Hey everyone! First-time poster; don’t worry, not just here to complain, I have very quickly fallen in love with this game.
Playing as an occultist though, I have to say that if there’s one thing I find other ARPGs have over Grim Dawn, it’s visually telegraphing what your skills are doing. So far my two main spells are Bloody Pox and Curse of Frailty.
Both of these skills say clearly what they do in their descriptions, but admittedly in the game I’m having a hard time seeing how they translate at times. An example is with CoF: its cast radius is, say, 3.5 metres, so you cast it, and its little sigil appears over the heads of enemies within 3.5 metres of the cast point.
That’s fine, but thinking of something like “3.5 metres” in an abstract game world is not easy. Skills feel like they’re a bit out of your hands in these cases. What if some skills like Curse of Frailty also created a brief appearance of a sigil on the ground to indicate its exact radius, and the like? Similarly, Bloody Pox is an incredibly fun skill to use, but surprisingly hard to tell who is being affected by it.
I realize that cluttering the screen with bright, colourful “indicators” is no good, but I feel like there could be some subtle ways of showing what your skills are doing when that aren’t too subtle, without cluttering your vision or detracting from the game’s rather “grounded” appearance. Agreed?
Anyway, thank you for the game! Nice to meet you all.