirit. That 16 points could alternatively be 320 base health, prior to %Health modifiers. Seems more worthwhile to me that way.

Stormhearts and Pretty Great Pants are pretty much required for the build to function really well. You could get some OK-ish rares or epics but they wouldn’t be nearly as good as Stormhearts. In that regard, this build really isn’t new-player-friendly, as you’d need to get two characters into Ultimate in order to get two Stormhearts. Aside from that, there are alternative gearpieces to look out for. I’ve actually just chucked out the Mogdrogen’s shoulders for a solid M.I. roll, and I’ve found that realistically, the Mogdrogen’s shoulders weren’t doing all that much. So you could take something like Decorated Pauldrons there instead and you’d probably be pretty OK. I’d recommend having at least one source of +All Skills, because otherwise you need to sacrifice some utility skills (Blade Trap, Canister Bomb, Ring of Steel) in order to get your main skills to appropriate levels. I accomplish this via the Clairvoyant’s Headgear, but there are alternatives too.

Wouldn’t really recommend it for a Saboteur, and certainly not one that’s 50 Nightblade/25 Demo. You lose roughly 40% of your skillpoint investment, and you don’t have Brimstone because its at 50/50 Demo. ‘For funsies’ sure, go ahead, but you’ll be performing vastly worse than you could be.

Awesome, thanks. That all makes a lot of sense, thanks for taking the time!

Have you continued to play this build, Ceno?

I am about to get a pair of Stormhearts finally, having at last leveled two characters to ultimate and considering giving them a go with either this or a Trickster.

Yes, I have. Unfortunately, balance changes have more or less homogenized this build into jajaja’s Tri-Element Saboteur. The differences between the two are fairly minor nowadays, as Crate’s nerfing of some aspects of jajaja’s build only made his build more viable than this one in turn. :rolleyes:

So I’d recommend referring to that thread, as it seems to be more popular than this one. Seems we got the short-draw here, sorry.