Villager dies of starvation for no apparent reason

A poor soul in my village suddely died from starvation for no apparent reason. There is plenty of food.

Poor soul no 2 dies from starvation when there is food available (coincidently geographically close to where the first guy preished. The upgrade arrow over the well visible in the top picture, is the same well as can be seen just below the villager number in the lower picture).

Thanks, I’ll do that. I also build shelters as you describe, but the two guys that I reported about here, died enroute on a road between two places. It is not extraordinary far between (iron mining site and the village) and lots and lots of villagers do this trip on a daily basis without any issues. It is a bit strange that a villager dies on its way to work. I’ll add a couple of shelters and see if it happens again. But, again, IMHO villagers should not die of starvation on their way to work. Why not go grab a snack before they go?

Thanks for taking the time to elaborate @c0mad0r , much appreciated

One last tip to the excellent summation by @c0mad0r :

When developing areas of the map, it helps a lot to develop a single area completely: place all necessary/desired Hunters, Foragers, Fishers, Mines, Quarries, Work Camps, etc, before moving on to another area. That allows a quick calculation of how many Temporary Shelters you will need in that area (and if it is worth it to set up a separate village from your main town). It also keeps your carts going to the same area to refill temp. shelters that they are also going to pick up resources.

As an example, on my last map I had what I termed the Big Rock Candy Mountain of resources about a third of the way across the map from the main town. It had massive amounts of Iron, Stone, Gold, Sand, and Clay either on the mountain or near the base. Also several Deer spawns around it and lots of timber to the north. I ended up with a crossroads at the base of the mountain with one road leading up the mountain (after several years of terraforming!) to the mines, one leading to the Clay Pits, and one leading north to Work Camps and Hunters/Foragers. I had 5 Temp. Shelters clustered around that crossroads until I reached Tier 4 and, having opened up Deep deposits of Stone and Sand, put a village (Market, Rat Catcher, Composter, 12 - 15 houses) nearby to house the workers.

There was one other location away from the town with coal mines, but all my carts except for that went straight back and forth between the Mountain and the Town.

And, of course, that road was also one of the very first that I Upgraded to stone surface, to speed up 90% of my Cart Traffic.

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This is odd. I built two shelters, one on either side of the site where the first guy died of starvation. They are now fully stocked with food. Yet a guy now perishes between the two shelters. There is a very high likelihood he passed one of then just before he perished. So why did he not stop and have a snack? :thinking: Any thoughts on that @Zantai ?

Sorry, should have explained that this guy died of starvation, after having just passed a fully stocked shelter and two wells. I don’t think that should be possible.

Another 4 villagers die of starvation in the same spot, just outside a fully stocked shelter.

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